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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_RESOURCE_RENDER_RESOURCE_MANAGER_H
17 #define SCENE_SRC_RESOURCE_RENDER_RESOURCE_MANAGER_H
18 
19 #include <scene/interface/intf_render_context.h>
20 #include <scene/interface/resource/intf_render_resource_manager.h>
21 
22 #include <meta/ext/implementation_macros.h>
23 #include <meta/ext/object.h>
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 class RenderResourceManager : public META_NS::IntroduceInterfaces<META_NS::MetaObject, IRenderResourceManager> {
28     META_OBJECT(RenderResourceManager, ClassId::RenderResourceManager, IntroduceInterfaces)
29 public:
30     bool Build(const META_NS::IMetadata::Ptr&) override;
31 
32     Future<IImage::Ptr> CreateImage(const ImageCreateInfo& info, BASE_NS::vector<uint8_t> data) override;
33     Future<IImage::Ptr> LoadImage(BASE_NS::string_view uri, const ImageLoadInfo&) override;
34     Future<IShader::Ptr> LoadShader(BASE_NS::string_view uri) override;
35 
36 private:
37     IRenderContext::Ptr context_;
38 };
39 
40 SCENE_END_NAMESPACE()
41 
42 #endif