1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_POSTPROCESS_POSTPROCESS_H
17 #define SCENE_SRC_POSTPROCESS_POSTPROCESS_H
18
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_postprocess.h>
21 #include <scene/interface/resource/types.h>
22
23 #include <meta/api/resource/derived_from_resource.h>
24 #include <meta/ext/implementation_macros.h>
25 #include <meta/ext/object.h>
26 #include <meta/ext/resource/resource.h>
27
28 #include "component/postprocess_component.h"
29
SCENE_BEGIN_NAMESPACE()30 SCENE_BEGIN_NAMESPACE()
31
32 class PostProcess : public META_NS::IntroduceInterfaces<META_NS::DerivedFromResource, NamedSceneObject, IPostProcess,
33 ICreateEntity, META_NS::Resource> {
34 META_OBJECT(PostProcess, SCENE_NS::ClassId::PostProcess, IntroduceInterfaces)
35 public:
36 PostProcess() : Super(ClassId::PostProcessResourceTemplate) {}
37
38 META_BEGIN_STATIC_DATA()
39 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IPostProcess, ITonemap::Ptr, Tonemap, "")
40 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IPostProcess, IBloom::Ptr, Bloom, "")
41 META_END_STATIC_DATA()
42
43 META_IMPLEMENT_READONLY_PROPERTY(ITonemap::Ptr, Tonemap)
44 META_IMPLEMENT_READONLY_PROPERTY(IBloom::Ptr, Bloom)
45
46 CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
47 bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
48
49 bool SetEcsObject(const IEcsObject::Ptr&) override;
50 IEcsObject::Ptr GetEcsObject() const override;
51
52 CORE_NS::ResourceType GetResourceType() const override
53 {
54 return ClassId::PostProcessResource.Id().ToUid();
55 }
56
57 private:
58 IInternalPostProcess::Ptr pp_;
59 };
60
61 SCENE_END_NAMESPACE()
62
63 #endif