• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_ENTITY_CONVERTING_VALUE_H
17 #define SCENE_SRC_ENTITY_CONVERTING_VALUE_H
18 
19 #include <scene/ext/intf_ecs_context.h>
20 #include <scene/ext/intf_render_resource.h>
21 
22 #include <3d/ecs/components/render_handle_component.h>
23 
24 #include "converting_value.h"
25 #include "util.h"
26 
27 SCENE_BEGIN_NAMESPACE()
28 
29 // Interface pointer to entity converter
30 template<typename Interface>
31 struct InterfacePtrEntityConverter {
32     using SourceType = typename Interface::Ptr;
33     using TargetType = CORE_NS::Entity;
34 
InterfacePtrEntityConverterInterfacePtrEntityConverter35     InterfacePtrEntityConverter(IInternalScene::Ptr scene, META_NS::ObjectId id) : scene_(scene), id_(id) {}
36 
ConvertToSourceInterfacePtrEntityConverter37     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
38     {
39         auto p = META_NS::GetPointer<Interface>(any);
40         if (auto scene = scene_.lock()) {
41             if (CORE_NS::EntityUtil::IsValid(v)) {
42                 auto f = scene->AddTask([&] { return scene->GetEcsContext().GetEcsObject(v); });
43                 auto obj = f.GetResult();
44                 if (p) {
45                     if (auto i = interface_cast<IEcsObjectAccess>(p)) {
46                         if (i->GetEcsObject() != obj) {
47                             p = nullptr;
48                         }
49                     }
50                 }
51                 if (!p) {
52                     p = META_NS::GetObjectRegistry().Create<Interface>(id_);
53                     if (auto i = interface_cast<IEcsObjectAccess>(p)) {
54                         i->SetEcsObject(obj);
55                     }
56                 }
57             } else {
58                 p = nullptr;
59             }
60         }
61         return p;
62     }
ConvertToTargetInterfacePtrEntityConverter63     TargetType ConvertToTarget(const SourceType& v) const
64     {
65         CORE_NS::Entity ent;
66         if (auto scene = scene_.lock()) {
67             if (v) {
68                 if (auto i = interface_cast<IEcsObjectAccess>(v)) {
69                     ent = i->GetEcsObject()->GetEntity();
70                 }
71             }
72         }
73         return ent;
74     }
75 
76     IInternalScene::WeakPtr scene_;
77     META_NS::ObjectId id_;
78 };
79 
80 template<typename Interface>
81 using InterfacePtrEntityValue = ConvertingValue<InterfacePtrEntityConverter<Interface>>;
82 
83 // render resource to entity converter
84 template<typename Interface>
85 struct RenderResourceConverter {
86     using SourceType = typename Interface::Ptr;
87     using TargetType = CORE_NS::EntityReference;
88 
RenderResourceConverterRenderResourceConverter89     RenderResourceConverter(IInternalScene::Ptr scene, META_NS::ObjectId id) : scene_(scene), id_(id) {}
90 
ConvertToSourceRenderResourceConverter91     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
92     {
93         auto p = META_NS::GetPointer<Interface>(any);
94         if (auto scene = scene_.lock()) {
95             if (v) {
96                 p = scene->AddTask([&] { return ObjectWithRenderHandle<Interface>(scene, v, p, id_); }).GetResult();
97             } else {
98                 p = nullptr;
99             }
100         }
101         return p;
102     }
103 
ConvertToTargetRenderResourceConverter104     TargetType ConvertToTarget(const SourceType& v) const
105     {
106         CORE_NS::EntityReference ent;
107         if (auto scene = scene_.lock()) {
108             ent = scene->AddTask([&] { return HandleFromRenderResource<Interface>(scene, v); }).GetResult();
109         }
110         return ent;
111     }
112 
113     IInternalScene::WeakPtr scene_;
114     META_NS::ObjectId id_;
115 };
116 
117 template<typename Interface>
118 using RenderResourceValue = ConvertingValue<RenderResourceConverter<Interface>>;
119 
120 SCENE_END_NAMESPACE()
121 
122 #endif
123