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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_INTERFACE_ISHADER_H
17 #define SCENE_INTERFACE_ISHADER_H
18 
19 #include <scene/base/namespace.h>
20 #include <scene/base/types.h>
21 #include <scene/interface/intf_scene.h>
22 
23 #include <render/device/intf_shader_manager.h>
24 #include <render/resource_handle.h>
25 
26 #include <meta/base/interface_macros.h>
27 #include <meta/interface/interface_macros.h>
28 
29 SCENE_BEGIN_NAMESPACE()
30 
31 /** Cull mode flag bits */
32 enum class CullModeFlags : uint32_t {
33     /** None */
34     NONE = 0,
35     /** Front bit */
36     FRONT_BIT = 0x00000001,
37     /** Back bit */
38     BACK_BIT = 0x00000002,
39     /** Front and back bit */
40     FRONT_AND_BACK = 0x00000003,
41 };
42 
43 inline CullModeFlags operator|(CullModeFlags l, CullModeFlags r)
44 {
45     return CullModeFlags(static_cast<uint32_t>(l) | static_cast<uint32_t>(r));
46 }
47 
48 class IShader : public CORE_NS::IInterface {
49     META_INTERFACE(CORE_NS::IInterface, IShader, "8a241b86-14c6-48ec-b450-6f9818f9f31a")
50 public:
51     META_PROPERTY(CullModeFlags, CullMode);
52     META_PROPERTY(bool, Blend);
53 };
54 
55 class IGraphicsState : public CORE_NS::IInterface {
56     META_INTERFACE(CORE_NS::IInterface, IGraphicsState, "6788f05b-4a55-4396-8cdd-115dc2958656")
57 public:
58     virtual bool SetGraphicsState(RENDER_NS::RenderHandleReference) = 0;
59     virtual RENDER_NS::RenderHandleReference GetGraphicsState() const = 0;
60 };
61 
62 class IShaderState : public CORE_NS::IInterface {
63     META_INTERFACE(CORE_NS::IInterface, IShaderState, "44b20afb-4e96-41de-a765-df9dd07799de")
64 public:
65     virtual bool SetShaderState(RENDER_NS::RenderHandleReference shader, RENDER_NS::RenderHandleReference graphics) = 0;
66 };
67 
68 META_REGISTER_CLASS(Shader, "56d686b8-7a33-4608-b12a-1a170381bcfd", META_NS::ObjectCategoryBits::NO_CATEGORY)
69 
70 SCENE_END_NAMESPACE()
71 
72 META_TYPE(SCENE_NS::CullModeFlags)
73 META_INTERFACE_TYPE(SCENE_NS::IShader)
74 META_INTERFACE_TYPE(SCENE_NS::IGraphicsState)
75 
76 #endif
77