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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GRAPHICS_EFFECT_GE_RADIENT_GRADIENT_MASK_H
17 #define GRAPHICS_EFFECT_GE_RADIENT_GRADIENT_MASK_H
18 
19 #include "draw/canvas.h"
20 #include "ge_shader_mask.h"
21 #include "image/image.h"
22 #include "ge_shader_filter_params.h"
23 #include "ge_log.h"
24 
25 namespace OHOS {
26 namespace Rosen {
27 namespace Drawing {
28 
29 class GE_EXPORT GERadialGradientShaderMask : public GEShaderMask {
30 public:
31     GERadialGradientShaderMask(GERadialGradientShaderMaskParams param);
32     GERadialGradientShaderMask(const GERadialGradientShaderMask&) = delete;
33     virtual ~GERadialGradientShaderMask() = default;
34 
35     virtual std::shared_ptr<ShaderEffect> GenerateDrawingShader(float width, float height) const override;
36     virtual std::shared_ptr<ShaderEffect> GenerateDrawingShaderHasNormal(float width, float height) const override;
37 
38 private:
39     std::shared_ptr<Drawing::RuntimeShaderBuilder> GetRadialGradientShaderMaskBuilder() const;
40     std::shared_ptr<Drawing::RuntimeShaderBuilder> GetRadialGradientNormalMaskBuilder() const;
41     std::shared_ptr<ShaderEffect> GenerateShaderEffect(float width, float height,
42         std::shared_ptr<Drawing::RuntimeShaderBuilder> builder) const;
43     GERadialGradientShaderMaskParams param_;
44 };
45 } // Drawing
46 } // namespace Rosen
47 } // namespace OHOS
48 
49 #endif // GRAPHICS_EFFECT_GE_RADIENT_GRADIENT_MASK_H