1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_SRC_ECS_ANIMATION_H 17 #define SCENE_SRC_ECS_ANIMATION_H 18 19 #include <scene/interface/resource/types.h> 20 21 #include <meta/ext/attachment/attachment.h> 22 #include <meta/ext/implementation_macros.h> 23 #include <meta/ext/resource/resource.h> 24 #include <meta/interface/animation/intf_animation.h> 25 26 #include "component/animation_component.h" 27 28 SCENE_BEGIN_NAMESPACE() 29 30 META_REGISTER_CLASS(EcsAnimation, "5513d745-958f-4aa6-bab7-7561cebdc3dd", META_NS::ObjectCategoryBits::NO_CATEGORY) 31 32 class EcsAnimation : public META_NS::IntroduceInterfaces<META_NS::AttachmentFwd, META_NS::IStartableAnimation, 33 META_NS::IAnimation, META_NS::Resource, IEcsObjectAccess> { 34 META_OBJECT(EcsAnimation, SCENE_NS::ClassId::EcsAnimation, IntroduceInterfaces) 35 36 public: 37 EcsAnimation() = default; 38 ~EcsAnimation(); 39 40 bool SetEcsObject(const IEcsObject::Ptr&) override; 41 IEcsObject::Ptr GetEcsObject() const override; 42 43 BASE_NS::string GetName() const override; 44 45 public: // IAnimation META_BEGIN_STATIC_DATA()46 META_BEGIN_STATIC_DATA() 47 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, bool, Enabled, true) 48 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, bool, Valid, false) 49 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, META_NS::TimeSpan, TotalDuration) 50 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, bool, Running) 51 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, float, Progress) 52 53 META_STATIC_EVENT_DATA(META_NS::IAnimation, META_NS::IOnChanged, OnFinished) 54 META_STATIC_EVENT_DATA(META_NS::IAnimation, META_NS::IOnChanged, OnStarted) 55 56 META_STATIC_FORWARDED_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name) 57 58 //--- not supported 59 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, META_NS::ICurve1D::Ptr, Curve) 60 META_STATIC_PROPERTY_DATA(META_NS::IAnimation, BASE_NS::weak_ptr<META_NS::IAnimationController>, Controller) 61 //--- 62 META_END_STATIC_DATA() 63 64 META_IMPLEMENT_PROPERTY(bool, Enabled) 65 META_IMPLEMENT_READONLY_PROPERTY(bool, Valid) 66 META_IMPLEMENT_READONLY_PROPERTY(META_NS::TimeSpan, TotalDuration) 67 META_IMPLEMENT_READONLY_PROPERTY(bool, Running) 68 META_IMPLEMENT_READONLY_PROPERTY(float, Progress) 69 70 META_IMPLEMENT_EVENT(META_NS::IOnChanged, OnFinished) 71 META_IMPLEMENT_EVENT(META_NS::IOnChanged, OnStarted) 72 73 META_FORWARD_PROPERTY(BASE_NS::string, Name, GetNameProperty()) 74 75 //--- not supported 76 META_IMPLEMENT_PROPERTY(META_NS::ICurve1D::Ptr, Curve) 77 META_IMPLEMENT_PROPERTY(BASE_NS::weak_ptr<META_NS::IAnimationController>, Controller) 78 79 //--- not supported 80 void Step(const META_NS::IClock::ConstPtr&) override {} 81 //--- 82 GetNameProperty()83 META_NS::IProperty::Ptr GetNameProperty() const 84 { 85 auto i = interface_cast<META_NS::INamed>(GetEcsObject()); 86 return i ? i->Name() : nullptr; 87 } 88 89 public: // IStartableAnimation 90 void Pause() override; 91 void Restart() override; 92 void Seek(float position) override; 93 void Start() override; 94 void Stop() override; 95 void Finish() override; 96 97 public: 98 bool Attach(const META_NS::IObject::Ptr& attachment, const META_NS::IObject::Ptr& dataContext) override; 99 bool Detach(const META_NS::IObject::Ptr& attachment) override; 100 bool AttachTo(const META_NS::IAttach::Ptr& target, const META_NS::IObject::Ptr& dataContext) override; 101 bool DetachFrom(const META_NS::IAttach::Ptr& target) override; 102 GetResourceType()103 CORE_NS::ResourceType GetResourceType() const override 104 { 105 return ClassId::AnimationResource.Id().ToUid(); 106 } 107 108 private: 109 void Init(); 110 void UpdateCompletion(); 111 void UpdateProgressFromEcs(); 112 void UpdateTotalDuration(); 113 void InternalStop(); 114 void SetProgress(float); 115 116 private: 117 IInternalAnimation::Ptr anim_; 118 }; 119 120 SCENE_END_NAMESPACE() 121 122 #endif