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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_COMPONENT_ENVIRONMENT_COMPONENT_H
17 #define SCENE_SRC_COMPONENT_ENVIRONMENT_COMPONENT_H
18 
19 #include <scene/ext/component.h>
20 #include <scene/interface/intf_environment.h>
21 
22 #include <meta/ext/object.h>
23 
24 SCENE_BEGIN_NAMESPACE()
25 
26 META_REGISTER_CLASS(
27     EnvironmentComponent, "0dc6c2ca-ed0e-4ee5-bdde-91eeb7a67b91", META_NS::ObjectCategoryBits::NO_CATEGORY)
28 
29 class EnvironmentComponent : public META_NS::IntroduceInterfaces<Component, IEnvironment> {
30     META_OBJECT(EnvironmentComponent, ClassId::EnvironmentComponent, IntroduceInterfaces)
31 
32 public:
33     META_BEGIN_STATIC_DATA()
34     SCENE_STATIC_PROPERTY_DATA(IEnvironment, EnvBackgroundType, Background, "EnvironmentComponent.background")
35     SCENE_STATIC_PROPERTY_DATA(
36         IEnvironment, BASE_NS::Math::Vec4, IndirectDiffuseFactor, "EnvironmentComponent.indirectDiffuseFactor")
37     SCENE_STATIC_PROPERTY_DATA(
38         IEnvironment, BASE_NS::Math::Vec4, IndirectSpecularFactor, "EnvironmentComponent.indirectSpecularFactor")
39     SCENE_STATIC_PROPERTY_DATA(IEnvironment, BASE_NS::Math::Vec4, EnvMapFactor, "EnvironmentComponent.envMapFactor")
40     SCENE_STATIC_PROPERTY_DATA(
41         IEnvironment, uint32_t, RadianceCubemapMipCount, "EnvironmentComponent.radianceCubemapMipCount")
42     SCENE_STATIC_PROPERTY_DATA(IEnvironment, float, EnvironmentMapLodLevel, "EnvironmentComponent.envMapLodLevel")
43     SCENE_STATIC_PROPERTY_DATA(
44         IEnvironment, BASE_NS::Math::Quat, EnvironmentRotation, "EnvironmentComponent.environmentRotation")
45     SCENE_STATIC_ARRAY_PROPERTY_DATA(
46         IEnvironment, BASE_NS::Math::Vec3, IrradianceCoefficients, "EnvironmentComponent.irradianceCoefficients")
47     SCENE_STATIC_DYNINIT_PROPERTY_DATA(IEnvironment, IImage::Ptr, RadianceImage, "EnvironmentComponent.radianceCubemap")
48     SCENE_STATIC_DYNINIT_PROPERTY_DATA(IEnvironment, IImage::Ptr, EnvironmentImage, "EnvironmentComponent.envMap")
49     META_END_STATIC_DATA()
50 
51     META_IMPLEMENT_PROPERTY(EnvBackgroundType, Background)
52     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, IndirectDiffuseFactor)
53     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, IndirectSpecularFactor)
54     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, EnvMapFactor)
55     META_IMPLEMENT_PROPERTY(uint32_t, RadianceCubemapMipCount)
56     META_IMPLEMENT_PROPERTY(float, EnvironmentMapLodLevel)
57     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Quat, EnvironmentRotation)
58     META_IMPLEMENT_ARRAY_PROPERTY(BASE_NS::Math::Vec3, IrradianceCoefficients)
59     META_IMPLEMENT_PROPERTY(IImage::Ptr, RadianceImage)
60     META_IMPLEMENT_PROPERTY(IImage::Ptr, EnvironmentImage)
61 
62     bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
63 
64 public:
65     BASE_NS::string GetName() const override;
66 };
67 
68 SCENE_END_NAMESPACE()
69 
70 #endif
71