1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE3D_RENDER_DEFAULT_CONSTANTS_H 17 #define CORE3D_RENDER_DEFAULT_CONSTANTS_H 18 19 #include <cstdint> 20 21 #include <3d/namespace.h> 22 #include <base/math/vector.h> 23 24 CORE3D_BEGIN_NAMESPACE() 25 /** Default debug constants */ 26 struct DefaultDebugConstants { 27 /** Render debug marker colors */ 28 static constexpr const BASE_NS::Math::Vec4 DEFAULT_DEBUG_COLOR { 0.25f, 0.75f, 0.75f, 1.0f }; 29 }; 30 /** @} */ 31 CORE3D_END_NAMESPACE() 32 33 #endif // CORE3D_RENDER_DEFAULT_CONSTANTS_H 34