1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 #include "texture.h"
16
17 #include <scene/ext/intf_ecs_context.h>
18 #include <scene/ext/intf_render_resource.h>
19 #include <scene/interface/intf_scene.h>
20
21 #include <3d/ecs/components/render_handle_component.h>
22 #include <render/device/intf_gpu_resource_manager.h>
23
24 #include "entity_converting_value.h"
25 #include "resource/image.h"
26 #include "sampler.h"
27
28 SCENE_BEGIN_NAMESPACE()
29
30 namespace {
31
32 struct SamplerConverter {
SamplerConverter__anon423caa680111::SamplerConverter33 SamplerConverter(const IInternalScene::Ptr& scene) : scene_(scene) {}
34
35 using SourceType = ISampler::Ptr;
36 using TargetType = CORE_NS::EntityReference;
37
ConvertToSource__anon423caa680111::SamplerConverter38 SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
39 {
40 auto p = META_NS::GetPointer<ISampler>(any);
41 if (auto scene = scene_.lock()) {
42 scene
43 ->AddTask([&] {
44 if (!p) {
45 p = META_NS::GetObjectRegistry().Create<ISampler>(ClassId::Sampler);
46 if (auto i = interface_cast<ISamplerInternal>(p)) {
47 i->SetScene(scene);
48 }
49 }
50 auto& ctx = scene->GetRenderContext();
51 if (auto rhman = static_cast<CORE3D_NS::IRenderHandleComponentManager*>(
52 scene->GetEcsContext().FindComponent<CORE3D_NS::RenderHandleComponent>())) {
53 if (auto internal = interface_cast<ISamplerInternal>(p)) {
54 internal->UpdateSamplerFromHandle(ctx, rhman->GetRenderHandleReference(v));
55 }
56 }
57 })
58 .Wait();
59 }
60 return p;
61 }
ConvertToTarget__anon423caa680111::SamplerConverter62 TargetType ConvertToTarget(const SourceType& v) const
63 {
64 TargetType res;
65 if (auto scene = scene_.lock(); scene && v) {
66 scene
67 ->AddTask([&] {
68 if (auto i = interface_cast<ISamplerInternal>(v)) {
69 if (auto handle = i->GetHandleFromSampler(scene->GetRenderContext())) {
70 res = scene->GetEcsContext().GetRenderHandleEntity(handle);
71 }
72 }
73 })
74 .Wait();
75 }
76 return res;
77 }
78
79 private:
80 IInternalScene::WeakPtr scene_;
81 };
82
83 } // namespace
84
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)85 bool Texture::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
86 {
87 if (index_ == -1) {
88 CORE_LOG_E("Texture index is uninitialised");
89 return false;
90 }
91 BASE_NS::string cpath = "MaterialComponent.textures[" + BASE_NS::string(BASE_NS::to_string(index_)) + "]." + path;
92
93 if (p->GetName() == "Image") {
94 auto ep = object_->CreateProperty(cpath).GetResult();
95 auto i = interface_cast<META_NS::IStackProperty>(p);
96 return ep && i &&
97 i->PushValue(
98 META_NS::IValue::Ptr(new RenderResourceValue<IImage>(ep, { object_->GetScene(), ClassId::Image })));
99 }
100 if (p->GetName() == "Sampler") {
101 auto ep = object_->CreateProperty(cpath).GetResult();
102 auto i = interface_cast<META_NS::IStackProperty>(p);
103 return ep && i &&
104 i->PushValue(META_NS::IValue::Ptr(new ConvertingValue<SamplerConverter>(ep, { object_->GetScene() })));
105 }
106 return AttachEngineProperty(p, cpath);
107 }
108
109 SCENE_END_NAMESPACE()
110