1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #include "submesh.h" 16 17 #include "entity_converting_value.h" 18 #include "util.h" 19 SCENE_BEGIN_NAMESPACE()20SCENE_BEGIN_NAMESPACE() 21 22 bool SubMesh::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) 23 { 24 if (index_ == -1) { 25 CORE_LOG_E("Submesh index is uninitialised"); 26 return false; 27 } 28 BASE_NS::string cpath = "MeshComponent.submeshes[" + BASE_NS::string(BASE_NS::to_string(index_)) + "]." + path; 29 30 if (p->GetName() == "Material") { 31 auto ep = object_->CreateProperty(cpath).GetResult(); 32 auto i = interface_cast<META_NS::IStackProperty>(p); 33 return ep && i && 34 i->PushValue(META_NS::IValue::Ptr( 35 new InterfacePtrEntityValue<IMaterial>(ep, { object_->GetScene(), ClassId::Material }))); 36 } 37 return AttachEngineProperty(p, cpath); 38 } 39 OnPropertyChanged(const META_NS::IProperty & p)40void SubMesh::OnPropertyChanged(const META_NS::IProperty& p) 41 { 42 if (p.GetName() != "Name") { 43 META_NS::Invoke<META_NS::IOnChanged>(event_); 44 } 45 } 46 47 SCENE_END_NAMESPACE() 48