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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_RESOURCE_ENVIRONMENT_H
17 #define SCENE_SRC_RESOURCE_ENVIRONMENT_H
18 
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_environment.h>
21 #include <scene/interface/resource/types.h>
22 #include <shared_mutex>
23 
24 #include <meta/api/make_callback.h>
25 #include <meta/api/resource/derived_from_resource.h>
26 #include <meta/ext/implementation_macros.h>
27 #include <meta/ext/resource/resource.h>
28 #include <meta/interface/resource/intf_resource.h>
29 
30 #include "component/environment_component.h"
31 
SCENE_BEGIN_NAMESPACE()32 SCENE_BEGIN_NAMESPACE()
33 
34 class Environment : public META_NS::IntroduceInterfaces<META_NS::DerivedFromResource, EnvironmentComponent,
35                         META_NS::INamed, ICreateEntity, META_NS::Resource> {
36     META_OBJECT(Environment, SCENE_NS::ClassId::Environment, IntroduceInterfaces)
37 public:
38     Environment() : Super(ClassId::EnvironmentResourceTemplate) {}
39 
40     META_BEGIN_STATIC_DATA()
41     META_STATIC_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name)
42     META_END_STATIC_DATA()
43 
44     META_IMPLEMENT_PROPERTY(BASE_NS::string, Name)
45 
46     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
47 
48     bool SetEcsObject(const IEcsObject::Ptr& obj) override;
49     BASE_NS::string GetName() const override;
50 
51     CORE_NS::ResourceType GetResourceType() const override
52     {
53         return ClassId::EnvironmentResource.Id().ToUid();
54     }
55 };
56 
57 SCENE_END_NAMESPACE()
58 
59 #endif