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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GRAPHICS_EFFECT_GE_SHADER_MASK_H
17 #define GRAPHICS_EFFECT_GE_SHADER_MASK_H
18 
19 #include "draw/canvas.h"
20 #include "ge_common.h"
21 #include "effect/runtime_effect.h"
22 #include "effect/runtime_shader_builder.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 namespace Drawing {
27 class GE_EXPORT GEShaderMask {
28 public:
29     GEShaderMask() = default;
30     GEShaderMask(const GEShaderMask&) = delete;
31     virtual ~GEShaderMask() = default;
32     virtual std::shared_ptr<ShaderEffect> GenerateDrawingShader(float width, float height) const = 0;
33     virtual std::shared_ptr<ShaderEffect> GenerateDrawingShaderHasNormal(float width, float height) const = 0;
34 };
35 } // namespace Drawing
36 } // namespace Rosen
37 } // namespace OHOS
38 
39 #endif // GRAPHICS_EFFECT_GE_SHADER_MASK_H