1 // SPDX-License-Identifier: Apache-2.0
2 // ----------------------------------------------------------------------------
3 // Copyright 2011-2023 Arm Limited
4 //
5 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
6 // use this file except in compliance with the License. You may obtain a copy
7 // of the License at:
8 //
9 // http://www.apache.org/licenses/LICENSE-2.0
10 //
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
13 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
14 // License for the specific language governing permissions and limitations
15 // under the License.
16 // ----------------------------------------------------------------------------
17
18 #if !defined(ASTCENC_DECOMPRESS_ONLY)
19
20 /**
21 * @brief Functions for color quantization.
22 *
23 * The design of the color quantization functionality requires the caller to use higher level error
24 * analysis to determine the base encoding that should be used. This earlier analysis will select
25 * the basic type of the endpoint that should be used:
26 *
27 * * Mode: LDR or HDR
28 * * Quantization level
29 * * Channel count: L, LA, RGB, or RGBA
30 * * Endpoint 2 type: Direct color endcode, or scaled from endpoint 1.
31 *
32 * However, this leaves a number of decisions about exactly how to pack the endpoints open. In
33 * particular we need to determine if blue contraction can be used, or/and if delta encoding can be
34 * used. If they can be applied these will allow us to maintain higher precision in the endpoints
35 * without needing additional storage.
36 */
37
38 #include <stdio.h>
39 #include <assert.h>
40
41 #include "astcenc_internal.h"
42
43 /**
44 * @brief Compute the error of an LDR RGB or RGBA encoding.
45 *
46 * @param uquant0 The original endpoint 0 color.
47 * @param uquant1 The original endpoint 1 color.
48 * @param quant0 The unpacked quantized endpoint 0 color.
49 * @param quant1 The unpacked quantized endpoint 1 color.
50 *
51 * @return The MSE of the encoding.
52 */
get_rgba_encoding_error(vfloat4 uquant0,vfloat4 uquant1,vint4 quant0,vint4 quant1)53 static float get_rgba_encoding_error(
54 vfloat4 uquant0,
55 vfloat4 uquant1,
56 vint4 quant0,
57 vint4 quant1
58 ) {
59 vfloat4 error0 = uquant0 - int_to_float(quant0);
60 vfloat4 error1 = uquant1 - int_to_float(quant1);
61 return hadd_s(error0 * error0 + error1 * error1);
62 }
63
64 /**
65 * @brief Determine the quantized value given a quantization level.
66 *
67 * @param quant_level The quantization level to use.
68 * @param value The value to convert. This must be in the 0-255 range.
69 *
70 * @return The unpacked quantized value, returned in 0-255 range.
71 */
quant_color(quant_method quant_level,int value)72 static inline uint8_t quant_color(
73 quant_method quant_level,
74 int value
75 ) {
76 value = astc::clamp(value, 0, 255); // 255: maximum value
77 int index = value * 2 + 1;
78 return color_unquant_to_uquant_tables[quant_level - QUANT_6][index];
79 }
80
81 /**
82 * @brief Determine the quantized value given a quantization level.
83 *
84 * @param quant_level The quantization level to use.
85 * @param value The value to convert. This must be in the 0-255 range.
86 *
87 * @return The unpacked quantized value, returned in 0-255 range.
88 */
quant_color3(quant_method quant_level,vint4 value)89 static inline vint4 quant_color3(
90 quant_method quant_level,
91 vint4 value
92 ) {
93 vint4 index = value * 2 + 1;
94 return vint4(
95 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<0>()],
96 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<1>()],
97 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<2>()],
98 0);
99 }
100
101 /**
102 * @brief Determine the quantized value given a quantization level and residual.
103 *
104 * @param quant_level The quantization level to use.
105 * @param value The value to convert. This must be in the 0-255 range.
106 * @param valuef The original value before rounding, used to compute a residual.
107 *
108 * @return The unpacked quantized value, returned in 0-255 range.
