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1[
2    {
3        "first_introduced": "20",
4        "name": "glActiveTexture"
5    },
6    {
7        "first_introduced": "20",
8        "name": "glActiveTextureARB"
9    },
10    {
11        "first_introduced": "20",
12        "name": "glAttachShader"
13    },
14    {
15        "first_introduced": "20",
16        "name": "glBindAttribLocation"
17    },
18    {
19        "first_introduced": "20",
20        "name": "glBindBuffer"
21    },
22    {
23        "first_introduced": "20",
24        "name": "glBindBufferARB"
25    },
26    {
27        "first_introduced": "20",
28        "name": "glBindBufferBase"
29    },
30    {
31        "first_introduced": "20",
32        "name": "glBindBufferRange"
33    },
34    {
35        "first_introduced": "20",
36        "name": "glBindFramebuffer"
37    },
38    {
39        "first_introduced": "20",
40        "name": "glBindImageTexture"
41    },
42    {
43        "first_introduced": "20",
44        "name": "glBindRenderbuffer"
45    },
46    {
47        "first_introduced": "20",
48        "name": "glBindTexture"
49    },
50    {
51        "first_introduced": "20",
52        "name": "glBindVertexArray"
53    },
54    {
55        "first_introduced": "20",
56        "name": "glBindVertexBuffer"
57    },
58    {
59        "first_introduced": "20",
60        "name": "glBlendColor"
61    },
62    {
63        "first_introduced": "20",
64        "name": "glBlendEquation"
65    },
66    {
67        "first_introduced": "20",
68        "name": "glBlendEquationSeparate"
69    },
70    {
71        "first_introduced": "20",
72        "name": "glBlendFunc"
73    },
74    {
75        "first_introduced": "20",
76        "name": "glBlendFunci"
77    },
78    {
79        "first_introduced": "20",
80        "name": "glBlendFuncSeparate"
81    },
82    {
83        "first_introduced": "20",
84        "name": "glBlitFramebuffer"
85    },
86    {
87        "first_introduced": "20",
88        "name": "glBufferData"
89    },
90    {
91        "first_introduced": "20",
92        "name": "glBufferDataARB"
93    },
94    {
95        "first_introduced": "20",
96        "name": "glBufferStorage"
97    },
98    {
99        "first_introduced": "20",
100        "name": "glBufferSubData"
101    },
102    {
103        "first_introduced": "20",
104        "name": "glBufferSubDataARB"
105    },
106    {
107        "first_introduced": "20",
108        "name": "glCheckFramebufferStatus"
109    },
110    {
111        "first_introduced": "20",
112        "name": "glClampColor"
113    },
114    {
115        "first_introduced": "20",
116        "name": "glClear"
117    },
118    {
119        "first_introduced": "20",
120        "name": "glClearBufferfv"
121    },
122    {
123        "first_introduced": "20",
124        "name": "glClearBufferData"
125    },
126    {
127        "first_introduced": "20",
128        "name": "glClearBufferSubData"
129    },
130    {
131        "first_introduced": "20",
132        "name": "glClearColor"
133    },
134    {
135        "first_introduced": "20",
136        "name": "glClearDepth"
137    },
138    {
139        "first_introduced": "20",
140        "name": "glClearDepthf"
141    },
142    {
143        "first_introduced": "20",
144        "name": "glClearStencil"
145    },
146    {
147        "first_introduced": "20",
148        "name": "glClientWaitSync"
149    },
150    {
151        "first_introduced": "20",
152        "name": "glColor4f"
153    },
154    {
155        "first_introduced": "20",
156        "name": "glColorMask"
157    },
158    {
159        "first_introduced": "20",
160        "name": "glCompileShader"
161    },
162    {
163        "first_introduced": "20",
164        "name": "glCompressedTexImage2D"
165    },
166    {
167        "first_introduced": "20",
168        "name": "glCompressedTexSubImage2D"
169    },
170    {
171        "first_introduced": "20",
172        "name": "glCopyBufferSubData"
173    },
174    {
175        "first_introduced": "20",
176        "name": "glCopyTexSubImage2D"
177    },
178    {
179        "first_introduced": "20",
