1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "animation_component.h" 17 18 #include <scene/ext/intf_ecs_context.h> 19 20 #include <3d/ecs/components/animation_state_component.h> 21 SCENE_BEGIN_NAMESPACE()22SCENE_BEGIN_NAMESPACE() 23 24 BASE_NS::string AnimationComponent::GetName() const 25 { 26 return "AnimationComponent"; 27 } 28 SetEcsObject(const IEcsObject::Ptr & obj)29bool AnimationComponent::SetEcsObject(const IEcsObject::Ptr& obj) 30 { 31 bool ret = Super::SetEcsObject(obj); 32 if (ret) { 33 auto& ecsc = obj->GetScene()->GetEcsContext(); 34 if (auto m = ecsc.FindComponent<CORE3D_NS::AnimationStateComponent>()) { 35 if (!m->HasComponent(GetEcsObject()->GetEntity())) { 36 m->Create(GetEcsObject()->GetEntity()); 37 } 38 } 39 } 40 return ret; 41 } 42 43 SCENE_END_NAMESPACE() 44