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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation_component.h"
17 
18 #include <scene/ext/intf_ecs_context.h>
19 
20 #include <3d/ecs/components/animation_state_component.h>
21 
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23 
24 BASE_NS::string AnimationComponent::GetName() const
25 {
26     return "AnimationComponent";
27 }
28 
SetEcsObject(const IEcsObject::Ptr & obj)29 bool AnimationComponent::SetEcsObject(const IEcsObject::Ptr& obj)
30 {
31     bool ret = Super::SetEcsObject(obj);
32     if (ret) {
33         auto& ecsc = obj->GetScene()->GetEcsContext();
34         if (auto m = ecsc.FindComponent<CORE3D_NS::AnimationStateComponent>()) {
35             if (!m->HasComponent(GetEcsObject()->GetEntity())) {
36                 m->Create(GetEcsObject()->GetEntity());
37             }
38         }
39     }
40     return ret;
41 }
42 
43 SCENE_END_NAMESPACE()
44