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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE3D_RENDER_DEFAULT_CONSTANTS_H
17 #define CORE3D_RENDER_DEFAULT_CONSTANTS_H
18 
19 #include <cstdint>
20 
21 #include <3d/namespace.h>
22 #include <base/math/vector.h>
23 
24 CORE3D_BEGIN_NAMESPACE()
25 /** Default debug constants */
26 struct DefaultDebugConstants {
27     /** Render debug marker colors */
28     static constexpr const BASE_NS::Math::Vec4 DEFAULT_DEBUG_COLOR { 0.25f, 0.75f, 0.75f, 1.0f };
29 };
30 /** @} */
31 CORE3D_END_NAMESPACE()
32 
33 #endif // CORE3D_RENDER_DEFAULT_CONSTANTS_H
34