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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_MESH_TEXTURE_H
17 #define SCENE_SRC_MESH_TEXTURE_H
18 
19 #include <scene/ext/component.h>
20 #include <scene/ext/ecs_lazy_property.h>
21 #include <scene/ext/intf_create_entity.h>
22 #include <scene/interface/intf_texture.h>
23 
24 #include <meta/ext/implementation_macros.h>
25 #include <meta/ext/object.h>
26 
27 #include "util_interfaces.h"
28 
29 SCENE_BEGIN_NAMESPACE()
30 
31 META_REGISTER_CLASS(Texture, "07e6dc19-57ca-4a3a-aa71-a53db9bf2e58", META_NS::ObjectCategoryBits::NO_CATEGORY)
32 
33 class Texture : public META_NS::IntroduceInterfaces<EcsLazyProperty, ArrayElementIndex, META_NS::INamed, ITexture> {
34     META_OBJECT(Texture, ClassId::Texture, IntroduceInterfaces)
35 
36 public:
37     META_BEGIN_STATIC_DATA()
38     META_STATIC_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name)
39     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, ISampler::Ptr, Sampler, "sampler")
40     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, IImage::Ptr, Image, "image")
41     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec4, Factor, "factor")
42     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec2, Translation, "transform.translation")
43     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, float, Rotation, "transform.rotation")
44     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec2, Scale, "transform.scale")
45     META_END_STATIC_DATA()
46 
47     META_IMPLEMENT_PROPERTY(BASE_NS::string, Name)
48     META_IMPLEMENT_READONLY_PROPERTY(ISampler::Ptr, Sampler)
49     META_IMPLEMENT_PROPERTY(IImage::Ptr, Image)
50     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, Factor)
51     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec2, Translation)
52     META_IMPLEMENT_PROPERTY(float, Rotation)
53     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec2, Scale)
54 
55     bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
56 
GetName()57     BASE_NS::string GetName() const override
58     {
59         return META_NS::GetValue(Name());
60     }
61 };
62 
63 SCENE_END_NAMESPACE()
64 
65 #endif
66