109 */
quant_color(quant_method quant_level,int value,float valuef)110 static inline uint8_t quant_color(
111 quant_method quant_level,
112 int value,
113 float valuef
114 ) {
115 int index = value * 2;
116
117 // Compute the residual to determine if we should round down or up ties.
118 // Test should be residual >= 0, but empirical testing shows small bias helps.
119 float residual = valuef - static_cast<float>(value);
120 if (residual >= -0.1f)
121 {
122 index++;
123 }
124
125 return color_unquant_to_uquant_tables[quant_level - QUANT_6][index];
126 }
127
128 /**
129 * @brief Determine the quantized value given a quantization level and residual.
130 *
131 * @param quant_level The quantization level to use.
132 * @param value The value to convert. This must be in the 0-255 range.
133 * @param valuef The original value before rounding, used to compute a residual.
134 *
135 * @return The unpacked quantized value, returned in 0-255 range.
136 */
quant_color3(quant_method quant_level,vint4 value,vfloat4 valuef)137 static inline vint4 quant_color3(
138 quant_method quant_level,
139 vint4 value,
140 vfloat4 valuef
141 ) {
142 vint4 index = value * 2;
143
144 // Compute the residual to determine if we should round down or up ties.
145 // Test should be residual >= 0, but empirical testing shows small bias helps.
146 vfloat4 residual = valuef - int_to_float(value);
147 vmask4 mask = residual >= vfloat4(-0.1f);
148 index = select(index, index + 1, mask);
149
150 return vint4(
151 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<0>()],
152 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<1>()],
153 color_unquant_to_uquant_tables[quant_level - QUANT_6][index.lane<2>()],
154 0);
155 }
156
157 /**
158 * @brief Quantize an LDR RGB color.
159 *
160 * Since this is a fall-back encoding, we cannot actually fail but must produce a sensible result.
161 * For this encoding @c color0 cannot be larger than @c color1. If @c color0 is actually larger
162 * than @c color1, @c color0 is reduced and @c color1 is increased until the constraint is met.
163 *
164 * @param color0 The input unquantized color0 endpoint.
165 * @param color1 The input unquantized color1 endpoint.
166 * @param[out] color0_out The output quantized color0 endpoint.
167 * @param[out] color1_out The output quantized color1 endpoint.
168 * @param quant_level The quantization level to use.
169 */
quantize_rgb(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)170 static void quantize_rgb(
171 vfloat4 color0,
172 vfloat4 color1,
173 vint4& color0_out,
174 vint4& color1_out,
175 quant_method quant_level
176 ) {
177 vint4 color0i, color1i;
178 vfloat4 nudge(0.2f);
179
180 do
181 {
182 vint4 color0q = max(float_to_int_rtn(color0), vint4(0));
183 color0i = quant_color3(quant_level, color0q, color0);
184 color0 = color0 - nudge;
185
186 vint4 color1q = min(float_to_int_rtn(color1), vint4(255));
187 color1i = quant_color3(quant_level, color1q, color1);
188 color1 = color1 + nudge;
189 } while (hadd_rgb_s(color0i) > hadd_rgb_s(color1i));
190
191 color0_out = color0i;
192 color1_out = color1i;
193 }
194
195 /**
196 * @brief Quantize an LDR RGBA color.
197 *
198 * Since this is a fall-back encoding, we cannot actually fail but must produce a sensible result.
199 * For this encoding @c color0.rgb cannot be larger than @c color1.rgb (this indicates blue
200 * contraction). If @c color0.rgb is actually larger than @c color1.rgb, @c color0.rgb is reduced
201 * and @c color1.rgb is increased until the constraint is met.
202 *
203 * @param color0 The input unquantized color0 endpoint.
204 * @param color1 The input unquantized color1 endpoint.
205 * @param[out] color0_out The output quantized color0 endpoint.
206 * @param[out] color1_out The output quantized color1 endpoint.
207 * @param quant_level The quantization level to use.
