1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "light_component.h"
17
18 #include "converting_value.h"
19
20 SCENE_BEGIN_NAMESPACE()
21 namespace {
22 struct ColorConverter {
23 using SourceType = BASE_NS::Color;
24 using TargetType = BASE_NS::Math::Vec3;
25
ConvertToSource__anon63605e270111::ColorConverter26 static SourceType ConvertToSource(META_NS::IAny&, const TargetType& v)
27 {
28 return SourceType { v.x, v.y, v.z, 0.f };
29 }
ConvertToTarget__anon63605e270111::ColorConverter30 static TargetType ConvertToTarget(const SourceType& v)
31 {
32 return TargetType { v.x, v.y, v.z };
33 }
34 };
35 } // namespace
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)36 bool LightComponent::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
37 {
38 if (p->GetName() == "Color") {
39 auto ep = object_->CreateProperty(path).GetResult();
40 auto i = interface_cast<META_NS::IStackProperty>(p);
41 return ep && i && i->PushValue(META_NS::IValue::Ptr(new ConvertingValue<ColorConverter>(ep)));
42 }
43 return false;
44 }
GetName() const45 BASE_NS::string LightComponent::GetName() const
46 {
47 return "LightComponent";
48 }
49
50 SCENE_END_NAMESPACE()