1 /*
2 * Copyright (c) 2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 #include "gltf2.h"
16
17 #include <3d/gltf/gltf.h>
18 #include <3d/intf_graphics_context.h>
19 #include <core/ecs/intf_ecs.h>
20 #include <core/ecs/intf_entity_manager.h>
21 #include <core/intf_engine.h>
22 #include <core/io/intf_file_manager.h>
23 #include <core/log.h>
24 #include <core/plugin/intf_plugin_register.h>
25 #include <render/device/intf_gpu_resource_manager.h>
26 #include <render/intf_render_context.h>
27
28 #include "data.h"
29 #include "gltf2_exporter.h"
30 #include "gltf2_importer.h"
31 #include "gltf2_loader.h"
32
33 CORE3D_BEGIN_NAMESPACE()
34 using namespace BASE_NS;
35 using namespace CORE_NS;
36
Gltf2(IGraphicsContext & graphicsContext)37 Gltf2::Gltf2(IGraphicsContext& graphicsContext)
38 : engine_(&(graphicsContext.GetRenderContext().GetEngine())), renderContext_(&graphicsContext.GetRenderContext()),
39 fileManager_(engine_->GetFileManager())
40 {}
41
Gltf2(IFileManager & fileManager)42 Gltf2::Gltf2(IFileManager& fileManager) : fileManager_(fileManager) {}
43
44 // Internal helper.
LoadGLTF(IFileManager & fileManager,const string_view uri)45 GLTFLoadResult LoadGLTF(IFileManager& fileManager, const string_view uri)
46 {
47 auto loadResult = GLTF2::LoadGLTF(fileManager, uri);
48 GLTFLoadResult result;
49 result.error = move(loadResult.error);
50 result.success = loadResult.success;
51 result.data = IGLTFData::Ptr { loadResult.data.release() };
52
53 return result;
54 }
55
56 // Api loading function.
LoadGLTF(const string_view uri)57 GLTFLoadResult Gltf2::LoadGLTF(const string_view uri)
58 {
59 return CORE3D_NS::LoadGLTF(fileManager_, uri);
60 }
61
LoadGLTF(array_view<uint8_t const> data)62 GLTFLoadResult Gltf2::LoadGLTF(array_view<uint8_t const> data)
63 {
64 auto loadResult = GLTF2::LoadGLTF(fileManager_, data);
65 GLTFLoadResult result;
66 result.error = move(loadResult.error);
67 result.success = loadResult.success;
68 result.data = IGLTFData::Ptr { loadResult.data.release() };
69 return result;
70 }
71
72 // Api import functions
ImportGltfScene(size_t sceneIndex,const IGLTFData & gltfData,const GLTFResourceData & gltfResourceData,IEcs & ecs,Entity rootEntity,GltfSceneImportFlags flags)73 Entity Gltf2::ImportGltfScene(size_t sceneIndex, const IGLTFData& gltfData, const GLTFResourceData& gltfResourceData,
74 IEcs& ecs, Entity rootEntity, GltfSceneImportFlags flags)
75 {
76 CORE_ASSERT(renderContext_);
77 if (renderContext_) {
78 const GLTF2::Data& data = static_cast<const GLTF2::Data&>(gltfData);
79 return ImportScene(renderContext_->GetDevice(), sceneIndex, data, gltfResourceData, ecs, rootEntity, 0U, flags);
80 }
81 return {};
82 }
83
ImportGltfScene(const size_t sceneIndex,const IGLTFData & gltfData,const GLTFResourceData & gltfResourceData,IEcs & ecs,const uint32_t level,const GltfSceneImportFlags flags)84 Entity Gltf2::ImportGltfScene(const size_t sceneIndex, const IGLTFData& gltfData,
85 const GLTFResourceData& gltfResourceData, IEcs& ecs, const uint32_t level, const GltfSceneImportFlags flags)
86 {
87 CORE_ASSERT(renderContext_);
88 if (renderContext_) {
89 const GLTF2::Data& data = static_cast<const GLTF2::Data&>(gltfData);
90 return ImportScene(renderContext_->GetDevice(), sceneIndex, data, gltfResourceData, ecs, {}, level, flags);
91 }
92 return {};
93 }
94
CreateGLTF2Importer(IEcs & ecs)95 IGLTF2Importer::Ptr Gltf2::CreateGLTF2Importer(IEcs& ecs)
96 {
97 CORE_ASSERT(engine_ && renderContext_);
98 if (engine_ && renderContext_) {
99 if (auto pool = ecs.GetThreadPool(); pool) {
100 return CreateGLTF2Importer(ecs, *pool);
101 }
102 auto ret = BASE_NS::make_unique<GLTF2::GLTF2Importer>(*engine_, *renderContext_, ecs);
