1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_RESOURCE_RENDER_RESOURCE_MANAGER_H
17 #define SCENE_SRC_RESOURCE_RENDER_RESOURCE_MANAGER_H
18
19 #include <scene/interface/intf_render_context.h>
20 #include <scene/interface/resource/intf_render_resource_manager.h>
21
22 #include <meta/ext/implementation_macros.h>
23 #include <meta/ext/object.h>
24
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26
27 class RenderResourceManager : public META_NS::IntroduceInterfaces<META_NS::MetaObject, IRenderResourceManager> {
28 META_OBJECT(RenderResourceManager, ClassId::RenderResourceManager, IntroduceInterfaces)
29 public:
30 bool Build(const META_NS::IMetadata::Ptr&) override;
31
32 Future<IImage::Ptr> CreateImage(const ImageCreateInfo& info, BASE_NS::vector<uint8_t> data) override;
33 Future<IImage::Ptr> LoadImage(BASE_NS::string_view uri, const ImageLoadInfo&) override;
34 Future<IShader::Ptr> LoadShader(BASE_NS::string_view uri) override;
35
36 private:
37 IRenderContext::Ptr context_;
38 };
39
40 SCENE_END_NAMESPACE()
41
42 #endif