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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_FUZZ_SCENE
17 #define OHOS_FUZZ_SCENE
18 
19 
20 #include <base/containers/array_view.h>
21 
22 #include <core/intf_engine.h>
23 #include <core/ecs/intf_system_graph_loader.h>
24 #include <core/engine_info.h>
25 #include <core/implementation_uids.h>
26 #include <core/io/intf_file_manager.h>
27 #include <core/namespace.h>
28 #include <core/os/intf_platform.h>
29 #include <core/plugin/intf_plugin_register.h>
30 #include <core/property/intf_property_handle.h>
31 #include <3d/implementation_uids.h>
32 #include <3d/intf_graphics_context.h>
33 
34 #include <render/implementation_uids.h>
35 #include <render/gles/intf_device_gles.h>
36 #include <render/intf_renderer.h>
37 #include <render/intf_render_context.h>
38 
39 #include <meta/base/shared_ptr.h>
40 #include <memory>
41 #include "scene_adapter/intf_scene_adapter.h"
42 
43 namespace OHOS::FUZZ {
44 
45 struct EngineInstance {
46     void *libHandle_ = nullptr;
47     BASE_NS::shared_ptr<RENDER_NS::IRenderContext> renderContext_;
48     BASE_NS::shared_ptr<CORE_NS::IEngine> engine_;
49     BASE_NS::shared_ptr<CORE3D_NS::IGraphicsContext> graphicsContext_;
50     bool libsLoaded_ = false;
51 };
52 
53 class ISceneInit : public Render3D::ISceneAdapter {
54 public:
55     virtual bool LoadPluginsAndInit() = 0;
56     virtual std::shared_ptr<Render3D::TextureLayer> CreateTextureLayer() = 0;
57     virtual void OnWindowChange(const Render3D::WindowChangeInfo& windowChangeInfo) = 0;
58     virtual void RenderFrame(bool needsSyncPaint = false) = 0;
59     virtual EngineInstance& GetEngineInstance() = 0;
60     virtual void Deinit() = 0;
61     virtual bool NeedsRepaint() = 0;
62     virtual ~ISceneInit() = default;
63 };
64 
65 std::shared_ptr<ISceneInit> CreateFuzzScene();
66 }
67 
68 #endif // OHOS_FUZZ_SCENE