1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHICS_EFFECT_GE_SHADER_MASK_H 17 #define GRAPHICS_EFFECT_GE_SHADER_MASK_H 18 19 #include "draw/canvas.h" 20 #include "ge_common.h" 21 #include "effect/runtime_effect.h" 22 #include "effect/runtime_shader_builder.h" 23 24 namespace OHOS { 25 namespace Rosen { 26 namespace Drawing { 27 class GE_EXPORT GEShaderMask { 28 public: 29 GEShaderMask() = default; 30 GEShaderMask(const GEShaderMask&) = delete; 31 virtual ~GEShaderMask() = default; 32 virtual std::shared_ptr<ShaderEffect> GenerateDrawingShader(float width, float height) const = 0; 33 virtual std::shared_ptr<ShaderEffect> GenerateDrawingShaderHasNormal(float width, float height) const = 0; 34 }; 35 } // namespace Drawing 36 } // namespace Rosen 37 } // namespace OHOS 38 39 #endif // GRAPHICS_EFFECT_GE_SHADER_MASK_H