• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_IECS_OBJECT_H
17 #define SCENE_EXT_IECS_OBJECT_H
18 
19 #include <scene/ext/intf_internal_scene.h>
20 
21 #include <meta/ext/object.h>
22 #include <meta/interface/engine/intf_engine_value_manager.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 class IEcsResource : public CORE_NS::IInterface {
27     META_INTERFACE(CORE_NS::IInterface, IEcsResource, "4a605fe0-b0bf-4627-8f42-5e7d473e91ba")
28 public:
29     virtual CORE_NS::Entity GetEntity() const = 0;
30 };
31 
32 class IEcsObject : public IEcsResource {
33     META_INTERFACE(IEcsResource, IEcsObject, "5576c6f2-364b-497f-b342-4fffeb022e53")
34 public:
35     virtual BASE_NS::string GetPath() const = 0;
36     virtual BASE_NS::string GetName() const = 0;
37     virtual IInternalScene::Ptr GetScene() const = 0;
38     virtual META_NS::IEngineValueManager::Ptr GetEngineValueManager() = 0;
39 
40     virtual bool SetName(const BASE_NS::string& name) = 0;
41 
42     /**
43      * @brief Add all engine properties that the component defines. Construct new properties if they don't exist yet.
44      * @param object Add properties to this object. Must not be a null pointer.
45      * @param component The name of the component. If empty, add all properties from all components the object has.
46      * @return True if all properties were created, false otherwise.
47      */
48     virtual Future<bool> AddAllProperties(const META_NS::IMetadata::Ptr& object, BASE_NS::string_view component) = 0;
49     virtual Future<bool> AttachProperty(const META_NS::IProperty::Ptr&, BASE_NS::string_view path) = 0;
50     virtual Future<META_NS::IProperty::Ptr> CreateProperty(BASE_NS::string_view path) = 0;
51     virtual Future<META_NS::IProperty::Ptr> CreateProperty(const META_NS::IEngineValue::Ptr&) = 0;
52     virtual Future<bool> AttachProperty(const META_NS::IProperty::Ptr&, const META_NS::IEngineValue::Ptr&) = 0;
53 
54     virtual Future<bool> SetActive(bool active) = 0;
55 
56     virtual void SyncProperties() = 0;
57 };
58 
59 SCENE_END_NAMESPACE()
60 
61 META_INTERFACE_TYPE(SCENE_NS::IEcsObject)
62 
63 #endif
64