1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "render_configuration.h"
17
18 #include <scene/ext/intf_ecs_context.h>
19
20 #include <3d/ecs/components/render_configuration_component.h>
21 #include <core/ecs/entity.h>
22
23 #include "entity_converting_value.h"
24
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26
27 CORE_NS::Entity RenderConfiguration::CreateEntity(const IInternalScene::Ptr& scene)
28 {
29 auto& ecs = scene->GetEcsContext();
30 auto rconfig = ecs.FindComponent<CORE3D_NS::RenderConfigurationComponent>();
31 if (!rconfig) {
32 return CORE_NS::Entity {};
33 }
34 auto ent = ecs.GetNativeEcs()->GetEntityManager().Create();
35 rconfig->Create(ent);
36 return ent;
37 }
38
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)39 bool RenderConfiguration::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
40 {
41 if (p->GetName() == "Environment") {
42 auto ep = object_->CreateProperty(path).GetResult();
43 auto i = interface_cast<META_NS::IStackProperty>(p);
44 return ep && i &&
45 i->PushValue(META_NS::IValue::Ptr(
46 new InterfacePtrEntityValue<IEnvironment>(ep, { object_->GetScene(), ClassId::Environment })));
47 }
48 return AttachEngineProperty(p, path);
49 }
50
51 SCENE_END_NAMESPACE()
52