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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "asset_object.h"
16 
17 #include <ecs_serializer/api.h>
18 #include <ecs_serializer/intf_ecs_asset_loader.h>
19 #include <ecs_serializer/intf_ecs_asset_manager.h>
20 #include <ecs_serializer/intf_entity_collection.h>
21 #include <scene/ext/intf_ecs_context.h>
22 #include <scene/ext/intf_internal_scene.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 bool AssetObject::Load(const IScene::Ptr& sc, BASE_NS::string_view uri)
27 {
28     using ECS_SERIALIZER_NS::CreateEcsAssetLoader;
29     using ECS_SERIALIZER_NS::CreateEcsAssetManager;
30     using ECS_SERIALIZER_NS::CreateEntityCollection;
31 
32     auto scene = sc->GetInternalScene();
33     auto& ecs = scene->GetEcsContext();
34 
35     if (!entities_) {
36         entities_ = CreateEntityCollection(*ecs.GetNativeEcs(), "scene", {});
37         if (!entities_) {
38             CORE_LOG_E("Failed to create entity collection");
39             return false;
40         }
41     }
42     auto manager = CreateEcsAssetManager(scene->GetGraphicsContext());
43     if (!manager) {
44         CORE_LOG_E("Failed to create ecs asset manager");
45         return false;
46     }
47     auto loader = CreateEcsAssetLoader(*manager, scene->GetGraphicsContext(), *entities_, uri, {});
48     if (!loader) {
49         CORE_LOG_E("Failed to create ecs asset loader");
50         return false;
51     }
52 
53     loader->LoadAsset();
54 
55     if (entities_->GetEntityCount() == 0) {
56         CORE_LOG_E("Entity count is zero in loaded scene");
57         return false;
58     }
59 
60     if (!ecs.CreateUnnamedRootNode()) {
61         CORE_LOG_E("Failed to create root node");
62         return false;
63     }
64     return true;
65 }
66 
67 SCENE_END_NAMESPACE()
68