1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 // clang-format off
17 #include <meta/interface/object_macros.h>
18 #include <meta/interface/intf_object_registry.h>
19 // clang-format on
20
21 #include <scene/base/namespace.h>
22
23 #include <3d/implementation_uids.h>
24 #include <core/intf_engine.h>
25 #include <core/plugin/intf_plugin.h>
26 #include <core/plugin/intf_plugin_register.h>
27 #include <render/implementation_uids.h>
28
29 #include <meta/base/plugin.h>
30
31 #include "application_context.h"
32 #include "asset/asset_object.h"
33 #include "component/animation_component.h"
34 #include "component/camera_component.h"
35 #include "component/environment_component.h"
36 #include "component/generic_component.h"
37 #include "component/layer_component.h"
38 #include "component/light_component.h"
39 #include "component/material_component.h"
40 #include "component/mesh_component.h"
41 #include "component/node_component.h"
42 #include "component/postprocess_component.h"
43 #include "component/text_component.h"
44 #include "component/transform_component.h"
45 #include "core/ecs_object.h"
46 #include "ecs_component/entity_owner_component_info.h"
47 #include "mesh/mesh.h"
48 #include "mesh/mesh_creator.h"
49 #include "mesh/mesh_resource.h"
50 #include "mesh/sampler.h"
51 #include "mesh/submesh.h"
52 #include "mesh/texture.h"
53 #include "node/camera_node.h"
54 #include "node/light_node.h"
55 #include "node/mesh_node.h"
56 #include "node/node.h"
57 #include "node/text_node.h"
58 #include "postprocess/bloom.h"
59 #include "postprocess/postprocess.h"
60 #include "postprocess/tonemap.h"
61 #include "render_configuration.h"
62 #include "render_context.h"
63 #include "resource/ecs_animation.h"
64 #include "resource/environment.h"
65 #include "resource/image.h"
66 #include "resource/material.h"
67 #include "resource/render_resource_manager.h"
68 #include "resource/shader.h"
69 #include "resource/types/animation_type.h"
70 #include "resource/types/environment_type.h"
71 #include "resource/types/gltf_scene_type.h"
72 #include "resource/types/image_type.h"
73 #include "resource/types/material_type.h"
74 #include "resource/types/postprocess_type.h"
75 #include "resource/types/scene_type.h"
76 #include "resource/types/shader_type.h"
77 #include "scene.h"
78 #include "scene_manager.h"
79 #include "serialization/external_node.h"
80 #include "serialization/scene_exporter.h"
81 #include "serialization/scene_importer.h"
82 #include "serialization/scene_ser.h"
83
84 static CORE_NS::IPluginRegister* gPluginRegistry { nullptr };
85
CORE_BEGIN_NAMESPACE()86 CORE_BEGIN_NAMESPACE()
87 IPluginRegister& GetPluginRegister()
88 {
89 return *gPluginRegistry;
90 }
91 CORE_END_NAMESPACE()
92
93 SCENE_BEGIN_NAMESPACE()
94
95 namespace Internal {
96 void RegisterEngineAccess();
97 void UnregisterEngineAccess();
98 void RegisterAnys();
99 void UnRegisterAnys();
100 void RegisterSerializers();
101 void UnRegisterSerializers();
102 } // namespace Internal
103
104 using namespace CORE_NS;
105
RegisterInterfaces(IPluginRegister & pluginRegistry)106 static PluginToken RegisterInterfaces(IPluginRegister& pluginRegistry)
107 {
108 // Initializing dynamic plugin.
109 // Plugin registry access via the provided registry instance which is saved here.
