1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_SRC_COMPONENT_MATERIAL_COMPONENT_H 17 #define SCENE_SRC_COMPONENT_MATERIAL_COMPONENT_H 18 19 #include <scene/ext/component.h> 20 #include <scene/interface/intf_material.h> 21 22 #include <3d/ecs/components/material_component.h> 23 24 #include <meta/ext/object.h> 25 26 META_TYPE(CORE3D_NS::MaterialComponent::Type) 27 META_TYPE(CORE3D_NS::MaterialComponent::Shader) 28 META_TYPE(CORE3D_NS::MaterialComponent::TextureInfo) 29 META_TYPE(CORE3D_NS::MaterialComponent::RenderSort) 30 31 META_BEGIN_NAMESPACE() 32 template<bool B> 33 struct DefaultCompare<CORE3D_NS::MaterialComponent::Shader, B> { 34 using T = CORE3D_NS::MaterialComponent::Shader; 35 static constexpr bool Equal(const T& v1, const T& v2) 36 { 37 return v1.shader == v2.shader && v1.graphicsState == v2.graphicsState; 38 } 39 40 template<typename NewType> 41 using Rebind = DefaultCompare<NewType>; 42 }; 43 META_END_NAMESPACE() 44 45 SCENE_BEGIN_NAMESPACE() 46 47 class IInternalMaterial : public CORE_NS::IInterface { 48 META_INTERFACE(CORE_NS::IInterface, IInternalMaterial, "63a98b32-f062-42d0-81f7-490f3290df8a") 49 public: 50 META_PROPERTY(MaterialType, Type) 51 META_PROPERTY(float, AlphaCutoff) 52 META_PROPERTY(uint32_t, LightingFlags) 53 54 META_PROPERTY(CORE3D_NS::MaterialComponent::RenderSort, RenderSort) 55 56 META_PROPERTY(CORE3D_NS::MaterialComponent::Shader, MaterialShader) 57 META_PROPERTY(CORE3D_NS::MaterialComponent::Shader, DepthShader) 58 59 META_ARRAY_PROPERTY(CORE3D_NS::MaterialComponent::TextureInfo, Textures) 60 61 META_PROPERTY(uint32_t, UseTexcoordSetBit) 62 META_PROPERTY(uint32_t, CustomRenderSlotId) 63 64 META_ARRAY_PROPERTY(CORE_NS::EntityReference, CustomResources) 65 META_PROPERTY(CORE_NS::IPropertyHandle*, CustomProperties) 66 67 struct ActiveTextureSlotInfo { 68 size_t count {}; 69 struct TextureSlot { 70 BASE_NS::string name; 71 }; 72 BASE_NS::vector<TextureSlot> slots; 73 }; 74 75 virtual ActiveTextureSlotInfo GetActiveTextureSlotInfo() = 0; 76 }; 77 78 META_REGISTER_CLASS(MaterialComponent, "bc819033-2a5b-4182-bc7a-365ff8e33822", META_NS::ObjectCategoryBits::NO_CATEGORY) 79 80 class MaterialComponent : public META_NS::IntroduceInterfaces<Component, IInternalMaterial> { 81 META_OBJECT(MaterialComponent, ClassId::MaterialComponent, IntroduceInterfaces) 82 83 public: 84 META_BEGIN_STATIC_DATA() 85 SCENE_STATIC_PROPERTY_DATA(IInternalMaterial, MaterialType, Type, "MaterialComponent.type") 86 SCENE_STATIC_PROPERTY_DATA(IInternalMaterial, float, AlphaCutoff, "MaterialComponent.alphaCutoff") 87 SCENE_STATIC_PROPERTY_DATA(IInternalMaterial, uint32_t, LightingFlags, "MaterialComponent.materialLightingFlags") 88 SCENE_STATIC_PROPERTY_DATA( 89 IInternalMaterial, CORE3D_NS::MaterialComponent::RenderSort, RenderSort, "MaterialComponent.renderSort") 90 91 SCENE_STATIC_PROPERTY_DATA( 92 IInternalMaterial, CORE3D_NS::MaterialComponent::Shader, MaterialShader, "MaterialComponent.materialShader") 93 SCENE_STATIC_PROPERTY_DATA( 94 IInternalMaterial, CORE3D_NS::MaterialComponent::Shader, DepthShader, "MaterialComponent.depthShader") 95 96 SCENE_STATIC_ARRAY_PROPERTY_DATA( 97 IInternalMaterial, CORE3D_NS::MaterialComponent::TextureInfo, Textures, "MaterialComponent.textures") 98 99 SCENE_STATIC_PROPERTY_DATA(IInternalMaterial, uint32_t, UseTexcoordSetBit, "MaterialComponent.useTexcoordSetBit") 100 SCENE_STATIC_PROPERTY_DATA(IInternalMaterial, uint32_t, CustomRenderSlotId, "MaterialComponent.customRenderSlotId") 101 102 SCENE_STATIC_ARRAY_PROPERTY_DATA( 103 IInternalMaterial, CORE_NS::EntityReference, CustomResources, "MaterialComponent.customResources") 104 SCENE_STATIC_PROPERTY_DATA( 105 IInternalMaterial, CORE_NS::IPropertyHandle*, CustomProperties, "MaterialComponent.customProperties") 106 META_END_STATIC_DATA() 107 108 META_IMPLEMENT_PROPERTY(MaterialType, Type) 109 META_IMPLEMENT_PROPERTY(float, AlphaCutoff) 110 META_IMPLEMENT_PROPERTY(uint32_t, LightingFlags) 111 META_IMPLEMENT_PROPERTY(CORE3D_NS::MaterialComponent::RenderSort, RenderSort) 112 113 META_IMPLEMENT_PROPERTY(CORE3D_NS::MaterialComponent::Shader, MaterialShader) 114 META_IMPLEMENT_PROPERTY(CORE3D_NS::MaterialComponent::Shader, DepthShader) 115 116 META_IMPLEMENT_ARRAY_PROPERTY(CORE3D_NS::MaterialComponent::TextureInfo, Textures) 117 118 META_IMPLEMENT_PROPERTY(uint32_t, UseTexcoordSetBit) 119 META_IMPLEMENT_PROPERTY(uint32_t, CustomRenderSlotId) 120 121 META_IMPLEMENT_ARRAY_PROPERTY(CORE_NS::EntityReference, CustomResources) 122 META_IMPLEMENT_PROPERTY(CORE_NS::IPropertyHandle*, CustomProperties) 123 124 public: 125 BASE_NS::string GetName() const override; 126 ActiveTextureSlotInfo GetActiveTextureSlotInfo() override; 127 }; 128 129 SCENE_END_NAMESPACE() 130 131 #endif 132