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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_SCENE_PROPERTY_H
17 #define SCENE_EXT_SCENE_PROPERTY_H
18 
19 #include <scene/base/namespace.h>
20 #include <scene/ext/intf_engine_property_init.h>
21 
22 #include <meta/ext/implementation_macros.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 template<typename Type, bool IsDynamic>
27 META_NS::Internal::MetadataCtor* CreateScenePropertyCtor()
28 {
29     return [](const BASE_NS::shared_ptr<META_NS::IOwner>& owner, const META_NS::StaticMetadata& d) {
30         auto prop = META_NS::CreatePropertyImpl<Type>(d.name, d.runtimeValue,
31             META_NS::ObjectFlagBitsValue(META_NS::ObjectFlagBits::SERIALIZE | META_NS::ObjectFlagBits::NATIVE));
32         if (prop) {
33             if (auto engOwner = interface_cast<IEnginePropertyInit>(owner)) {
34                 const char* component = static_cast<const char*>(d.data);
35                 if constexpr (IsDynamic) {
36                     if (!engOwner->InitDynamicProperty(prop, component)) {
37                         CORE_LOG_E("Failed to attach to engine property %s [%s]", d.name, component);
38                     }
39                 } else {
40                     if (!engOwner->AttachEngineProperty(prop, component)) {
41                         CORE_LOG_E("Failed to attach to engine property %s [%s]", d.name, component);
42                     }
43                 }
44             }
45         }
46         return interface_pointer_cast<CORE_NS::IInterface>(prop);
47     };
48 }
49 
50 //--- PROPERTY DATA
51 #define SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, dynamic)                                                \
52     { META_NS::MetadataType::PROPERTY, intf::INTERFACE_INFO, #name,                                               \
53         SCENE_NS::CreateScenePropertyCtor<type, dynamic>(), [] { return META_NS::ConstructAnyHelper<type>({}); }, \
54         ppath, META_NS::GetPropertySMDFlags(&intf::Property##name, 0) },
55 
56 #define SCENE_STATIC_PROPERTY_DATA(intf, type, name, ppath) SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, false)
57 #define SCENE_STATIC_DYNINIT_PROPERTY_DATA(intf, type, name, ppath) \
58     SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, true)
59 //---
60 
61 //--- ARRAY PROPERTY DATA
62 #define SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, dynamic)                      \
63     { META_NS::MetadataType::PROPERTY, intf::INTERFACE_INFO, #name,                           \
64         SCENE_NS::CreateScenePropertyCtor<type[], dynamic>(),                                 \
65         [] { return META_NS::IAny::Ptr(META_NS::ConstructArrayAnyHelper<type>({})); }, ppath, \
66         META_NS::GetPropertySMDFlags(&intf::Property##name, 0) },
67 
68 #define SCENE_STATIC_ARRAY_PROPERTY_DATA(intf, type, name, ppath) \
69     SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, false)
70 #define SCENE_STATIC_DYNINIT_ARRAY_PROPERTY_DATA(intf, type, name, ppath) \
71     SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, true)
72 //---
73 
74 SCENE_END_NAMESPACE()
75 
76 #endif