180        "name": "glCreateProgram"
181    },
182    {
183        "first_introduced": "20",
184        "name": "glCreateShader"
185    },
186    {
187        "first_introduced": "20",
188        "name": "glCullFace"
189    },
190    {
191        "first_introduced": "20",
192        "name": "glDebugMessageCallback"
193    },
194    {
195        "first_introduced": "20",
196        "name": "glDeleteBuffers"
197    },
198    {
199        "first_introduced": "20",
200        "name": "glDeleteBuffersARB"
201    },
202    {
203        "first_introduced": "20",
204        "name": "glDeleteFramebuffers"
205    },
206    {
207        "first_introduced": "20",
208        "name": "glDeleteProgram"
209    },
210    {
211        "first_introduced": "20",
212        "name": "glDeleteRenderbuffers"
213    },
214    {
215        "first_introduced": "20",
216        "name": "glDeleteShader"
217    },
218    {
219        "first_introduced": "20",
220        "name": "glDeleteSync"
221    },
222    {
223        "first_introduced": "20",
224        "name": "glDeleteTextures"
225    },
226    {
227        "first_introduced": "20",
228        "name": "glDeleteVertexArrays"
229    },
230    {
231        "first_introduced": "20",
232        "name": "glDepthFunc"
233    },
234    {
235        "first_introduced": "20",
236        "name": "glDepthMask"
237    },
238    {
239        "first_introduced": "20",
240        "name": "glDepthRange"
241    },
242    {
243        "first_introduced": "20",
244        "name": "glDepthRangef"
245    },
246    {
247        "first_introduced": "20",
248        "name": "glDetachShader"
249    },
250    {
251        "first_introduced": "20",
252        "name": "glDisable"
253    },
254    {
255        "first_introduced": "20",
256        "name": "glDisableVertexAttribArray"
257    },
258    {
259        "first_introduced": "20",
260        "name": "glDrawArrays"
261    },
262    {
263        "first_introduced": "20",
264        "name": "glDrawArraysInstanced"
265    },
266    {
267        "first_introduced": "20",
268        "name": "glDrawBuffer"
269    },
270    {
271        "first_introduced": "20",
272        "name": "glDrawBuffers"
273    },
274    {
275        "first_introduced": "20",
276        "name": "glDrawBuffersARB"
277    },
278    {
279        "first_introduced": "20",
280        "name": "glDrawElements"
281    },
282    {
283        "first_introduced": "20",
284        "name": "glDrawElementsBaseVertex"
285    },
286    {
287        "first_introduced": "20",
288        "name": "glDrawElementsInstanced"
289    },
290    {
291        "first_introduced": "20",
292        "name": "glDrawElementsInstancedBaseVertex"
293    },
294    {
295        "first_introduced": "20",
296        "name": "glEnable"
297    },
298    {
299        "first_introduced": "20",
300        "name": "glEnableVertexAttribArray"
301    },
302    {
303        "first_introduced": "20",
304        "name": "glFenceSync"
305    },
306    {
307        "first_introduced": "20",
308        "name": "glFinish"
309    },
310    {
311        "first_introduced": "20",
312        "name": "glFlush"
313    },
314    {
315        "first_introduced": "20",
316        "name": "glFlushMappedBufferRange"
317    },
318    {
319        "first_introduced": "20",
320        "name": "glFramebufferRenderbuffer"
321    },
322    {
323        "first_introduced": "20",
324        "name": "glFramebufferTexture"
325    },
326    {
327        "first_introduced": "20",
328        "name": "glFramebufferTexture2D"
329    },
330    {
331        "first_introduced": "20",
332        "name": "glFrontFace"
333    },
334    {
335        "first_introduced": "20",
336        "name": "glGenBuffers"
337    },
338    {
339        "first_introduced": "20",
340        "name": "glGenBuffersARB"
341    },
342    {
343        "first_introduced": "20",
344        "name": "glGenerateMipmap"
345    },
346    {
347        "first_introduced": "20",
348        "name": "glGenFramebuffers"
349    },
350    {
351        "first_introduced": "20",
352        "name": "glGenRenderbuffers"
353    },
354    {
355        "first_introduced": "20",
