• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <gtest/gtest.h>
17 #include "ge_aurora_noise_shader.h"
18 #include "ge_external_dynamic_loader.h"
19 #include "ge_visual_effect_impl.h"
20 #include "draw/path.h"
21 
22 using namespace testing;
23 using namespace testing::ext;
24 using namespace OHOS::Rosen;
25 using namespace Drawing;
26 
27 namespace OHOS {
28 namespace Rosen {
29 
30 class GEAuroraNoiseShaderTest : public testing::Test {
31 public:
SetUpTestCase()32     static void SetUpTestCase()
33     {}
TearDownTestCase()34     static void TearDownTestCase()
35     {}
SetUp()36     void SetUp() override
37     {}
TearDown()38     void TearDown() override
39     {}
40 
41     static inline Canvas canvas_;
42 };
43 
44 /**
45  * @tc.name: GEAuroraNoiseShaderTest001
46  * @tc.type: FUNC
47  */
48 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest001, TestSize.Level1)
49 {
50     Drawing::GEAuroraNoiseShaderParams params{0.0};
51     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
52     EXPECT_NE(shader, nullptr);
53 }
54 
55 /**
56  * @tc.name: GEAuroraNoiseShaderTest002
57  * @tc.type: FUNC
58  */
59 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest002, TestSize.Level1)
60 {
61     Drawing::GEAuroraNoiseShaderParams params{1.0};
62     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
63     ASSERT_NE(shader, nullptr);
64 
65     auto builder1 = shader->GetAuroraNoiseBuilder();
66     EXPECT_NE(builder1, nullptr);
67     auto builder2 = shader->GetAuroraNoiseBuilder();
68     EXPECT_NE(builder2, nullptr);
69 }
70 
71 /**
72  * @tc.name: GEAuroraNoiseShaderTest003
73  * @tc.type: FUNC
74  */
75 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest003, TestSize.Level1)
76 {
77     Drawing::GEAuroraNoiseShaderParams params{0.2};
78     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
79     ASSERT_NE(shader, nullptr);
80 
81     Drawing::Rect rect{0, 0, 100, 100};
82     auto effect = shader->MakeAuroraNoiseShader(rect);
83     EXPECT_EQ(effect, nullptr);
84 }
85 
86 /**
87  * @tc.name: GEAuroraNoiseShaderTest004
88  * @tc.type: FUNC
89  */
90 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest004, TestSize.Level1)
91 {
92     Drawing::GEAuroraNoiseShaderParams params{0.5};
93     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
94     ASSERT_NE(shader, nullptr);
95 
96     Drawing::Rect rect{0, 0, 50, 50};
97     shader->MakeDrawingShader(rect, 0.5f);
98     SUCCEED();
99 }
100 
101 /**
102  * @tc.name: GEAuroraNoiseShaderTest005
103  * @tc.type: FUNC
104  */
105 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest005, TestSize.Level1)
106 {
107     Drawing::GEAuroraNoiseShaderParams params{5.0};
108     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
109     ASSERT_NE(shader, nullptr);
110 
111     Drawing::Rect rect{0, 0, 100, 100};
112     shader->MakeDrawingShader(rect, 0.75f);
113     shader->SetAuroraNoiseParams(params);
114     ASSERT_NE(shader, nullptr);
115 }
116 
117 /**
118  * @tc.name: GEAuroraNoiseShaderTest006
119  * @tc.type: FUNC
120  */
121 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest006, TestSize.Level1)
122 {
123     Drawing::GEAuroraNoiseShaderParams params{0.5};
124     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
125     ASSERT_NE(shader, nullptr);
126 
127     Drawing::ImageInfo imageInfo(50, 50, ColorType::COLORTYPE_RGBA_8888, AlphaType::ALPHATYPE_PREMUL);
128     auto image = shader->MakeAuroraNoiseVerticalBlurShader(canvas_, imageInfo);
129     EXPECT_EQ(image, nullptr);
130 
131     Drawing::Rect rect{0, 0, 100, 100};
132     auto effect = shader->MakeAuroraNoiseShader(rect);
133     EXPECT_EQ(effect, nullptr);
134 }
135 
136 /**
137  * @tc.name: GEAuroraNoiseShaderTest007
138  * @tc.type: FUNC
139  */
140 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest007, TestSize.Level1)
141 {
142     Drawing::Rect rect(0, 0, 100, 100);
143     GEAuroraNoiseShaderParams params{0.5};
144     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
145     shader->Preprocess(canvas_, rect);
146     auto cache = shader->GetCache();
147     EXPECT_EQ(cache, nullptr);
148 }
149 
150 /**
151  * @tc.name: GEAuroraNoiseShaderTest008
152  * @tc.type: FUNC
153  */
154 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest008, TestSize.Level1)
155 {
156     Drawing::GEAuroraNoiseShaderParams params{0.7};
157     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
158     ASSERT_NE(shader, nullptr);
159 
160     Drawing::ImageInfo imageInfo(50, 50, ColorType::COLORTYPE_RGBA_8888, AlphaType::ALPHATYPE_OPAQUE);
161     auto image = shader->MakeAuroraNoiseGeneratorShader(canvas_, imageInfo);
162     EXPECT_EQ(image, nullptr);
163 
164     Drawing::Rect rect{0, 0, 100, 100};
165     auto effect = shader->MakeAuroraNoiseShader(rect);
166     EXPECT_EQ(effect, nullptr);
167 }
168 
169 /**
170  * @tc.name: GEAuroraNoiseShaderTest009
171  * @tc.type: FUNC
172  */
173 HWTEST_F(GEAuroraNoiseShaderTest, GEAuroraNoiseShaderTest009, TestSize.Level1)
174 {
175     Drawing::GEAuroraNoiseShaderParams params{0.7};
176     auto shader = GEAuroraNoiseShader::CreateAuroraNoiseShader(params);
177     ASSERT_NE(shader, nullptr);
178 
179     Drawing::ImageInfo image1Info(100, 100, ColorType::COLORTYPE_RGBA_8888, AlphaType::ALPHATYPE_OPAQUE);
180     auto image1 = shader->MakeAuroraNoiseGeneratorShader(canvas_, image1Info);
181     EXPECT_EQ(image1, nullptr);
182 
183     Drawing::ImageInfo image2Info(100, 100, ColorType::COLORTYPE_RGBA_8888, AlphaType::ALPHATYPE_PREMUL);
184     auto image2 = shader->MakeAuroraNoiseVerticalBlurShader(canvas_, image2Info);
185     EXPECT_EQ(image2, nullptr);
186 
187     Drawing::Rect rect{0, 0, 100, 100};
188     auto effect = shader->MakeAuroraNoiseShader(rect);
189     EXPECT_EQ(effect, nullptr);
190 }
191 }  // namespace Rosen
192 }  // namespace OHOS