110 gPluginRegistry = &pluginRegistry;
111
112 pluginRegistry.RegisterTypeInfo(ENTITY_OWNER_COMPONENT_TYPE_INFO);
113
114 Internal::RegisterAnys();
115 Internal::RegisterEngineAccess();
116 Internal::RegisterSerializers();
117
118 META_NS::RegisterObjectType<SceneManager>();
119 META_NS::RegisterObjectType<SceneObject>();
120
121 META_NS::RegisterObjectType<Node>();
122 META_NS::RegisterObjectType<CameraNode>();
123 META_NS::RegisterObjectType<LightNode>();
124 META_NS::RegisterObjectType<MeshNode>();
125 META_NS::RegisterObjectType<TextNode>();
126
127 META_NS::RegisterObjectType<GenericComponent>();
128 META_NS::RegisterObjectType<CameraComponent>();
129 META_NS::RegisterObjectType<TransformComponent>();
130 META_NS::RegisterObjectType<PostProcessComponent>();
131 META_NS::RegisterObjectType<AnimationComponent>();
132 META_NS::RegisterObjectType<EnvironmentComponent>();
133 META_NS::RegisterObjectType<LayerComponent>();
134 META_NS::RegisterObjectType<LightComponent>();
135 META_NS::RegisterObjectType<MaterialComponent>();
136 META_NS::RegisterObjectType<MeshComponent>();
137 META_NS::RegisterObjectType<RenderMeshComponent>();
138 META_NS::RegisterObjectType<NodeComponent>();
139 META_NS::RegisterObjectType<TextComponent>();
140 META_NS::RegisterObjectType<MorphComponent>();
141
142 META_NS::RegisterObjectType<EcsObject>();
143 META_NS::RegisterObjectType<Image>();
144 META_NS::RegisterObjectType<Bloom>();
145 META_NS::RegisterObjectType<Tonemap>();
146 META_NS::RegisterObjectType<PostProcess>();
147
148 META_NS::RegisterObjectType<Environment>();
149 META_NS::RegisterObjectType<EcsAnimation>();
150 META_NS::RegisterObjectType<RenderConfiguration>();
151 META_NS::RegisterObjectType<Material>();
152 META_NS::RegisterObjectType<Shader>();
153 META_NS::RegisterObjectType<SubMesh>();
154 META_NS::RegisterObjectType<Mesh>();
155 META_NS::RegisterObjectType<MeshCreator>();
156 META_NS::RegisterObjectType<MeshResource>();
157 META_NS::RegisterObjectType<Texture>();
158 META_NS::RegisterObjectType<Sampler>();
159
160 META_NS::RegisterObjectType<AssetObject>();
161
162 META_NS::RegisterObjectType<AnimationResourceType>();
163 META_NS::RegisterObjectType<SceneResourceType>();
164 META_NS::RegisterObjectType<GltfSceneResourceType>();
165 META_NS::RegisterObjectType<ImageResourceType>();
166 META_NS::RegisterObjectType<ShaderResourceType>();
167 META_NS::RegisterObjectType<EnvironmentResourceType>();
168 META_NS::RegisterObjectType<MaterialResourceType>();
169 META_NS::RegisterObjectType<PostProcessResourceType>();
170 META_NS::RegisterObjectType<SceneNodeSer>();
171 META_NS::RegisterObjectType<SceneExternalNodeSer>();
172 META_NS::RegisterObjectType<ExternalAttachment>();
173 META_NS::RegisterObjectType<SceneExporter>();
174 META_NS::RegisterObjectType<SceneImporter>();
175 META_NS::RegisterObjectType<RenderResourceManager>();
176 META_NS::RegisterObjectType<ExternalNode>();
177
178 META_NS::RegisterObjectType<ApplicationContext>();
179 META_NS::RegisterObjectType<RenderContext>();
180
181 return {};
182 }
UnregisterInterfaces(PluginToken)183 static void UnregisterInterfaces(PluginToken)
184 {
185 META_NS::UnregisterObjectType<SceneManager>();
186 META_NS::UnregisterObjectType<SceneObject>();
187
188 META_NS::UnregisterObjectType<Node>();
189 META_NS::UnregisterObjectType<CameraNode>();
190 META_NS::UnregisterObjectType<LightNode>();
191 META_NS::UnregisterObjectType<MeshNode>();
192 META_NS::UnregisterObjectType<TextNode>();
193
194 META_NS::UnregisterObjectType<GenericComponent>();