356        "name": "glGenTextures"
357    },
358    {
359        "first_introduced": "20",
360        "name": "glGenVertexArrays"
361    },
362    {
363        "first_introduced": "20",
364        "name": "glGetActiveAttrib"
365    },
366    {
367        "first_introduced": "20",
368        "name": "glGetActiveUniform"
369    },
370    {
371        "first_introduced": "20",
372        "name": "glGetAttachedShaders"
373    },
374    {
375        "first_introduced": "20",
376        "name": "glGetAttribLocation"
377    },
378    {
379        "first_introduced": "20",
380        "name": "glGetBooleanv"
381    },
382    {
383        "first_introduced": "20",
384        "name": "glGetBufferParameteriv"
385    },
386    {
387        "first_introduced": "20",
388        "name": "glGetBufferSubData"
389    },
390    {
391        "first_introduced": "20",
392        "name": "glGetBufferSubDataARB"
393    },
394    {
395        "first_introduced": "20",
396        "name": "glGetError"
397    },
398    {
399        "first_introduced": "20",
400        "name": "glGetFramebufferAttachmentParameteriv"
401    },
402    {
403        "first_introduced": "20",
404        "name": "glGetIntegeri_v"
405    },
406    {
407        "first_introduced": "20",
408        "name": "glGetIntegerv"
409    },
410    {
411        "first_introduced": "20",
412        "name": "glGetProgramBinary"
413    },
414    {
415        "first_introduced": "20",
416        "name": "glGetProgramInfoLog"
417    },
418    {
419        "first_introduced": "20",
420        "name": "glGetProgramiv"
421    },
422    {
423        "first_introduced": "20",
424        "name": "glGetProgramResourceIndex"
425    },
426    {
427        "first_introduced": "20",
428        "name": "glGetRenderbufferParameteriv"
429    },
430    {
431        "first_introduced": "20",
432        "name": "glGetShaderInfoLog"
433    },
434    {
435        "first_introduced": "20",
436        "name": "glGetShaderiv"
437    },
438    {
439        "first_introduced": "20",
440        "name": "glGetShaderPrecisionFormat"
441    },
442    {
443        "first_introduced": "20",
444        "name": "glGetShaderSource"
445    },
446    {
447        "first_introduced": "20",
448        "name": "glGetString"
449    },
450    {
451        "first_introduced": "20",
452        "name": "glGetTexImage"
453    },
454    {
455        "first_introduced": "20",
456        "name": "glGetUniformfv"
457    },
458    {
459        "first_introduced": "20",
460        "name": "glGetUniformiv"
461    },
462    {
463        "first_introduced": "20",
464        "name": "glGetUniformLocation"
465    },
466    {
467        "first_introduced": "20",
468        "name": "glGetVertexAttribfv"
469    },
470    {
471        "first_introduced": "20",
472        "name": "glGetVertexAttribiv"
473    },
474    {
475        "first_introduced": "20",
476        "name": "glGetVertexAttribPointerv"
477    },
478    {
479        "first_introduced": "20",
480        "name": "glInvalidateBufferSubData"
481    },
482    {
483        "first_introduced": "20",
484        "name": "glIsBuffer"
485    },
486    {
487        "first_introduced": "20",
488        "name": "glIsFramebuffer"
489    },
490    {
491        "first_introduced": "20",
492        "name": "glIsProgram"
493    },
494    {
495        "first_introduced": "20",
496        "name": "glIsRenderbuffer"
497    },
498    {
499        "first_introduced": "20",
500        "name": "glIsShader"
501    },
502    {
503        "first_introduced": "20",
504        "name": "glLineWidth"
505    },
506    {
507        "first_introduced": "20",
508        "name": "glLinkProgram"
509    },
510    {
511        "first_introduced": "20",
512        "name": "glMapBuffer"
513    },
514    {
515        "first_introduced": "20",
516        "name": "glMapBufferRange"
517    },
518    {
519        "first_introduced": "20",
520        "name": "glMemoryBarrier"
521    },
522    {
523        "first_introduced": "20",
524        "name": "glMultiDrawArrays"
525    },
526    {
527        "first_introduced": "20",
528        "name": "glMultiDrawElements"
