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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_PARAMS_H
16 #define GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_PARAMS_H
17 
18 #include <vector>
19 
20 #include "ge_common.h"
21 #include "parcel.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 
26 enum class GexComplexShaderType: uint32_t {
27     NONE = 0,
28     COLOR_GRADIENT,
29     RADIAL_GRADIENT,
30     SCREEN_FLOWLIGHT,
31     AI_BAR_HALO,
32     UV_VOICE,
33     UV_SCREEN,
34     SOUND_WAVE,
35     SDF_RAIN,
36     SDF_SNOW,
37     SDF_MID_SNOW,
38     SDF_HEAVY_SNOW,
39     LIGHT_CAVE,
40     BACKGROUND_GRADIENT,
41     BACKGROUND_GRADIENT_RIPPLE,
42     WAVY_RIPPLE_LIGHT,
43     AURORA_NOISE,
44     CONTOUR_DIAGONAL_FLOW_LIGHT,
45     MAX
46 };
47 
48 struct GE_EXPORT GEXComplexShaderParams {
49     GexComplexShaderType type_;
50     std::vector<float> params_;
51 
52     bool Marshalling(Parcel& parcel);
53 
54     bool Unmarshalling(Parcel& parcel);
55 };
56 
57 } // namespace Rosen
58 } // namespace OHOS
59 
60 #endif // GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_PARAMS_H