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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H
16 #define GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H
17 
18 #include <parcel.h>
19 
20 #include "draw/color.h"
21 #include "ge_shader.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 
26 struct GE_EXPORT GEXFlowLightSweepParams {
27     std::vector<std::pair<Drawing::Color, float>> effectColors_;
28 
29     bool Marshalling(Parcel& parcel);
30     bool Unmarshalling(Parcel& parcel);
31 };
32 
33 class GE_EXPORT GEXFlowLightSweepShader : public GEShader {
34 public:
35     GEXFlowLightSweepShader() = default;
36     ~GEXFlowLightSweepShader() override = default;
37 
38     static std::shared_ptr<GEXFlowLightSweepShader> CreateDynamicImpl(
39         std::vector<std::pair<Drawing::Color, float>>& param);
40 
MakeDrawingShader(const Drawing::Rect & rect,float progress)41     void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { }
42 
43     virtual const std::string GetDescription() const;
44 };
45 
46 } // namespace Rosen
47 } // namespace OHOS
48 #endif // GRAPHICS_EFFECT_EXT_FLOW_LIGHT_SWEEP_SHADER_H
49