529    },
530    {
531        "first_introduced": "20",
532        "name": "glMultiDrawElementsIndirect"
533    },
534    {
535        "first_introduced": "20",
536        "name": "glPatchParameteri"
537    },
538    {
539        "first_introduced": "20",
540        "name": "glPixelStorei"
541    },
542    {
543        "first_introduced": "20",
544        "name": "glPointSize"
545    },
546    {
547        "first_introduced": "20",
548        "name": "glPolygonMode"
549    },
550    {
551        "first_introduced": "20",
552        "name": "glPolygonOffset"
553    },
554    {
555        "first_introduced": "20",
556        "name": "glPopDebugGroup"
557    },
558    {
559        "first_introduced": "20",
560        "name": "glPrimitiveRestartIndex"
561    },
562    {
563        "first_introduced": "20",
564        "name": "glProgramBinary"
565    },
566    {
567        "first_introduced": "20",
568        "name": "glProgramParameteri"
569    },
570    {
571        "first_introduced": "20",
572        "name": "glPushDebugGroup"
573    },
574    {
575        "first_introduced": "20",
576        "name": "glReadBuffer"
577    },
578    {
579        "first_introduced": "20",
580        "name": "glReadPixels"
581    },
582    {
583        "first_introduced": "20",
584        "name": "glReleaseShaderCompiler"
585    },
586    {
587        "first_introduced": "20",
588        "name": "glRenderbufferStorage"
589    },
590    {
591        "first_introduced": "20",
592        "name": "glRenderbufferStorageMultisample"
593    },
594    {
595        "first_introduced": "20",
596        "name": "glSampleCoverage"
597    },
598    {
599        "first_introduced": "20",
600        "name": "glScissor"
601    },
602    {
603        "first_introduced": "20",
604        "name": "glShadeModel"
605    },
606    {
607        "first_introduced": "20",
608        "name": "glShaderBinary"
609    },
610    {
611        "first_introduced": "20",
612        "name": "glShaderSource"
613    },
614    {
615        "first_introduced": "20",
616        "name": "glShaderStorageBlockBinding"
617    },
618    {
619        "first_introduced": "20",
620        "name": "glStencilFunc"
621    },
622    {
623        "first_introduced": "20",
624        "name": "glStencilFuncSeparate"
625    },
626    {
627        "first_introduced": "20",
628        "name": "glStencilMask"
629    },
630    {
631        "first_introduced": "20",
632        "name": "glStencilMaskSeparate"
633    },
634    {
635        "first_introduced": "20",
636        "name": "glStencilOp"
637    },
638    {
639        "first_introduced": "20",
640        "name": "glStencilOpSeparate"
641    },
642    {
643        "first_introduced": "20",
644        "name": "glTexBuffer"
645    },
646    {
647        "first_introduced": "20",
648        "name": "glTexImage1D"
649    },
650    {
651        "first_introduced": "20",
652        "name": "glTexImage2D"
653    },
654    {
655        "first_introduced": "20",
656        "name": "glTexImage2DMultisample"
657    },
658    {
659        "first_introduced": "20",
660        "name": "glTexParameterfv"
661    },
662    {
663        "first_introduced": "20",
664        "name": "glTexParameteri"
665    },
666    {
667        "first_introduced": "20",
668        "name": "glTexSubImage2D"
669    },
670    {
671        "first_introduced": "20",
672        "name": "glUniform1dv"
673    },
674    {
675        "first_introduced": "20",
676        "name": "glUniform1f"
677    },
678    {
679        "first_introduced": "20",
680        "name": "glUniform1fv"
681    },
682    {
683        "first_introduced": "20",
684        "name": "glUniform1fvARB"
685    },
686    {
687        "first_introduced": "20",
688        "name": "glUniform1i"
689    },
690    {
691        "first_introduced": "20",
692        "name": "glUniform1iARB"
693    },
694    {
695        "first_introduced": "20",
696        "name": "glUniform1iv"
697    },
698    {
699        "first_introduced": "20",
700        "name": "glUniform1ivARB"
701    },
702    {
703        "first_introduced": "20",
704        "name": "glUniform1ui"
