1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_NODE_TEXT_NODE_H
17 #define SCENE_SRC_NODE_TEXT_NODE_H
18
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_text.h>
21 #include <scene/interface/intf_texture.h>
22
23 #include "node.h"
24
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26
27 class TextNode : public META_NS::IntroduceInterfaces<Node, IText, ICreateEntity> {
28 META_OBJECT(TextNode, ClassId::TextNode, IntroduceInterfaces)
29
30 public:
31 META_BEGIN_STATIC_DATA()
32 META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, Text)
33 META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, FontFamily)
34 META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, FontStyle)
35 META_STATIC_FORWARDED_PROPERTY_DATA(IText, float, FontSize)
36 META_STATIC_FORWARDED_PROPERTY_DATA(IText, float, Font3DThickness)
37 META_STATIC_FORWARDED_PROPERTY_DATA(IText, SCENE_NS::FontMethod, FontMethod)
38 META_END_STATIC_DATA()
39
40 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, Text, "TextComponent")
41 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontFamily, "TextComponent")
42 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontStyle, "TextComponent")
43 SCENE_USE_COMPONENT_PROPERTY(float, FontSize, "TextComponent")
44 SCENE_USE_COMPONENT_PROPERTY(float, Font3DThickness, "TextComponent")
45 SCENE_USE_COMPONENT_PROPERTY(SCENE_NS::FontMethod, FontMethod, "TextComponent")
46
47 META_FORWARD_PROPERTY(BASE_NS::Math::Vec4, TextColor, fontColor_->Factor());
48
49 bool SetEcsObject(const IEcsObject::Ptr&) override;
50 CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
51
52 public:
53 ITexture::Ptr fontColor_;
54 };
55
56 SCENE_END_NAMESPACE()
57
58 #endif
59