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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "light_component.h"
17 
18 #include "converting_value.h"
19 
20 SCENE_BEGIN_NAMESPACE()
21 namespace {
22 struct ColorConverter {
23     using SourceType = BASE_NS::Color;
24     using TargetType = BASE_NS::Math::Vec3;
25 
ConvertToSource__anon63605e270111::ColorConverter26     static SourceType ConvertToSource(META_NS::IAny&, const TargetType& v)
27     {
28         return SourceType { v.x, v.y, v.z, 0.f };
29     }
ConvertToTarget__anon63605e270111::ColorConverter30     static TargetType ConvertToTarget(const SourceType& v)
31     {
32         return TargetType { v.x, v.y, v.z };
33     }
34 };
35 } // namespace
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)36 bool LightComponent::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
37 {
38     if (p->GetName() == "Color") {
39         auto ep = object_->CreateProperty(path).GetResult();
40         auto i = interface_cast<META_NS::IStackProperty>(p);
41         return ep && i && i->PushValue(META_NS::IValue::Ptr(new ConvertingValue<ColorConverter>(ep)));
42     }
43     return false;
44 }
GetName() const45 BASE_NS::string LightComponent::GetName() const
46 {
47     return "LightComponent";
48 }
49 
50 SCENE_END_NAMESPACE()