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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_UTIL_SHADER_SAVER_H
17 #define RENDER_UTIL_SHADER_SAVER_H
18 
19 #include <base/containers/string.h>
20 #include <base/containers/string_view.h>
21 #include <core/json/json.h>
22 #include <core/namespace.h>
23 #include <render/device/intf_shader_manager.h>
24 #include <render/namespace.h>
25 
26 RENDER_BEGIN_NAMESPACE()
27 
28 IShaderManager::ShaderOutWriteResult SaveGraphicsState(const IShaderManager::ShaderGraphicsStateSaveInfo& saveInfo);
29 IShaderManager::ShaderOutWriteResult SaveVextexInputDeclarations(
30     const IShaderManager::ShaderVertexInputDeclarationsSaveInfo& saveInfo);
31 IShaderManager::ShaderOutWriteResult SavePipelineLayouts(const IShaderManager::ShaderPipelineLayoutSaveInfo& saveInfo);
32 IShaderManager::ShaderOutWriteResult SaveVariants(const IShaderManager::ShaderVariantsSaveInfo& saveInfo);
33 
34 RENDER_END_NAMESPACE()
35 #endif // RENDER_UTIL_SHADER_SAVER_H
36