1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "environment_component.h"
17
18 #include "entity_converting_value.h"
19
SCENE_BEGIN_NAMESPACE()20 SCENE_BEGIN_NAMESPACE()
21
22 BASE_NS::string EnvironmentComponent::GetName() const
23 {
24 return "EnvironmentComponent";
25 }
26
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)27 bool EnvironmentComponent::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
28 {
29 if (p->GetName() == "RadianceImage" || p->GetName() == "EnvironmentImage") {
30 auto ep = object_->CreateProperty(path).GetResult();
31 auto i = interface_cast<META_NS::IStackProperty>(p);
32 return ep && i &&
33 i->PushValue(
34 META_NS::IValue::Ptr(new RenderResourceValue<IImage>(ep, { object_->GetScene(), ClassId::Image })));
35 }
36 return AttachEngineProperty(p, path);
37 }
38
39 SCENE_END_NAMESPACE()
40