1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_SCENE_H
17 #define SCENE_SRC_SCENE_H
18
19 #include <scene/ext/ecs_lazy_property.h>
20 #include <scene/ext/scene_property.h>
21 #include <scene/interface/intf_raycast.h>
22 #include <scene/interface/intf_scene.h>
23 #include <scene/interface/resource/types.h>
24
25 #include <meta/ext/implementation_macros.h>
26 #include <meta/ext/object.h>
27 #include <meta/ext/resource/resource.h>
28 #include <meta/interface/intf_task_queue.h>
29
30 #include "core/internal_scene.h"
31 #include "resource/types/scene_type.h"
32
SCENE_BEGIN_NAMESPACE()33 SCENE_BEGIN_NAMESPACE()
34
35 class SceneObject : public META_NS::IntroduceInterfaces<META_NS::MetaObject, META_NS::Resource, META_NS::INamed, IScene,
36 IEnginePropertyInit, IRayCast> {
37 META_OBJECT(SceneObject, SCENE_NS::ClassId::Scene, IntroduceInterfaces)
38
39 public:
40 SceneObject() = default;
41 ~SceneObject();
42
43 META_BEGIN_STATIC_DATA()
44 SCENE_STATIC_DYNINIT_PROPERTY_DATA(IScene, SCENE_NS::IRenderConfiguration::Ptr, RenderConfiguration, "")
45 META_STATIC_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name)
46 META_END_STATIC_DATA()
47
48 META_IMPLEMENT_READONLY_PROPERTY(IRenderConfiguration::Ptr, RenderConfiguration)
49 META_IMPLEMENT_PROPERTY(BASE_NS::string, Name)
50
51 public:
52 bool Build(const META_NS::IMetadata::Ptr&) override;
53 BASE_NS::string GetName() const override
54 {
55 return META_NS::GetValue(Name());
56 }
57 bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
58 bool AttachEngineProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
59
60 Future<BASE_NS::vector<ICamera::Ptr>> GetCameras() const override;
61 Future<BASE_NS::vector<META_NS::IAnimation::Ptr>> GetAnimations() const override;
62
63 Future<INode::Ptr> GetRootNode() const override;
64 Future<INode::Ptr> CreateNode(const BASE_NS::string_view path, META_NS::ObjectId id) override;
65 Future<INode::Ptr> FindNode(BASE_NS::string_view path, META_NS::ObjectId id) const override;
66 Future<bool> ReleaseNode(INode::Ptr&& node, bool recursive) override;
67 Future<bool> RemoveNode(const INode::Ptr& node) override;
68
69 IComponent::Ptr GetComponent(const INode::Ptr& node, BASE_NS::string_view componentName) const override;
70 Future<IComponent::Ptr> CreateComponent(const INode::Ptr& node, BASE_NS::string_view componentName) override;
71
72 using Super::CreateObject;
73 Future<META_NS::IObject::Ptr> CreateObject(META_NS::ObjectId id) override;
74
75 void StartAutoUpdate(META_NS::TimeSpan interval) override;
76
77 Future<bool> SetRenderMode(RenderMode) override;
78 Future<RenderMode> GetRenderMode() const override;
79
80 Future<NodeHits> CastRay(
81 const BASE_NS::Math::Vec3& pos, const BASE_NS::Math::Vec3& dir, const RayCastOptions& options) const override;
82
83 public:
84 IInternalScene::Ptr GetInternalScene() const override;
85
86 private:
87 CORE_NS::ResourceType GetResourceType() const override
88 {
89 return ClassId::SceneResource.Id().ToUid();
90 }
91
92 private:
93 IInternalScene::Ptr internal_;
94 META_NS::ITaskQueue::Token updateTask_ {};
95 };
96
97 SCENE_END_NAMESPACE()
98
99 #endif
100