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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "util/ffrt_facade.h"
16 #include "core/version_ctx.h"
17 #include "dfx/log/ffrt_log_api.h"
18 #include "internal_inc/osal.h"
19 #include "sched/execute_ctx.h"
20 #include "tm/io_task.h"
21 #include "tm/queue_task.h"
22 #include "tm/uv_task.h"
23 #include "util/slab.h"
24 #include "util/white_list.h"
25 
26 namespace {
27 constexpr int PROCESS_NAME_BUFFER_LENGTH = 1024;
28 char g_processName[PROCESS_NAME_BUFFER_LENGTH] {};
29 std::atomic<bool> g_initFlag { false };
30 std::atomic<bool> g_exitFlag { false };
31 std::atomic<bool> g_delayedWorkerExitFlag { false };
32 std::shared_mutex g_exitMtx;
33 std::once_flag g_processNameInitFlag;
34 }
35 
36 namespace ffrt {
GetExitFlag()37 bool GetExitFlag()
38 {
39     return g_exitFlag.load();
40 }
41 
GetInitFlag()42 bool GetInitFlag()
43 {
44     return g_initFlag.load();
45 }
46 
GetExitMtx()47 std::shared_mutex& GetExitMtx()
48 {
49     return g_exitMtx;
50 }
51 
GetCurrentProcessName()52 const char* GetCurrentProcessName()
53 {
54     std::call_once(g_processNameInitFlag, []() {
55         GetProcessName(g_processName, PROCESS_NAME_BUFFER_LENGTH);
56         if (strlen(g_processName) == 0) {
57             FFRT_LOGW("Get process name failed");
58         }
59     });
60     return g_processName;
61 }
62 
GetDelayedWorkerExitFlag()63 bool GetDelayedWorkerExitFlag()
64 {
65     return g_delayedWorkerExitFlag;
66 }
67 
SetDelayedWorkerExitFlag()68 void SetDelayedWorkerExitFlag()
69 {
70     g_delayedWorkerExitFlag.store(true);
71 }
72 
73 class ProcessExitManager {
74 public:
Instance()75     static ProcessExitManager& Instance()
76     {
77         static ProcessExitManager instance;
78         return instance;
79     }
80 
81     ProcessExitManager(const ProcessExitManager&) = delete;
82     ProcessExitManager& operator=(const ProcessExitManager&) = delete;
83 
84 private:
ProcessExitManager()85     ProcessExitManager() {}
86 
~ProcessExitManager()87     ~ProcessExitManager()
88     {
89         FFRT_LOGW("ProcessExitManager destruction enter");
90         std::lock_guard lock(g_exitMtx);
91         g_exitFlag.store(true);
92     }
93 };
94 
Instance()95 FFRTFacade& FFRTFacade::Instance()
96 {
97     static FFRTFacade facade;
98     return facade;
99 }
FFRTFacade()100 FFRTFacade::FFRTFacade()
101 {
102 // control construct sequences of singletons
103 #ifdef FFRT_OH_TRACE_ENABLE
104     TraceAdapter::Instance();
105 #endif
106     SimpleAllocator<QueueTask>::Instance();
107     SimpleAllocator<IOTask>::Instance();
108     SimpleAllocator<UVTask>::Instance();
109     SimpleAllocator<VersionCtx>::Instance();
110     SimpleAllocator<WaitUntilEntry>::Instance();
111     TaskFactory<CPUEUTask>::Instance();
112     TaskFactory<QueueTask>::Instance();
113     TaskFactory<IOTask>::Instance();
114     TaskFactory<UVTask>::Instance();
115     DependenceManager::Instance();
116     QSimpleAllocator<CoRoutine>::Instance(CoStackAttr::Instance()->size);
117     CoRoutineFactory::Instance();
118     TimerManager::Instance();
119     Scheduler::Instance();
120 #ifdef FFRT_WORKER_MONITOR
121     WorkerMonitor::GetInstance();
122 #endif
123     /* By calling `FuncManager::Instance()` we force the construction
124      * of FunManager singleton static object to complete before static object `SExecuteUnit` construction.
125      * This implies that the destruction of `SExecuteUnit` will happen before `FuncManager`.
126      * And the destructor of `SExecuteUnit` waits for all threads/CPUWorkers to finish. This way
127      * we prevent use-after-free on `func_map` in `FuncManager`, when accessed by
128      * `CPUWorker` objects while being destructed. Note that `CPUWorker` destruction
129      * is managed by `unique_ptr` and we don't know exactly when it happens.
130      */
131     FuncManager::Instance();
132     /* Note that by constructing `DependenceManager` before `DelayedWorker`,
133      * we make sure that the lifetime of `DependenceManager` is longer than `DelayedWorker`.
134      * That is necessary because `DelayedWorker` may create async tasks (CPUWorker objects) which
135      * call `SDependenceManager::onTaskDone`. When that happens `SDependenceManager` must still
136      * be alive. `DelayedWorker` destructor waits for all async tasks to complete first, so the
137      * order will be (completion of async tasks) -> `~DelayedWorker()` -> `~SDependenceManager`.
138      */
139     DelayedWorker::GetInstance();
140     /* Same argument as above for ExecuteUnit. ExecuteUnit destructor is what waits on all
141      * threads to be done and delays destruction of main objects. It also initiates the
142      * tearDown. We must avoid the situation where detached threads or timer tasks
143      * are calling `SDependenceManager::onTaskDone` on destroyed SDependenceManager object.
144      */
145     ExecuteUnit::Instance();
146     /* Ensure that IOPoller is destructed after SExecuteUnit.
147      * We need to make sure that the runner in IOPoller is not
148      * going to call `SExecuteUnit::WakeupWorkers`
149      * or `ffrt::SExecuteUnit::PokeImpl`, while SExecuteUnit
150      * is being destroyed.
151      */
152     IOPoller::Instance();
153     ProcessExitManager::Instance();
154     g_initFlag.store(true);
155     InitWhiteListFlag();
156 }
157 } // namespace FFRT
158