103 if (ret->IsValid()) {
104 return IGLTF2Importer::Ptr { ret.release() };
105 }
106 }
107 return nullptr;
108 }
109
CreateGLTF2Importer(IEcs & ecs,IThreadPool & pool)110 IGLTF2Importer::Ptr Gltf2::CreateGLTF2Importer(IEcs& ecs, IThreadPool& pool)
111 {
112 CORE_ASSERT(engine_ && renderContext_);
113 if (engine_ && renderContext_) {
114 auto ret = BASE_NS::make_unique<GLTF2::GLTF2Importer>(*engine_, *renderContext_, ecs, pool);
115 if (ret->IsValid()) {
116 return IGLTF2Importer::Ptr { ret.release() };
117 }
118 }
119 return nullptr;
120 }
121
Load(string_view uri)122 ISceneLoader::Result Gltf2::Load(string_view uri)
123 {
124 ISceneLoader::Result sceneResult;
125 auto loadResult = GLTF2::LoadGLTF(fileManager_, uri);
126 sceneResult.error = loadResult.success ? 0 : 1;
127 sceneResult.message = BASE_NS::move(loadResult.error);
128 sceneResult.data.reset(new GLTF2::SceneData(BASE_NS::move(loadResult.data)));
129 return sceneResult;
130 }
131
CreateSceneImporter(IEcs & ecs)132 ISceneImporter::Ptr Gltf2::CreateSceneImporter(IEcs& ecs)
133 {
134 CORE_ASSERT(engine_ && renderContext_);
135 if (engine_ && renderContext_) {
136 return ISceneImporter::Ptr { new GLTF2::Gltf2SceneImporter(*engine_, *renderContext_, ecs) };
137 }
138 return nullptr;
139 }
140
CreateSceneImporter(IEcs & ecs,IThreadPool & pool)141 ISceneImporter::Ptr Gltf2::CreateSceneImporter(IEcs& ecs, IThreadPool& pool)
142 {
143 CORE_ASSERT(engine_ && renderContext_);
144 if (engine_ && renderContext_) {
145 return ISceneImporter::Ptr { new GLTF2::Gltf2SceneImporter(*engine_, *renderContext_, ecs, pool) };
146 }
147 return nullptr;
148 }
149
GetSupportedExtensions() const150 array_view<const string_view> Gltf2::GetSupportedExtensions() const
151 {
152 static constexpr string_view extensions[] = { "gltf", "glb" };
153 return extensions;
154 }
155
156 // IInterface
GetInterface(const Uid & uid) const157 const IInterface* Gltf2::GetInterface(const Uid& uid) const
158 {
159 if (uid == ISceneLoader::UID) {
160 return static_cast<const ISceneLoader*>(this);
161 }
162 if (uid == IInterface::UID) {
163 return static_cast<const IInterface*>(this);
164 }
165 return nullptr;
166 }
167
GetInterface(const Uid & uid)168 IInterface* Gltf2::GetInterface(const Uid& uid)
169 {
170 if (uid == ISceneLoader::UID) {
171 return static_cast<ISceneLoader*>(this);
172 }
173 if (uid == IInterface::UID) {
174 return static_cast<IInterface*>(this);
175 }
176 return nullptr;
177 }
178
Ref()179 void Gltf2::Ref() {}
180
Unref()181 void Gltf2::Unref() {}
182
183 // Api exporting function.
SaveGLTF(IEcs & ecs,const string_view uri)184 bool Gltf2::SaveGLTF(IEcs& ecs, const string_view uri)
185 {
186 CORE_ASSERT(engine_);
187 if (!engine_) {
188 return false;
189 }
190 auto file = fileManager_.CreateFile(uri);
191 if (!file) {
192 return false;
193 }
194 const auto result = GLTF2::ExportGLTF(*engine_, ecs);
195 if (!result.success) {
196 return false;
197 }
198
199 auto const ext = uri.rfind('.');
200 auto const extension = string_view(uri.data() + ext + 1);
201 if (extension == "gltf") {
202 for (auto const& buffer : result.data->buffers) {
203 string dataFileUri = uri.substr(0, ext) + ".bin";
204 auto dataFile = fileManager_.CreateFile(dataFileUri);
205 if (!dataFile) {
206 }
207 dataFile->Write(buffer->data.data(), buffer->data.size());
208 if (auto const path = dataFileUri.rfind('/'); path != string::npos) {
209 dataFileUri.erase(0, path + 1);
210 }
211 buffer->uri = dataFileUri;
212 }
213 GLTF2::SaveGLTF(*result.data, *file, engine_->GetVersion());
214 } else {
215 GLTF2::SaveGLB(*result.data, *file, engine_->GetVersion());
216 }
217
218 return true;
219 }
220 CORE3D_END_NAMESPACE()
221