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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_NODE_TEXT_NODE_H
17 #define SCENE_SRC_NODE_TEXT_NODE_H
18 
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_text.h>
21 #include <scene/interface/intf_texture.h>
22 
23 #include "node.h"
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 class TextNode : public META_NS::IntroduceInterfaces<Node, IText, ICreateEntity> {
28     META_OBJECT(TextNode, ClassId::TextNode, IntroduceInterfaces)
29 
30 public:
31     META_BEGIN_STATIC_DATA()
32     META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, Text)
33     META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, FontFamily)
34     META_STATIC_FORWARDED_PROPERTY_DATA(IText, BASE_NS::string, FontStyle)
35     META_STATIC_FORWARDED_PROPERTY_DATA(IText, float, FontSize)
36     META_STATIC_FORWARDED_PROPERTY_DATA(IText, float, Font3DThickness)
37     META_STATIC_FORWARDED_PROPERTY_DATA(IText, SCENE_NS::FontMethod, FontMethod)
38     META_END_STATIC_DATA()
39 
40     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, Text, "TextComponent")
41     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontFamily, "TextComponent")
42     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontStyle, "TextComponent")
43     SCENE_USE_COMPONENT_PROPERTY(float, FontSize, "TextComponent")
44     SCENE_USE_COMPONENT_PROPERTY(float, Font3DThickness, "TextComponent")
45     SCENE_USE_COMPONENT_PROPERTY(SCENE_NS::FontMethod, FontMethod, "TextComponent")
46 
47     META_FORWARD_PROPERTY(BASE_NS::Math::Vec4, TextColor, fontColor_->Factor());
48 
49     bool SetEcsObject(const IEcsObject::Ptr&) override;
50     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
51 
52 public:
53     ITexture::Ptr fontColor_;
54 };
55 
56 SCENE_END_NAMESPACE()
57 
58 #endif
59