705    },
706    {
707        "first_introduced": "20",
708        "name": "glUniform2dv"
709    },
710    {
711        "first_introduced": "20",
712        "name": "glUniform2f"
713    },
714    {
715        "first_introduced": "20",
716        "name": "glUniform2fv"
717    },
718    {
719        "first_introduced": "20",
720        "name": "glUniform2fvARB"
721    },
722    {
723        "first_introduced": "20",
724        "name": "glUniform2i"
725    },
726    {
727        "first_introduced": "20",
728        "name": "glUniform2iv"
729    },
730    {
731        "first_introduced": "20",
732        "name": "glUniform2ivARB"
733    },
734    {
735        "first_introduced": "20",
736        "name": "glUniform3dv"
737    },
738    {
739        "first_introduced": "20",
740        "name": "glUniform3f"
741    },
742    {
743        "first_introduced": "20",
744        "name": "glUniform3fv"
745    },
746    {
747        "first_introduced": "20",
748        "name": "glUniform3fvARB"
749    },
750    {
751        "first_introduced": "20",
752        "name": "glUniform3i"
753    },
754    {
755        "first_introduced": "20",
756        "name": "glUniform3iv"
757    },
758    {
759        "first_introduced": "20",
760        "name": "glUniform3ivARB"
761    },
762    {
763        "first_introduced": "20",
764        "name": "glUniform4dv"
765    },
766    {
767        "first_introduced": "20",
768        "name": "glUniform4f"
769    },
770    {
771        "first_introduced": "20",
772        "name": "glUniform4fv"
773    },
774    {
775        "first_introduced": "20",
776        "name": "glUniform4fvARB"
777    },
778    {
779        "first_introduced": "20",
780        "name": "glUniform4i"
781    },
782    {
783        "first_introduced": "20",
784        "name": "glUniform4iv"
785    },
786    {
787        "first_introduced": "20",
788        "name": "glUniform4ivARB"
789    },
790    {
791        "first_introduced": "20",
792        "name": "glUniformMatrix2fv"
793    },
794    {
795        "first_introduced": "20",
796        "name": "glUniformMatrix2fvARB"
797    },
798    {
799        "first_introduced": "20",
800        "name": "glUniformMatrix3dv"
801    },
802    {
803        "first_introduced": "20",
804        "name": "glUniformMatrix3fv"
805    },
806    {
807        "first_introduced": "20",
808        "name": "glUniformMatrix3fvARB"
809    },
810    {
811        "first_introduced": "20",
812        "name": "glUniformMatrix4dv"
813    },
814    {
815        "first_introduced": "20",
816        "name": "glUniformMatrix4fv"
817    },
818    {
819        "first_introduced": "20",
820        "name": "glUniformMatrix4fvARB"
821    },
822    {
823        "first_introduced": "20",
824        "name": "glUnmapBuffer"
825    },
826    {
827        "first_introduced": "20",
828        "name": "glUseProgram"
829    },
830    {
831        "first_introduced": "20",
832        "name": "glValidateProgram"
833    },
834    {
835        "first_introduced": "20",
836        "name": "glVertexAttribBinding"
837    },
838    {
839        "first_introduced": "20",
840        "name": "glVertexAttrib1f"
841    },
842    {
843        "first_introduced": "20",
844        "name": "glVertexAttrib1fv"
845    },
846    {
847        "first_introduced": "20",
848        "name": "glVertexAttrib2f"
849    },
850    {
851        "first_introduced": "20",
852        "name": "glVertexAttrib2fv"
853    },
854    {
855        "first_introduced": "20",
856        "name": "glVertexAttrib3f"
857    },
858    {
859        "first_introduced": "20",
860        "name": "glVertexAttrib3fv"
861    },
862    {
863        "first_introduced": "20",
864        "name": "glVertexAttrib4f"
865    },
866    {
867        "first_introduced": "20",
868        "name": "glVertexAttrib4fv"
869    },
870    {
871        "first_introduced": "20",
872        "name": "glVertexAttribIFormat"
873    },
874    {
875        "first_introduced": "20",
876        "name": "glVertexAttribIPointer"
877    },
878    {
879        "first_introduced": "20",
880        "name": "glVertexAttribLPointer"
881    },
882    {
