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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "environment_component.h"
17 
18 #include "entity_converting_value.h"
19 
SCENE_BEGIN_NAMESPACE()20 SCENE_BEGIN_NAMESPACE()
21 
22 BASE_NS::string EnvironmentComponent::GetName() const
23 {
24     return "EnvironmentComponent";
25 }
26 
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)27 bool EnvironmentComponent::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
28 {
29     if (p->GetName() == "RadianceImage" || p->GetName() == "EnvironmentImage") {
30         auto ep = object_->CreateProperty(path).GetResult();
31         auto i = interface_cast<META_NS::IStackProperty>(p);
32         return ep && i &&
33                i->PushValue(
34                    META_NS::IValue::Ptr(new RenderResourceValue<IImage>(ep, { object_->GetScene(), ClassId::Image })));
35     }
36     return AttachEngineProperty(p, path);
37 }
38 
39 SCENE_END_NAMESPACE()
40