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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_INTERFACE_POSTPROCESS_IBLOOM_H
17 #define SCENE_INTERFACE_POSTPROCESS_IBLOOM_H
18 
19 #include <scene/base/types.h>
20 #include <scene/interface/intf_image.h>
21 #include <scene/interface/postprocess/intf_postprocess_effect.h>
22 
23 SCENE_BEGIN_NAMESPACE()
24 
25 /** Bloom type enum */
26 enum class BloomType {
27     /** Normal, smooth to every direction */
28     NORMAL = 0,
29     /** Blurred/Blooms more in horizontal direction */
30     HORIZONTAL = 1,
31     /** Blurred/Blooms more in vertical direction */
32     VERTICAL = 2,
33     /** Bilateral filter, uses depth if available */
34     BILATERAL = 3,
35 };
36 
37 class IBloom : public IPostProcessEffect {
38     META_INTERFACE(IPostProcessEffect, IBloom, "8020311e-8724-4a20-be99-e46cf667b505")
39 public:
40     /**
41      * @brief Camera post-processing settings, bloom type
42      */
43     META_PROPERTY(BloomType, Type)
44     /**
45      * @brief Camera post-processing settings, bloom quality type
46      */
47     META_PROPERTY(EffectQualityType, Quality)
48     /**
49      * @brief Camera post-processing settings, bloom threshold hard
50      */
51     META_PROPERTY(float, ThresholdHard)
52     /**
53      * @brief Camera post-processing settings, bloom threshold soft
54      */
55     META_PROPERTY(float, ThresholdSoft)
56     /**
57      * @brief Camera post-processing settings, bloom amount coefficient
58      */
59     META_PROPERTY(float, AmountCoefficient)
60     /**
61      * @brief Camera post-processing settings
62      */
63     META_PROPERTY(float, DirtMaskCoefficient)
64     /**
65      * @brief Camera post-processing settings
66      */
67     META_PROPERTY(IImage::Ptr, DirtMaskImage)
68     /**
69      * @brief Camera post-processing settings
70      */
71     META_PROPERTY(bool, UseCompute)
72     /**
73      * @brief Scatter (amount of bloom spread). (1.0 full spread / default)
74      */
75     META_PROPERTY(float, Scatter)
76     /** @brief Scaling factor. Controls the amount of scaling and bloom spread
77      * Reduces the downscale and upscale steps
78      * Values 0 - 1. Value of 0.5 halves the scale steps
79      */
80     META_PROPERTY(float, ScaleFactor)
81 };
82 
83 SCENE_END_NAMESPACE()
84 
85 META_TYPE(SCENE_NS::BloomType)
86 META_INTERFACE_TYPE(SCENE_NS::IBloom)
87 
88 #endif
89