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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "environment.h"
16 
17 #include <3d/ecs/components/environment_component.h>
18 #include <core/ecs/intf_entity_manager.h>
19 
20 #include <meta/interface/resource/intf_object_resource.h>
21 
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23 
24 CORE_NS::Entity Environment::CreateEntity(const IInternalScene::Ptr& scene)
25 {
26     auto& ecs = scene->GetEcsContext();
27     auto envm = ecs.FindComponent<CORE3D_NS::EnvironmentComponent>();
28     if (!envm) {
29         return CORE_NS::Entity {};
30     }
31     auto ent = ecs.GetNativeEcs()->GetEntityManager().Create();
32     envm->Create(ent);
33     return ent;
34 }
35 
SetEcsObject(const IEcsObject::Ptr & obj)36 bool Environment::SetEcsObject(const IEcsObject::Ptr& obj)
37 {
38     auto ret = Super::SetEcsObject(obj);
39     if (ret) {
40         Name()->SetValue(GetName());
41         Name()->OnChanged()->AddHandler(META_NS::MakeCallback<META_NS::IOnChanged>([&] {
42             if (this->object_) {
43                 this->object_->SetName(Name()->GetValue());
44             }
45         }));
46     }
47     return ret;
48 }
49 
GetName() const50 BASE_NS::string Environment::GetName() const
51 {
52     return this->object_ ? this->object_->GetName() : "";
53 }
54 
55 SCENE_END_NAMESPACE()
56