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1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 // gtest
17 #include <gtest/gtest.h>
18 #include "avoid_area_controller.h"
19 #include "modifier_render_thread/rs_modifiers_draw_thread.h"
20 #include "window_manager.h"
21 #include "window_test_utils.h"
22 #include "wm_common.h"
23 using namespace testing;
24 using namespace testing::ext;
25 
26 namespace OHOS {
27 namespace Rosen {
28 using Utils = WindowTestUtils;
29 
30 class WindowSplitImmersiveTest : public testing::Test {
31 public:
32     static void SetUpTestCase();
33     static void TearDownTestCase();
34     virtual void SetUp() override;
35     virtual void TearDown() override;
36     void IsShowTopBar(const sptr<Window>& top, bool isShow);
37     void HideAndUnregister(const sptr<Window>& fullWindow, const sptr<Window>& priWindow, const sptr<Window>& top);
38 
39     std::vector<sptr<Window>> activeWindows_;
40     Utils::TestWindowInfo fullInfo_;
41     Utils::TestWindowInfo splitInfo_;
42 
43 private:
44     static constexpr uint32_t SPLIT_TEST_SLEEP_S = 1; // split test sleep time
45 };
46 
SetUpTestCase()47 void WindowSplitImmersiveTest::SetUpTestCase() {}
48 
TearDownTestCase()49 void WindowSplitImmersiveTest::TearDownTestCase()
50 {
51 #ifdef RS_ENABLE_VK
52     RSModifiersDrawThread::Destroy();
53 #endif
54 }
55 
SetUp()56 void WindowSplitImmersiveTest::SetUp()
57 {
58     fullInfo_ = {
59         .name = "fullscreen.1",
60         .rect = Utils::customAppRect_,
61         .type = WindowType::WINDOW_TYPE_APP_MAIN_WINDOW,
62         .mode = WindowMode::WINDOW_MODE_FULLSCREEN,
63         .needAvoid = true,
64         .parentLimit = false,
65         .parentId = INVALID_WINDOW_ID,
66     };
67 
68     splitInfo_ = {
69         .name = "primary.1",
70         .rect = Utils::customAppRect_,
71         .type = WindowType::WINDOW_TYPE_APP_MAIN_WINDOW,
72         .mode = WindowMode::WINDOW_MODE_FULLSCREEN,
73         .needAvoid = true,
74         .parentLimit = false,
75         .parentId = INVALID_WINDOW_ID,
76     };
77 
78     activeWindows_.clear();
79 }
80 
TearDown()81 void WindowSplitImmersiveTest::TearDown()
82 {
83     while (!activeWindows_.empty()) {
84         ASSERT_EQ(WMError::WM_OK, activeWindows_.back()->Destroy());
85         activeWindows_.pop_back();
86     }
87 }
88 
89 namespace {
90 /**
91  * @tc.name: SplitImmersive01
92  * @tc.desc: one primary window and one fullscreen window, test enter and out split immersive
93  * @tc.type: FUNC
94  */
95 HWTEST_F(WindowSplitImmersiveTest, SplitImmersive01, TestSize.Level1)
96 {
97     // create fullscreen win and show
98     fullInfo_.mode = WindowMode::WINDOW_MODE_SPLIT_SECONDARY;
99     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
100     if (fullWindow == nullptr) {
101         return;
102     }
103 
104     activeWindows_.push_back(fullWindow);
105     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
106     sleep(SPLIT_TEST_SLEEP_S);
107 
108     // enter split mode
109     splitInfo_.mode = WindowMode::WINDOW_MODE_SPLIT_PRIMARY;
110     const sptr<Window>& priWindow = Utils::CreateTestWindow(splitInfo_);
111     ASSERT_NE(nullptr, priWindow);
112     activeWindows_.push_back(priWindow);
113     ASSERT_EQ(WMError::WM_OK, priWindow->Show());
114     sleep(SPLIT_TEST_SLEEP_S);
115 
116     // check is enter split Immersive
117     ASSERT_EQ(WindowMode::WINDOW_MODE_SPLIT_PRIMARY, priWindow->GetWindowMode());
118     ASSERT_EQ(WindowMode::WINDOW_MODE_SPLIT_SECONDARY, fullWindow->GetWindowMode());
119     Rect immersivePriRect = priWindow->GetRect();
120     ASSERT_EQ(0, immersivePriRect.posX_);
121     ASSERT_EQ(0, immersivePriRect.posY_);
122     sleep(SPLIT_TEST_SLEEP_S);
123 
124     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
125     sleep(SPLIT_TEST_SLEEP_S);
126     ASSERT_EQ(WMError::WM_OK, priWindow->Hide());
127     sleep(SPLIT_TEST_SLEEP_S);
128 }
129 } // namespace
130 } // namespace Rosen
131 } // namespace OHOS
132