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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "tonemap.h"
17 
18 #include <3d/ecs/components/post_process_component.h>
19 
SCENE_BEGIN_NAMESPACE()20 SCENE_BEGIN_NAMESPACE()
21 
22 bool Tonemap::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
23 {
24     BASE_NS::string cpath = "PostProcessComponent.tonemapConfiguration." + path;
25     if (p->GetName() == "Enabled") {
26         auto i = interface_cast<META_NS::IStackProperty>(p);
27         return flags_ && i &&
28                i->PushValue(META_NS::IValue::Ptr(
29                    new ConvertingValue<PPEffectEnabledConverter<CORE3D_NS::PostProcessComponent::TONEMAP_BIT>>(
30                        flags_, { flags_ })));
31     }
32     return AttachEngineProperty(p, cpath);
33 }
34 
35 SCENE_END_NAMESPACE()