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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "postprocess.h"
16 
17 #include <3d/ecs/components/name_component.h>
18 
19 #include "converting_value.h"
20 #include "bloom.h"
21 #include "tonemap.h"
22 #include "util.h"
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 CORE_NS::Entity PostProcess::CreateEntity(const IInternalScene::Ptr& scene)
27 {
28     auto& ecs = scene->GetEcsContext();
29     auto pp = ecs.FindComponent<CORE3D_NS::PostProcessComponent>();
30     if (!pp) {
31         return {};
32     }
33     auto nameManager = ecs.FindComponent<CORE3D_NS::NameComponent>();
34     if (!nameManager) {
35         return {};
36     }
37     auto ent = ecs.GetNativeEcs()->GetEntityManager().Create();
38     pp->Create(ent);
39     nameManager->Create(ent);
40     return ent;
41 }
SetEcsObject(const IEcsObject::Ptr & obj)42 bool PostProcess::SetEcsObject(const IEcsObject::Ptr& obj)
43 {
44     auto p = META_NS::GetObjectRegistry().Create<IInternalPostProcess>(ClassId::PostProcessComponent);
45     if (auto acc = interface_cast<IEcsObjectAccess>(p)) {
46         if (acc->SetEcsObject(obj)) {
47             pp_ = p;
48         }
49     }
50     return pp_ != nullptr;
51 }
GetEcsObject() const52 IEcsObject::Ptr PostProcess::GetEcsObject() const
53 {
54     auto acc = interface_cast<IEcsObjectAccess>(pp_);
55     return acc ? acc->GetEcsObject() : nullptr;
56 }
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)57 bool PostProcess::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
58 {
59     auto& r = META_NS::GetObjectRegistry();
60     if (p->GetName() == "Tonemap") {
61         auto obj = r.Create<ITonemap>(ClassId::Tonemap);
62         if (auto i = interface_cast<IPPEffectInit>(obj)) {
63             i->Init(pp_->EnableFlags());
64         }
65         if (auto access = interface_cast<IEcsObjectAccess>(obj)) {
66             access->SetEcsObject(GetEcsObject());
67         }
68         if (META_NS::Property<ITonemap::Ptr> prop { p }) {
69             prop->SetValue(obj);
70             return true;
71         }
72     }
73     if (p->GetName() == "Bloom") {
74         auto obj = r.Create<IBloom>(ClassId::Bloom);
75         if (auto i = interface_cast<IPPEffectInit>(obj)) {
76             i->Init(pp_->EnableFlags());
77         }
78         if (auto access = interface_cast<IEcsObjectAccess>(obj)) {
79             access->SetEcsObject(GetEcsObject());
80         }
81         if (META_NS::Property<IBloom::Ptr> prop { p }) {
82             prop->SetValue(obj);
83             return true;
84         }
85     }
86     return false;
87 }
88 SCENE_END_NAMESPACE()
89