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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_COMPONENT_UTIL_H
17 #define SCENE_EXT_COMPONENT_UTIL_H
18 
19 #include <scene/ext/intf_component_factory.h>
20 #include <scene/ext/intf_ecs_context.h>
21 #include <scene/ext/intf_ecs_object_access.h>
22 #include <scene/ext/intf_internal_scene.h>
23 #include <scene/interface/intf_scene.h>
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 template<typename Manager>
28 bool AddComponent(INode::Ptr node)
29 {
30     auto acc = interface_cast<IEcsObjectAccess>(node);
31     if (!acc) {
32         CORE_LOG_E("Invalid node, no ecs access");
33         return false;
34     }
35     auto ecsObj = acc->GetEcsObject();
36     if (!ecsObj) {
37         CORE_LOG_E("Invalid node, ecs object is null");
38         return false;
39     }
40     auto entity = ecsObj->GetEntity();
41 
42     auto is = node->GetScene()->GetInternalScene();
43     auto m = CORE_NS::GetManager<Manager>(*is->GetEcsContext().GetNativeEcs());
44 
45     if (!m->HasComponent(entity)) {
46         m->Create(entity);
47     }
48 
49     auto fac = is->FindComponentFactory(Manager::UID);
50     if (!fac) {
51         CORE_LOG_E("Failed to create component factory");
52         return false;
53     }
54 
55     auto c = fac->CreateComponent(ecsObj);
56     if (!c) {
57         CORE_LOG_E("Failed to create component");
58         return false;
59     }
60 
61     auto obj = interface_cast<META_NS::IAttach>(node);
62     if (!obj) {
63         CORE_LOG_E("Failed to attach component to node");
64         return false;
65     }
66 
67     obj->Attach(c);
68     return true;
69 }
70 
71 SCENE_END_NAMESPACE()
72 
73 #endif
74