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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_COMPONENT_CAMERA_COMPONENT_H
17 #define SCENE_SRC_COMPONENT_CAMERA_COMPONENT_H
18 
19 #include <scene/ext/component.h>
20 #include <scene/ext/intf_internal_camera.h>
21 #include <scene/interface/intf_camera.h>
22 #include <scene/interface/intf_raycast.h>
23 #include <shared_mutex>
24 
25 #include <meta/api/container/find_cache.h>
26 #include <meta/api/event_handler.h>
27 #include <meta/ext/object.h>
28 
29 SCENE_BEGIN_NAMESPACE()
30 
31 META_REGISTER_CLASS(CameraComponent, "db677290-7776-419d-8883-f1c6387740b1", META_NS::ObjectCategoryBits::NO_CATEGORY)
32 
33 class CameraComponent
34     : public META_NS::IntroduceInterfaces<Component, ICamera, IInternalCamera, ICameraRayCast, META_NS::IAttachable> {
35     META_OBJECT(CameraComponent, ClassId::CameraComponent, IntroduceInterfaces)
36 
37 public:
38     META_BEGIN_STATIC_DATA()
39     SCENE_STATIC_PROPERTY_DATA(ICamera, float, FoV, "CameraComponent.yFov")
40     SCENE_STATIC_PROPERTY_DATA(ICamera, float, AspectRatio, "CameraComponent.aspect")
41     SCENE_STATIC_PROPERTY_DATA(ICamera, float, NearPlane, "CameraComponent.zNear")
42     SCENE_STATIC_PROPERTY_DATA(ICamera, float, FarPlane, "CameraComponent.zFar")
43     SCENE_STATIC_PROPERTY_DATA(ICamera, float, XMagnification, "CameraComponent.xMag")
44     SCENE_STATIC_PROPERTY_DATA(ICamera, float, YMagnification, "CameraComponent.yMag")
45     SCENE_STATIC_PROPERTY_DATA(ICamera, float, XOffset, "CameraComponent.xOffset")
46     SCENE_STATIC_PROPERTY_DATA(ICamera, float, YOffset, "CameraComponent.yOffset")
47     SCENE_STATIC_PROPERTY_DATA(ICamera, CameraProjection, Projection, "CameraComponent.projection")
48     SCENE_STATIC_PROPERTY_DATA(ICamera, CameraCulling, Culling, "CameraComponent.culling")
49     SCENE_STATIC_PROPERTY_DATA(ICamera, CameraPipeline, RenderingPipeline, "CameraComponent.renderingPipeline")
50     SCENE_STATIC_PROPERTY_DATA(ICamera, uint32_t, SceneFlags, "CameraComponent.sceneFlags")
51     SCENE_STATIC_PROPERTY_DATA(ICamera, uint32_t, PipelineFlags, "CameraComponent.pipelineFlags")
52     SCENE_STATIC_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, Viewport, "CameraComponent.viewport")
53     SCENE_STATIC_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, Scissor, "CameraComponent.scissor")
54     SCENE_STATIC_PROPERTY_DATA(ICamera, BASE_NS::Math::UVec2, RenderTargetSize, "CameraComponent.renderResolution")
55     SCENE_STATIC_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, ClearColor, "CameraComponent.clearColorValue")
56     SCENE_STATIC_PROPERTY_DATA(ICamera, float, ClearDepth, "CameraComponent.clearDepthValue")
57     SCENE_STATIC_PROPERTY_DATA(ICamera, uint64_t, LayerMask, "CameraComponent.layerMask")
58     SCENE_STATIC_PROPERTY_DATA(
59         ICamera, BASE_NS::Math::Mat4X4, CustomProjectionMatrix, "CameraComponent.customProjectionMatrix")
60 
61     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ICamera, IPostProcess::Ptr, PostProcess, "CameraComponent.postProcess")
62     SCENE_STATIC_DYNINIT_ARRAY_PROPERTY_DATA(
63         ICamera, ColorFormat, ColorTargetCustomization, "CameraComponent.colorTargetCustomization")
64     META_END_STATIC_DATA()
65 
66     META_IMPLEMENT_PROPERTY(float, FoV)
67     META_IMPLEMENT_PROPERTY(float, AspectRatio)
68     META_IMPLEMENT_PROPERTY(float, NearPlane)
69     META_IMPLEMENT_PROPERTY(float, FarPlane)
70     META_IMPLEMENT_PROPERTY(float, XMagnification)
71     META_IMPLEMENT_PROPERTY(float, YMagnification)
72     META_IMPLEMENT_PROPERTY(float, XOffset)
73     META_IMPLEMENT_PROPERTY(float, YOffset)
74     META_IMPLEMENT_PROPERTY(CameraProjection, Projection)
75     META_IMPLEMENT_PROPERTY(CameraCulling, Culling)
76     META_IMPLEMENT_PROPERTY(CameraPipeline, RenderingPipeline)
77     META_IMPLEMENT_PROPERTY(uint32_t, SceneFlags)
78     META_IMPLEMENT_PROPERTY(uint32_t, PipelineFlags)
79     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, Viewport)
80     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, Scissor)
81     META_IMPLEMENT_PROPERTY(BASE_NS::Math::UVec2, RenderTargetSize)
82     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, ClearColor)
83     META_IMPLEMENT_PROPERTY(float, ClearDepth)
84     META_IMPLEMENT_PROPERTY(uint64_t, LayerMask)
85     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Mat4X4, CustomProjectionMatrix)
86 
87     META_IMPLEMENT_PROPERTY(IPostProcess::Ptr, PostProcess)
88     META_IMPLEMENT_PROPERTY(ColorFormat, ColorTargetCustomization)
89 
90     bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
91 
92     Future<bool> SetActive(bool active = true) override;
93     Future<bool> SetRenderTarget(const IRenderTarget::Ptr&) override;
94 
95     bool IsActive() const override;
96 
97     void NotifyRenderTargetChanged() override;
98 
99     void SendInputEvent(PointerEvent& event) override;
100 
101 public:
102     Future<NodeHits> CastRay(const BASE_NS::Math::Vec2& pos, const RayCastOptions& options) const override;
103     Future<BASE_NS::Math::Vec3> ScreenPositionToWorld(const BASE_NS::Math::Vec3& pos) const override;
104     Future<BASE_NS::Math::Vec3> WorldPositionToScreen(const BASE_NS::Math::Vec3& pos) const override;
105 
106 public:
107     bool Build(const META_NS::IMetadata::Ptr&) override;
108     BASE_NS::string GetName() const override;
109 
110     bool Attaching(const IAttach::Ptr& target, const IObject::Ptr& dataContext) override;
111     bool Detaching(const IAttach::Ptr& target) override;
112 
113 private:
114     META_NS::EventHandler bitmapHandler_;
115     IRenderTarget::Ptr renderTarget_;
116     META_NS::FindCache<IInputReceiver> inputReceivers_;
117 };
118 
119 SCENE_END_NAMESPACE()
120 
121 #endif
122