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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "shader_module_vk.h"
17 
18 #include <cstdint>
19 #include <vulkan/vulkan_core.h>
20 
21 #include <render/device/pipeline_layout_desc.h>
22 #include <render/namespace.h>
23 
24 #include "device/device.h"
25 #include "device/gpu_program_util.h"
26 #include "device/shader_manager.h"
27 #include "util/log.h"
28 #include "vulkan/device_vk.h"
29 #include "vulkan/validate_vk.h"
30 
31 using namespace BASE_NS;
32 
33 RENDER_BEGIN_NAMESPACE()
34 namespace {
CreateShaderModule(const VkDevice device,array_view<const uint8_t> data)35 VkShaderModule CreateShaderModule(const VkDevice device, array_view<const uint8_t> data)
36 {
37     PLUGIN_ASSERT(!data.empty());
38     VkShaderModule shaderModule { VK_NULL_HANDLE };
39 
40     constexpr VkShaderModuleCreateFlags shaderModuleCreateFlags { 0 };
41     const VkShaderModuleCreateInfo shaderModuleCreateInfo {
42         VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,   // sType
43         nullptr,                                       // pNext
44         shaderModuleCreateFlags,                       // flags
45         static_cast<uint32_t>(data.size()),            // codeSize
46         reinterpret_cast<const uint32_t*>(data.data()) // pCode
47     };
48 
49     VALIDATE_VK_RESULT(vkCreateShaderModule(device, // device
50         &shaderModuleCreateInfo,                    // pCreateInfo
51         nullptr,                                    // pAllocator
52         &shaderModule));                            // pShaderModule
53 
54     return shaderModule;
55 }
56 } // namespace
57 
ShaderModuleVk(Device & device,const ShaderModuleCreateInfo & createInfo)58 ShaderModuleVk::ShaderModuleVk(Device& device, const ShaderModuleCreateInfo& createInfo)
59     : device_(device), shaderStageFlags_(createInfo.shaderStageFlags)
60 {
61     PLUGIN_ASSERT(!createInfo.spvData.empty());
62     PLUGIN_ASSERT(createInfo.shaderStageFlags & (ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT |
63                                                     ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT |
64                                                     ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT));
65 
66     bool valid = false;
67     if (createInfo.reflectionData.IsValid()) {
68         valid = true;
69         pipelineLayout_ = createInfo.reflectionData.GetPipelineLayout();
70 
71         constants_ = createInfo.reflectionData.GetSpecializationConstants();
72         sscv_.constants = constants_;
73 
74         if (shaderStageFlags_ == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) {
75             vertexInputAttributeDescriptions_ = createInfo.reflectionData.GetInputDescriptions();
76             for (const auto& attrib : vertexInputAttributeDescriptions_) {
77                 VertexInputDeclaration::VertexInputBindingDescription bindingDesc;
78                 bindingDesc.binding = attrib.binding;
79                 bindingDesc.stride = GpuProgramUtil::FormatByteSize(attrib.format);
80                 bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX;
81                 vertexInputBindingDescriptions_.push_back(bindingDesc);
82             }
83             vidv_.bindingDescriptions = vertexInputBindingDescriptions_;
84             vidv_.attributeDescriptions = vertexInputAttributeDescriptions_;
85         } else if (shaderStageFlags_ == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) {
86         } else if (shaderStageFlags_ == ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT) {
87             const Math::UVec3 tgs = createInfo.reflectionData.GetLocalSize();
88             stg_.x = tgs[0u];
89             stg_.y = tgs[1u];
90             stg_.z = tgs[2u];
91         } else {
92             PLUGIN_LOG_E("invalid shader stage flags for module creation");
93             valid = false;
94         }
95     }
96 
97     // NOTE: sorting not needed?
98 
99     if (valid) {
100         const VkDevice vkDevice = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
101         plat_.shaderModule = CreateShaderModule(vkDevice, createInfo.spvData);
102     } else {
103         PLUGIN_LOG_E("invalid vulkan shader module");
104     }
105 }
106 
~ShaderModuleVk()107 ShaderModuleVk::~ShaderModuleVk()
108 {
109     const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
110     if (plat_.shaderModule != VK_NULL_HANDLE) {
111         vkDestroyShaderModule(device, // device
112             plat_.shaderModule,       // shaderModule
113             nullptr);                 // pAllocator
114     }
115 }
116 
GetShaderStageFlags() const117 ShaderStageFlags ShaderModuleVk::GetShaderStageFlags() const
118 {
119     return shaderStageFlags_;
120 }
121 
GetPlatformData() const122 const ShaderModulePlatformData& ShaderModuleVk::GetPlatformData() const
123 {
124     return plat_;
125 }
126 
GetPipelineLayout() const127 const PipelineLayout& ShaderModuleVk::GetPipelineLayout() const
128 {
129     return pipelineLayout_;
130 }
131 
GetSpecilization() const132 ShaderSpecializationConstantView ShaderModuleVk::GetSpecilization() const
133 {
134     return sscv_;
135 }
136 
GetVertexInputDeclaration() const137 VertexInputDeclarationView ShaderModuleVk::GetVertexInputDeclaration() const
138 {
139     return vidv_;
140 }
141 
GetThreadGroupSize() const142 ShaderThreadGroup ShaderModuleVk::GetThreadGroupSize() const
143 {
144     return stg_;
145 }
146 RENDER_END_NAMESPACE()
147