1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_SRC_POSTPROCESS_BLOOM_H 17 #define SCENE_SRC_POSTPROCESS_BLOOM_H 18 19 #include <scene/ext/ecs_lazy_property.h> 20 #include <scene/ext/scene_property.h> 21 #include <scene/interface/postprocess/intf_bloom.h> 22 #include <scene/interface/postprocess/intf_postprocess_effect.h> 23 24 #include <meta/ext/implementation_macros.h> 25 26 #include "util.h" 27 28 SCENE_BEGIN_NAMESPACE() 29 30 META_REGISTER_CLASS(Bloom, "6718b07d-c3d1-4036-bd0f-88d1380b846a", META_NS::ObjectCategoryBits::NO_CATEGORY) 31 32 class Bloom : public META_NS::IntroduceInterfaces<EcsLazyProperty, IBloom, IPPEffectInit> { 33 META_OBJECT(Bloom, ClassId::Bloom, IntroduceInterfaces) 34 public: 35 META_BEGIN_STATIC_DATA() 36 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IPostProcessEffect, bool, Enabled, "") 37 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, BloomType, Type, "bloomType") 38 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, EffectQualityType, Quality, "bloomQualityType") 39 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, ThresholdHard, "thresholdHard") 40 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, ThresholdSoft, "thresholdSoft") 41 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, AmountCoefficient, "amountCoefficient") 42 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, DirtMaskCoefficient, "dirtMaskCoefficient") 43 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, IImage::Ptr, DirtMaskImage, "dirtMaskImage") 44 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, bool, UseCompute, "useCompute") 45 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, Scatter, "scatter") 46 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IBloom, float, ScaleFactor, "scaleFactor") 47 META_END_STATIC_DATA() 48 49 META_IMPLEMENT_PROPERTY(bool, Enabled) 50 META_IMPLEMENT_PROPERTY(BloomType, Type) 51 META_IMPLEMENT_PROPERTY(EffectQualityType, Quality) 52 META_IMPLEMENT_PROPERTY(float, ThresholdHard) 53 META_IMPLEMENT_PROPERTY(float, ThresholdSoft) 54 META_IMPLEMENT_PROPERTY(float, AmountCoefficient) 55 META_IMPLEMENT_PROPERTY(float, DirtMaskCoefficient) 56 META_IMPLEMENT_PROPERTY(IImage::Ptr, DirtMaskImage) 57 META_IMPLEMENT_PROPERTY(bool, UseCompute) 58 META_IMPLEMENT_PROPERTY(float, Scatter) 59 META_IMPLEMENT_PROPERTY(float, ScaleFactor) 60 61 bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override; Init(const META_NS::IProperty::Ptr & flags)62 bool Init(const META_NS::IProperty::Ptr& flags) override 63 { 64 flags_ = flags; 65 return static_cast<bool>(flags_); 66 } 67 68 private: 69 META_NS::Property<uint32_t> flags_; 70 }; 71 72 SCENE_END_NAMESPACE() 73 74 #endif