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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_FOCUS_SESSION_STRATEGY_H
17 #define OHOS_FOCUS_SESSION_STRATEGY_H
18 
19 #include <functional>
20 #include <map>
21 #include <memory>
22 #include "audio_stream_manager.h"
23 #include "audio_adapter.h"
24 
25 namespace OHOS::AVSession {
26 class FocusSessionStrategy {
27 public:
28     using StreamUsage = AudioStandard::StreamUsage;
29     struct FocusSessionChangeInfo {
30         int32_t uid {};
31         int32_t pid {};
32         StreamUsage streamUsage {};
33     };
34     using FocusSessionChangeCallback = std::function<void(const FocusSessionChangeInfo&, bool)>;
35     using FocusSessionSelector = std::function<bool(const FocusSessionChangeInfo&)>;
36 
37     FocusSessionStrategy();
38     ~FocusSessionStrategy();
39 
40     void Init();
41 
42     void RegisterFocusSessionChangeCallback(const FocusSessionChangeCallback& callback);
43     void RegisterFocusSessionSelector(const FocusSessionSelector& selector);
44     std::vector<int> GetAudioPlayingUids();
45     void SetAudioPlayingUids(std::vector<int> audioPlayingUids);
46 
47 private:
48     void HandleAudioRenderStateChangeEvent(const AudioRendererChangeInfos& infos);
49 
50     bool IsFocusSession(const std::pair<int32_t, int32_t> key);
51     bool CheckFocusSessionStop(const std::pair<int32_t, int32_t> key);
52     void UpdateFocusSession(const std::pair<int32_t, int32_t> key);
53     void DelayStopFocusSession(const std::pair<int32_t, int32_t> key);
54     void ProcAudioRenderChange(const AudioRendererChangeInfos& infos);
55 
56     FocusSessionChangeCallback callback_;
57     FocusSessionSelector selector_;
58     std::shared_ptr<AudioStandard::AudioRendererStateChangeCallback> audioRendererStateChangeCallback_;
59     std::recursive_mutex stateLock_;
60     std::map<std::pair<int32_t, int32_t>, int32_t> lastStates_;   //<<uid,pid>, state>
61     std::map<std::pair<int32_t, int32_t>, int32_t> currentStates_;
62     const int32_t cancelTimeout = 5000;
63     const int32_t runningState = 2;
64     const int32_t stopState = 0;
65     const int32_t releaseState = 4;
66     const int32_t ancoUid = 1041;
67     const std::vector<AudioStandard::StreamUsage> ALLOWED_ANCO_STREAM_USAGE {
68         AudioStandard::STREAM_USAGE_MUSIC,
69         AudioStandard::STREAM_USAGE_MOVIE,
70         AudioStandard::STREAM_USAGE_VOICE_COMMUNICATION
71     };
72     const std::vector<AudioStandard::StreamUsage> ALLOWED_MEDIA_STREAM_USAGE {
73         AudioStandard::STREAM_USAGE_MUSIC,
74         AudioStandard::STREAM_USAGE_MOVIE,
75         AudioStandard::STREAM_USAGE_AUDIOBOOK
76     };
77     const std::vector<AudioStandard::StreamUsage> AUDIO_PLAYING_STREAM_USAGE {
78         AudioStandard::STREAM_USAGE_MUSIC,
79         AudioStandard::STREAM_USAGE_MOVIE,
80         AudioStandard::STREAM_USAGE_AUDIOBOOK,
81         AudioStandard::STREAM_USAGE_VOICE_COMMUNICATION,
82         AudioStandard::STREAM_USAGE_VIDEO_COMMUNICATION,
83         AudioStandard::STREAM_USAGE_RINGTONE
84     };
85     const std::vector<AudioStandard::RendererState> AUDIO_PLAYING_STREAM_STATE {
86         AudioStandard::RendererState::RENDERER_RUNNING
87     };
88     std::vector<int> audioPlayingUids_;
89     std::recursive_mutex audioPlayingLock_;
90 };
91 }
92 #endif // OHOS_FOCUS_SESSION_STRATEGY_H