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1 /*
2  * Copyright (c) 2025-2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_FLOATING_BALL_MANAGER_H
17 #define OHOS_FLOATING_BALL_MANAGER_H
18 
19 
20 #include "window.h"
21 #include "wm_common.h"
22 #include "floating_ball_controller.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 class FloatingBallManager {
27 public:
28     FloatingBallManager() = default;
29     virtual ~FloatingBallManager() = default;
30     static bool HasActiveController();
31     static bool IsActiveController(const wptr<FloatingBallController>& fbController);
32     static void SetActiveController(const sptr<FloatingBallController>& fbController);
33     static void RemoveActiveController(const wptr<FloatingBallController>& fbController);
34 
35     static void DoActionClick();
36     static void DoActionClose();
37     static void DoDestroy();
38 
39     static void DoFbActionEvent(const std::string& actionName);
40 
41     static bool IsSupportFloatingBall();
42 
43 private:
GetActiveController()44     static sptr<FloatingBallController> GetActiveController() { return activeController_; }
45 
46     // controller in use
47     static sptr<FloatingBallController> activeController_;
48 };
49 } // namespace Rosen
50 } // namespace OHOS
51 #endif // OHOS_FLOATING_BALL_MANAGER_H