883        "first_introduced": "20",
884        "name": "glVertexAttribPointer"
885    },
886    {
887        "first_introduced": "20",
888        "name": "glViewport"
889    },
890    {
891        "first_introduced": "20",
892        "name": "glCopyImageSubData"
893    },
894    {
895        "first_introduced": "20",
896        "name": "glCopyTexImage1D"
897    },
898    {
899        "first_introduced": "20",
900        "name": "glCopyTexImage2D"
901    },
902    {
903        "first_introduced": "20",
904        "name": "glCopyTexSubImage1D"
905    },
906    {
907        "first_introduced": "20",
908        "name": "glGetDoublev"
909    },
910    {
911        "first_introduced": "20",
912        "name": "glGetFloatv"
913    },
914    {
915        "first_introduced": "20",
916        "name": "glGetPointerv"
917    },
918    {
919        "first_introduced": "20",
920        "name": "glGetTexLevelParameterfv"
921    },
922    {
923        "first_introduced": "20",
924        "name": "glGetTexLevelParameteriv"
925    },
926    {
927        "first_introduced": "20",
928        "name": "glGetTexParameterfv"
929    },
930    {
931        "first_introduced": "20",
932        "name": "glGetTexParameteriv"
933    },
934    {
935        "first_introduced": "20",
936        "name": "glHint"
937    },
938    {
939        "first_introduced": "20",
940        "name": "glIsEnabled"
941    },
942    {
943        "first_introduced": "20",
944        "name": "glIsTexture"
945    },
946    {
947        "first_introduced": "20",
948        "name": "glIsVertexArray"
949    },
950    {
951        "first_introduced": "20",
952        "name": "glLogicOp"
953    },
954    {
955        "first_introduced": "20",
956        "name": "glMultiDrawElementsBaseVertex"
957    },
958    {
959        "first_introduced": "20",
960        "name": "glPixelStoref"
961    },
962    {
963        "first_introduced": "20",
964        "name": "glTexParameterf"
965    },
966    {
967        "first_introduced": "20",
968        "name": "glTexParameteriv"
969    },
970    {
971        "first_introduced": "20",
972        "name": "glTexSubImage1D"
973    },
974    {
975        "first_introduced": "20",
976        "name": "glBeginQuery"
977    },
978    {
979        "first_introduced": "20",
980        "name": "glBeginTransformFeedback"
981    },
982    {
983        "first_introduced": "20",
984        "name": "glCopyTexSubImage3D"
985    },
986    {
987        "first_introduced": "20",
988        "name": "glDeleteQueries"
989    },
990    {
991        "first_introduced": "20",
992        "name": "glEndQuery"
993    },
994    {
995        "first_introduced": "20",
996        "name": "glEndTransformFeedback"
997    },
998    {
999        "first_introduced": "20",
1000        "name": "glGenQueries"
1001    },
1002    {
1003        "first_introduced": "20",
1004        "name": "glGetActiveUniformBlockName"
1005    },
1006    {
1007        "first_introduced": "20",
1008        "name": "glGetQueryObjectiv"
1009    },
1010    {
1011        "first_introduced": "20",
1012        "name": "glGetStringi"
1013    },
1014    {
1015        "first_introduced": "20",
1016        "name": "glLineStipple"
1017    },
1018    {
1019        "first_introduced": "20",
1020        "name": "glTexImage3D"
1021    },
1022    {
1023        "first_introduced": "20",
1024        "name": "glTransformFeedbackVaryings"
1025    },
1026    {
1027        "first_introduced": "20",
1028        "name": "glUniformBlockBinding"
1029    },
1030    {
1031        "first_introduced": "20",
1032        "name": "glUniformMatrix2x3fv"
1033    },
1034    {
1035        "first_introduced": "20",
1036        "name": "glUniformMatrix2x4fv"
1037    },
1038    {
1039        "first_introduced": "20",
1040        "name": "glUniformMatrix3x2fv"
1041    },
1042    {
1043        "first_introduced": "20",
1044        "name": "glUniformMatrix3x4fv"
1045    },
1046    {
1047        "first_introduced": "20",
1048        "name": "glUniformMatrix4x2fv"
1049    },
1050    {
1051        "first_introduced": "20",
1052        "name": "glUniformMatrix4x3fv"
1053    }
1054]