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1 /*
2  * Copyright (c) 2024-2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "background_sensitive_task_overlapping_scene_recognizer.h"
17 #include "continuous_app_install_recognizer.h"
18 #include "slide_recognizer.h"
19 #include "res_sched_log.h"
20 #include "scene_recognizer_mgr.h"
21 #include "system_upgrade_scene_recognizer.h"
22 
23 namespace OHOS {
24 namespace ResourceSchedule {
25 IMPLEMENT_SINGLE_INSTANCE(SceneRecognizerMgr);
26 
SceneRecognizerMgr()27 SceneRecognizerMgr::SceneRecognizerMgr()
28 {
29     sceneRecognizers_ = {
30         { RecognizeType::CONTINUOUS_APP_INSTALL_RECOGNIZER, std::make_shared<ContinuousAppInstallRecognizer>() },
31         { RecognizeType::SYSTEM_UPGRADE_SCENE_RECOGNIZER, std::make_shared<SystemUpgradeSceneRecognizer>() },
32         { RecognizeType::BACKGROUND_SENSITIVE_TASK_OVERLAPPING_SCENE_RECOGNIZER,
33             std::make_shared<BackgroundSensitiveTaskOverlappingSceneRecognizer>() },
34         { RecognizeType::SLIDE_RECOGNIZER, std::make_shared<SlideRecognizer>()},
35         };
36     ffrtQueue_ = std::make_shared<ffrt::queue>("scene_recognizers_queue",
37         ffrt::queue_attr().qos(ffrt::qos_user_interactive));
38 }
39 
~SceneRecognizerMgr()40 SceneRecognizerMgr::~SceneRecognizerMgr()
41 {
42     sceneRecognizers_.clear();
43     if (ffrtQueue_ != nullptr) {
44         ffrtQueue_.reset();
45     }
46     RESSCHED_LOGI("~SceneRecognizerMgr");
47 }
48 
DispatchResource(const std::shared_ptr<ResData> & resData)49 void SceneRecognizerMgr::DispatchResource(const std::shared_ptr<ResData>& resData)
50 {
51     if (ffrtQueue_ == nullptr) {
52         return;
53     }
54     if (!resData) {
55         RESSCHED_LOGE("%{public}s, failed, null res data.", __func__);
56         return;
57     }
58     for (auto recognizerItem : sceneRecognizers_) {
59         auto recognizer = recognizerItem.second;
60         if (!recognizer->Accept(resData->resType)) {
61             continue;
62         }
63         ffrtQueue_->submit([resData, recognizer]() {
64             recognizer->OnDispatchResource(resData->resType, resData->value, resData->payload);
65         });
66     }
67 }
68 
SubmitTask(const std::function<void ()> & task)69 void SceneRecognizerMgr::SubmitTask(const std::function<void()>& task)
70 {
71     if (ffrtQueue_ == nullptr) {
72         return;
73     }
74     ffrtQueue_->submit(task);
75 }
76 
SetListFlingTimeoutTime(int64_t value)77 void SceneRecognizerMgr::SetListFlingTimeoutTime(int64_t value)
78 {
79     std::static_pointer_cast<SlideRecognizer>(sceneRecognizers_[RecognizeType::SLIDE_RECOGNIZER])->
80         SetListFlingTimeoutTime(value);
81 }
82 
SetListFlingEndTime(int64_t value)83 void SceneRecognizerMgr::SetListFlingEndTime(int64_t value)
84 {
85     std::static_pointer_cast<SlideRecognizer>(sceneRecognizers_[RecognizeType::SLIDE_RECOGNIZER])->
86         SetListFlingEndTime(value);
87 }
SetListFlingSpeedLimit(float value)88 void SceneRecognizerMgr::SetListFlingSpeedLimit(float value)
89 {
90     std::static_pointer_cast<SlideRecognizer>(sceneRecognizers_[RecognizeType::SLIDE_RECOGNIZER])->
91         SetListFlingSpeedLimit(value);
92 }
93 
94 extern "C" {
SetListFlingTimeoutTime(int64_t value)95     void SetListFlingTimeoutTime(int64_t value)
96     {
97         SceneRecognizerMgr::GetInstance().SetListFlingTimeoutTime(value);
98     }
SetListFlingEndTime(int64_t value)99     void SetListFlingEndTime(int64_t value)
100     {
101         SceneRecognizerMgr::GetInstance().SetListFlingEndTime(value);
102     }
SetListFlingSpeedLimit(float value)103     void SetListFlingSpeedLimit(float value)
104     {
105         SceneRecognizerMgr::GetInstance().SetListFlingSpeedLimit(value);
106     }
107 }
108 } // namespace ResourceSchedule
109 } // namespace OHOS