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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_INTERFACE_IMESHRESOURCE_H
17 #define SCENE_INTERFACE_IMESHRESOURCE_H
18 
19 #include <core/plugin/intf_interface.h>
20 
SCENE_BEGIN_NAMESPACE()21 SCENE_BEGIN_NAMESPACE()
22 
23 /**
24  * @brief Hold GPU resources for meshes-to-be-created.
25  * @note Nothing implement yet. This is a placeholder interface.
26  */
27 class IMeshResource : public CORE_NS::IInterface {
28     META_INTERFACE(CORE_NS::IInterface, IMeshResource, "dfaaac5a-337c-4bbe-8aa6-3f09827419c2")
29 public:
30 };
31 
32 META_REGISTER_CLASS(MeshResource, "82a96082-5089-4778-be70-dfb8b36fbb75", META_NS::ObjectCategoryBits::NO_CATEGORY)
33 
34 SCENE_END_NAMESPACE()
35 
36 META_INTERFACE_TYPE(SCENE_NS::IMeshResource)
37 
38 #endif
39