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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render_resource.h"
17 
18 #include <scene/ext/util.h>
19 
20 #include <render/device/intf_gpu_resource_manager.h>
21 
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23 
24 bool RenderResource::Build(const META_NS::IMetadata::Ptr& d)
25 {
26     auto res = Super::Build(d);
27     if (res) {
28         auto context = GetInterfaceBuildArg<IRenderContext>(d, "RenderContext");
29         if (!context) {
30             CORE_LOG_E("Invalid arguments to construct RenderResource");
31             return false;
32         }
33         context_ = context;
34     }
35     return res;
36 }
37 
GetRenderHandle() const38 RENDER_NS::RenderHandleReference RenderResource::GetRenderHandle() const
39 {
40     std::shared_lock lock { mutex_ };
41     return handle_;
42 }
43 
44 SCENE_END_NAMESPACE()
45