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1 /*
2  * Copyright (c) 2025-2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "floating_ball_manager.h"
17 
18 #include "parameters.h"
19 #include "floating_ball_controller.h"
20 #include "window_manager_hilog.h"
21 #include "window_scene_session_impl.h"
22 #include "scene_board_judgement.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 namespace {
27 const std::string ACTION_CLICK = "click";
28 const std::string ACTION_CLOSE = "close";
29 
30 const std::map<std::string, std::function<void()>> FB_ACTION_MAP {
31     {ACTION_CLICK, FloatingBallManager::DoActionClick},
32     {ACTION_CLOSE, FloatingBallManager::DoActionClose},
33 };
34 }
35 
36 sptr<FloatingBallController> FloatingBallManager::activeController_ = nullptr;
37 
HasActiveController()38 bool FloatingBallManager::HasActiveController()
39 {
40     return activeController_ != nullptr;
41 }
42 
IsActiveController(const wptr<FloatingBallController> & fbController)43 bool FloatingBallManager::IsActiveController(const wptr<FloatingBallController>& fbController)
44 {
45     if (!HasActiveController()) {
46         return false;
47     }
48     bool res = fbController.GetRefPtr() == activeController_.GetRefPtr();
49     TLOGD(WmsLogTag::WMS_SYSTEM, "res: %{public}u", res);
50     return res;
51 }
52 
SetActiveController(const sptr<FloatingBallController> & fbController)53 void FloatingBallManager::SetActiveController(const sptr<FloatingBallController>& fbController)
54 {
55     TLOGD(WmsLogTag::WMS_SYSTEM, "in");
56     activeController_ = fbController;
57 }
58 
RemoveActiveController(const wptr<FloatingBallController> & fbController)59 void FloatingBallManager::RemoveActiveController(const wptr<FloatingBallController>& fbController)
60 {
61     TLOGD(WmsLogTag::WMS_SYSTEM, "in");
62     if (HasActiveController() && fbController.GetRefPtr() == activeController_.GetRefPtr()) {
63         activeController_ = nullptr;
64     }
65 }
66 
67 // LCOV_EXCL_START
DoActionClick()68 void FloatingBallManager::DoActionClick()
69 {
70     TLOGI(WmsLogTag::WMS_SYSTEM, "click in");
71     if (auto controller = GetActiveController()) {
72         controller->OnFloatingBallClick();
73     }
74 }
75 
DoActionClose()76 void FloatingBallManager::DoActionClose()
77 {
78     TLOGI(WmsLogTag::WMS_SYSTEM, "close in");
79     if (auto controller = GetActiveController()) {
80         controller->StopFloatingBall();
81     }
82 }
83 
DoDestroy()84 void FloatingBallManager::DoDestroy()
85 {
86     TLOGI(WmsLogTag::WMS_SYSTEM, "in");
87     if (auto controller = GetActiveController()) {
88         controller->DestroyFloatingBallWindow();
89     }
90 }
91 
DoFbActionEvent(const std::string & actionName)92 void FloatingBallManager::DoFbActionEvent(const std::string& actionName)
93 {
94     TLOGI(WmsLogTag::WMS_SYSTEM, "in, actionName %{public}s", actionName.c_str());
95     auto func = FB_ACTION_MAP.find(actionName);
96     if (func == FB_ACTION_MAP.end()) {
97         TLOGE(WmsLogTag::WMS_SYSTEM, "no func to process");
98         return;
99     }
100     func->second();
101 }
102 
IsSupportFloatingBall()103 bool FloatingBallManager::IsSupportFloatingBall()
104 {
105     return false;
106 }
107 // LCOV_EXCL_STOP
108 
109 }
110 }