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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "ui_effect_manager.h"
16 #include "window_manager_hilog.h"
17 #include "ui_effect_controller_client_proxy.h"
18 
19 constexpr int CONTROLLER_INDEX = 0;
20 constexpr int CONTROLLER_CLIENT_INDEX = 1;
21 constexpr int CONTROLLER_CLIENT_DEATH = 2;
22 namespace OHOS::Rosen {
23 WM_IMPLEMENT_SINGLE_INSTANCE(UIEffectManager);
RegisterUIEffectSetParamsCallback(NotifyUIEffectSetParamFunc func)24 void UIEffectManager::RegisterUIEffectSetParamsCallback(NotifyUIEffectSetParamFunc func)
25 {
26     onUIEffectSetParams_ = func;
27 }
28 
RegisterUIEffectAnimateToCallback(NotifyUIEffectAnimateToFunc func)29 void UIEffectManager::RegisterUIEffectAnimateToCallback(NotifyUIEffectAnimateToFunc func)
30 {
31     onUIEffectAnimateTo_ = func;
32 }
33 
CreateUIEffectController(const sptr<IUIEffectControllerClient> & controllerClient,sptr<IUIEffectController> & controller,int32_t & controllerId)34 WMError UIEffectManager::CreateUIEffectController(const sptr<IUIEffectControllerClient>& controllerClient,
35     sptr<IUIEffectController>& controller, int32_t& controllerId)
36 {
37     if (!onUIEffectSetParams_ || !onUIEffectAnimateTo_) {
38         TLOGE(WmsLogTag::WMS_ANIMATION, "scb not register animation func!");
39         return WMError::WM_ERROR_NULLPTR;
40     }
41     static std::atomic<int32_t> globalControllerId = 0;
42     globalControllerId++;
43     controllerId = globalControllerId;
44     sptr<UIEffectControllerClientDeath> controllerDeath = sptr<UIEffectControllerClientDeath>::MakeSptr(
45         [controllerId, this] () { EraseUIEffectController(controllerId); }
46     );
47     if (!controllerClient->AsObject() || !controllerClient->AsObject()->AddDeathRecipient(controllerDeath)) {
48         TLOGE(WmsLogTag::WMS_ANIMATION, "Failed to add death recipient");
49         return WMError::WM_ERROR_NULLPTR;
50     }
51     sptr<UIEffectController> newController =
52         sptr<UIEffectController>::MakeSptr(controllerId, onUIEffectSetParams_, onUIEffectAnimateTo_);
53     std::unique_lock<std::mutex> lock(UIEffectControllerMapMutex_);
54     UIEffectControllerMap_[controllerId] = std::make_tuple(newController, controllerClient, controllerDeath);
55     controller = newController;
56     TLOGI(WmsLogTag::WMS_ANIMATION, "create ui effect success, id: %{public}d, map size %{public}zu", controllerId,
57         UIEffectControllerMap_.size());
58     return WMError::WM_OK;
59 }
60 
IsControllerListValid(const ControllerList & list) const61 bool UIEffectManager::IsControllerListValid(const ControllerList& list) const
62 {
63     if (std::get<CONTROLLER_INDEX>(list) != nullptr && std::get<CONTROLLER_CLIENT_INDEX>(list) != nullptr &&
64         std::get<CONTROLLER_CLIENT_DEATH>(list) != nullptr) {
65         return true;
66     } else {
67         return false;
68     }
69 }
70 
SetUIEffectControllerAliveState(int32_t id,bool isAlive)71 void UIEffectManager::SetUIEffectControllerAliveState(int32_t id, bool isAlive)
72 {
73     std::unique_lock<std::mutex> lock(UIEffectControllerMapMutex_);
74     if (auto it = UIEffectControllerMap_.find(id); it != UIEffectControllerMap_.end()) {
75         auto& controllerList = it->second;
76         if (!IsControllerListValid(controllerList)) {
77             TLOGE(WmsLogTag::WMS_ANIMATION, "controller invalid");
78             return;
79         }
80         sptr<UIEffectController> controller = std::get<CONTROLLER_INDEX>(controllerList);
81         controller->SetIsAliveInUI(isAlive);
82     } else {
83         TLOGE(WmsLogTag::WMS_ANIMATION, "can not find current controller");
84     }
85 }
86 
EraseUIEffectController(int32_t id)87 void UIEffectManager::EraseUIEffectController(int32_t id)
88 {
89     std::unique_lock<std::mutex> lock(UIEffectControllerMapMutex_);
90     if (auto it = UIEffectControllerMap_.find(id); it != UIEffectControllerMap_.end()) {
91         auto& controllerList = it->second;
92         if (!IsControllerListValid(controllerList)) {
93             TLOGE(WmsLogTag::WMS_ANIMATION, "controller invalid");
94             UIEffectControllerMap_.erase(id);
95             return;
96         }
97         sptr<IUIEffectControllerClient> controllerClient = std::get<CONTROLLER_CLIENT_INDEX>(controllerList);
98         sptr<UIEffectControllerClientDeath> clientDeath = std::get<CONTROLLER_CLIENT_DEATH>(controllerList);
99         if (!controllerClient->AsObject()) {
100             TLOGE(WmsLogTag::WMS_ANIMATION, "controllerClient is nullptr or not proxy");
101             UIEffectControllerMap_.erase(id);
102             return;
103         }
104         controllerClient->AsObject()->RemoveDeathRecipient(clientDeath);
105     }
106     UIEffectControllerMap_.erase(id);
107 }
108 }