195 META_NS::UnregisterObjectType<CameraComponent>();
196 META_NS::UnregisterObjectType<TransformComponent>();
197 META_NS::UnregisterObjectType<PostProcessComponent>();
198 META_NS::UnregisterObjectType<AnimationComponent>();
199 META_NS::UnregisterObjectType<EnvironmentComponent>();
200 META_NS::UnregisterObjectType<LayerComponent>();
201 META_NS::UnregisterObjectType<LightComponent>();
202 META_NS::UnregisterObjectType<MaterialComponent>();
203 META_NS::UnregisterObjectType<MeshComponent>();
204 META_NS::UnregisterObjectType<RenderMeshComponent>();
205 META_NS::UnregisterObjectType<NodeComponent>();
206 META_NS::UnregisterObjectType<TextComponent>();
207 META_NS::UnregisterObjectType<MorphComponent>();
208
209 META_NS::UnregisterObjectType<EcsObject>();
210 META_NS::UnregisterObjectType<Image>();
211 META_NS::UnregisterObjectType<Bloom>();
212 META_NS::UnregisterObjectType<Tonemap>();
213 META_NS::UnregisterObjectType<PostProcess>();
214
215 META_NS::UnregisterObjectType<Environment>();
216 META_NS::UnregisterObjectType<EcsAnimation>();
217 META_NS::UnregisterObjectType<RenderConfiguration>();
218 META_NS::UnregisterObjectType<Material>();
219 META_NS::UnregisterObjectType<Shader>();
220 META_NS::UnregisterObjectType<SubMesh>();
221 META_NS::UnregisterObjectType<Mesh>();
222 META_NS::UnregisterObjectType<MeshCreator>();
223 META_NS::UnregisterObjectType<MeshResource>();
224 META_NS::UnregisterObjectType<Texture>();
225 META_NS::UnregisterObjectType<Sampler>();
226
227 META_NS::UnregisterObjectType<AssetObject>();
228
229 META_NS::UnregisterObjectType<AnimationResourceType>();
230 META_NS::UnregisterObjectType<SceneResourceType>();
231 META_NS::UnregisterObjectType<GltfSceneResourceType>();
232 META_NS::UnregisterObjectType<ImageResourceType>();
233 META_NS::UnregisterObjectType<ShaderResourceType>();
234 META_NS::UnregisterObjectType<EnvironmentResourceType>();
235 META_NS::UnregisterObjectType<MaterialResourceType>();
236 META_NS::UnregisterObjectType<PostProcessResourceType>();
237 META_NS::UnregisterObjectType<SceneNodeSer>();
238 META_NS::UnregisterObjectType<SceneExternalNodeSer>();
239 META_NS::UnregisterObjectType<ExternalAttachment>();
240 META_NS::UnregisterObjectType<SceneExporter>();
241 META_NS::UnregisterObjectType<SceneImporter>();
242 META_NS::UnregisterObjectType<RenderResourceManager>();
243 META_NS::UnregisterObjectType<ExternalNode>();
244
245 META_NS::UnregisterObjectType<ApplicationContext>();
246 META_NS::UnregisterObjectType<RenderContext>();
247
248 Internal::UnRegisterSerializers();
249 Internal::UnregisterEngineAccess();
250 Internal::UnRegisterAnys();
251
252 // remove all weak refs still in the object registry referring to scene
253 META_NS::GetObjectRegistry().Purge();
254
255 GetPluginRegister().UnregisterTypeInfo(ENTITY_OWNER_COMPONENT_TYPE_INFO);
256 }
VersionString()257 static const char* VersionString()
258 {
259 return "2.0";
260 }
261
262 const BASE_NS::Uid plugin_deps[] { RENDER_NS::UID_RENDER_PLUGIN, CORE3D_NS::UID_3D_PLUGIN,
263 META_NS::META_OBJECT_PLUGIN_UID };
264
SCENE_END_NAMESPACE()265 SCENE_END_NAMESPACE()
266
267 extern "C" {
268 #if _MSC_VER
269 _declspec(dllexport)
270 #else
271 __attribute__((visibility("default")))
272 #endif
273 CORE_NS::IPlugin gPluginData { { CORE_NS::IPlugin::UID }, "Scene",
274 /** Version information of the plugin. */
275 CORE_NS::Version { SCENE_NS::UID_SCENE_PLUGIN, SCENE_NS::VersionString }, SCENE_NS::RegisterInterfaces,
276 SCENE_NS::UnregisterInterfaces, SCENE_NS::plugin_deps };
277 }
278