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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_NODE_CAMERA_NODE_H
17 #define SCENE_SRC_NODE_CAMERA_NODE_H
18 
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_camera.h>
21 #include <scene/interface/intf_raycast.h>
22 
23 #include "node.h"
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 class CameraNode : public META_NS::IntroduceInterfaces<Node, ICamera, ICreateEntity, ICameraRayCast> {
28     META_OBJECT(CameraNode, SCENE_NS::ClassId::CameraNode, IntroduceInterfaces)
29 
30 public:
31     META_BEGIN_STATIC_DATA()
32     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, FoV)
33     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, AspectRatio)
34     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, NearPlane)
35     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, FarPlane)
36     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, XMagnification)
37     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, YMagnification)
38     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, XOffset)
39     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, YOffset)
40     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, CameraProjection, Projection)
41     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, CameraCulling, Culling)
42     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, CameraPipeline, RenderingPipeline)
43     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, uint32_t, SceneFlags)
44     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, uint32_t, PipelineFlags)
45     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, Viewport)
46     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, Scissor)
47     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, BASE_NS::Math::UVec2, RenderTargetSize)
48     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, BASE_NS::Math::Vec4, ClearColor)
49     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, float, ClearDepth)
50     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, IPostProcess::Ptr, PostProcess)
51     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, uint64_t, LayerMask)
52     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, ColorFormat, ColorTargetCustomization)
53     META_STATIC_FORWARDED_PROPERTY_DATA(ICamera, BASE_NS::Math::Mat4X4, CustomProjectionMatrix)
54     META_END_STATIC_DATA()
55 
56     SCENE_USE_COMPONENT_PROPERTY(float, FoV, "CameraComponent")
57     SCENE_USE_COMPONENT_PROPERTY(float, AspectRatio, "CameraComponent")
58     SCENE_USE_COMPONENT_PROPERTY(float, NearPlane, "CameraComponent")
59     SCENE_USE_COMPONENT_PROPERTY(float, FarPlane, "CameraComponent")
60     SCENE_USE_COMPONENT_PROPERTY(float, XMagnification, "CameraComponent")
61     SCENE_USE_COMPONENT_PROPERTY(float, YMagnification, "CameraComponent")
62     SCENE_USE_COMPONENT_PROPERTY(float, XOffset, "CameraComponent")
63     SCENE_USE_COMPONENT_PROPERTY(float, YOffset, "CameraComponent")
64     SCENE_USE_COMPONENT_PROPERTY(CameraProjection, Projection, "CameraComponent")
65     SCENE_USE_COMPONENT_PROPERTY(CameraCulling, Culling, "CameraComponent")
66     SCENE_USE_COMPONENT_PROPERTY(CameraPipeline, RenderingPipeline, "CameraComponent")
67     SCENE_USE_COMPONENT_PROPERTY(uint32_t, SceneFlags, "CameraComponent")
68     SCENE_USE_COMPONENT_PROPERTY(uint32_t, PipelineFlags, "CameraComponent")
69     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::Vec4, Viewport, "CameraComponent")
70     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::Vec4, Scissor, "CameraComponent")
71     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::UVec2, RenderTargetSize, "CameraComponent")
72     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::Vec4, ClearColor, "CameraComponent")
73     SCENE_USE_COMPONENT_PROPERTY(float, ClearDepth, "CameraComponent")
74     SCENE_USE_COMPONENT_PROPERTY(IPostProcess::Ptr, PostProcess, "CameraComponent")
75     SCENE_USE_COMPONENT_PROPERTY(uint64_t, LayerMask, "CameraComponent")
76     SCENE_USE_COMPONENT_PROPERTY(ColorFormat, ColorTargetCustomization, "CameraComponent")
77     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::Mat4X4, CustomProjectionMatrix, "CameraComponent")
78 
79     Future<bool> SetActive(bool active = true) override;
80     bool IsActive() const override;
81     Future<bool> SetRenderTarget(const IRenderTarget::Ptr&) override;
82 
83     bool SetEcsObject(const IEcsObject::Ptr&) override;
84 
85     void SendInputEvent(PointerEvent& event) override;
86 
87 public:
88     Future<NodeHits> CastRay(const BASE_NS::Math::Vec2& pos, const RayCastOptions& options) const override;
89     Future<BASE_NS::Math::Vec3> ScreenPositionToWorld(const BASE_NS::Math::Vec3& pos) const override;
90     Future<BASE_NS::Math::Vec3> WorldPositionToScreen(const BASE_NS::Math::Vec3& pos) const override;
91 
92 public:
93     bool Build(const META_NS::IMetadata::Ptr&) override;
94 
95     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
96 
97 private:
98     ICamera::Ptr camera_;
99 };
100 
101 SCENE_END_NAMESPACE()
102 
103 #endif
104