1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H 16 #define GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H 17 18 #include <parcel.h> 19 20 #include "draw/color.h" 21 #include "ge_shader.h" 22 23 namespace OHOS { 24 namespace Rosen { 25 26 struct GE_EXPORT GEXFlowLightSweepParams { 27 std::vector<std::pair<Drawing::Color, float>> effectColors_; 28 29 bool Marshalling(Parcel& parcel); 30 bool Unmarshalling(Parcel& parcel); 31 }; 32 33 class GE_EXPORT GEXFlowLightSweepShader : public GEShader { 34 public: 35 GEXFlowLightSweepShader() = default; 36 ~GEXFlowLightSweepShader() override = default; 37 38 static std::shared_ptr<GEXFlowLightSweepShader> CreateDynamicImpl( 39 std::vector<std::pair<Drawing::Color, float>>& param); 40 MakeDrawingShader(const Drawing::Rect & rect,float progress)41 void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { } 42 43 virtual const std::string GetDescription() const; 44 }; 45 46 } // namespace Rosen 47 } // namespace OHOS 48 #endif // GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H 49