208 */
quantize_rgba(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)209 static void quantize_rgba(
210 vfloat4 color0,
211 vfloat4 color1,
212 vint4& color0_out,
213 vint4& color1_out,
214 quant_method quant_level
215 ) {
216 quantize_rgb(color0, color1, color0_out, color1_out, quant_level);
217
218 float a0 = color0.lane<3>();
219 float a1 = color1.lane<3>();
220
221 color0_out.set_lane<3>(quant_color(quant_level, astc::flt2int_rtn(a0), a0));
222 color1_out.set_lane<3>(quant_color(quant_level, astc::flt2int_rtn(a1), a1));
223 }
224
225 /**
226 * @brief Try to quantize an LDR RGB color using blue-contraction.
227 *
228 * Blue-contraction is only usable if encoded color 1 is larger than color 0.
229 *
230 * @param color0 The input unquantized color0 endpoint.
231 * @param color1 The input unquantized color1 endpoint.
232 * @param[out] color0_out The output quantized color0 endpoint.
233 * @param[out] color1_out The output quantized color1 endpoint.
234 * @param quant_level The quantization level to use.
235 *
236 * @return Returns @c false on failure, @c true on success.
237 */
try_quantize_rgb_blue_contract(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)238 static bool try_quantize_rgb_blue_contract(
239 vfloat4 color0,
240 vfloat4 color1,
241 vint4& color0_out,
242 vint4& color1_out,
243 quant_method quant_level
244 ) {
245 // Apply inverse blue-contraction
246 color0 += color0 - color0.swz<2, 2, 2, 3>();
247 color1 += color1 - color1.swz<2, 2, 2, 3>();
248
249 // If anything overflows BC cannot be used
250 vmask4 color0_error = (color0 < vfloat4(0.0f)) | (color0 > vfloat4(255.0f));
251 vmask4 color1_error = (color1 < vfloat4(0.0f)) | (color1 > vfloat4(255.0f));
252 if (any(color0_error | color1_error))
253 {
254 return false;
255 }
256
257 // Quantize the inverse blue-contracted color
258 vint4 color0i = quant_color3(quant_level, float_to_int_rtn(color0), color0);
259 vint4 color1i = quant_color3(quant_level, float_to_int_rtn(color1), color1);
260
261 // If color #1 is not larger than color #0 then blue-contraction cannot be used
262 // We must test afterwards because quantization can change the order
263 if (hadd_rgb_s(color1i) <= hadd_rgb_s(color0i))
264 {
265 return false;
266 }
267
268 color0_out = color1i;
269 color1_out = color0i;
270 return true;
271 }
272
273 /**
274 * @brief Try to quantize an LDR RGBA color using blue-contraction.
275 *
276 * Blue-contraction is only usable if encoded color 1 RGB is larger than color 0 RGB.
277 *
278 * @param color0 The input unquantized color0 endpoint.
279 * @param color1 The input unquantized color1 endpoint.
280 * @param[out] color0_out The output quantized color0 endpoint.
281 * @param[out] color1_out The output quantized color1 endpoint.
282 * @param quant_level The quantization level to use.
283 *
284 * @return Returns @c false on failure, @c true on success.
285 */
try_quantize_rgba_blue_contract(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)286 static bool try_quantize_rgba_blue_contract(
287 vfloat4 color0,
288 vfloat4 color1,
289 vint4& color0_out,
290 vint4& color1_out,
291 quant_method quant_level
292 ) {
293 if (try_quantize_rgb_blue_contract(color0, color1, color0_out, color1_out, quant_level))
294 {
295 float a0 = color0.lane<3>();
296 float a1 = color1.lane<3>();
297
298 color0_out.set_lane<3>(quant_color(quant_level, astc::flt2int_rtn(a1), a1));
299 color1_out.set_lane<3>(quant_color(quant_level, astc::flt2int_rtn(a0), a0));
300
301 return true;
302 }
303
304 return false;
305 }
306
307 /**
308 * @brief Try to quantize an LDR RGB color using delta encoding.
309 *
310 * At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
311 * we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
312 * non-negative, then we encode a regular delta.
313 *
314 * @param color0 The input unquantized color0 endpoint.
315 * @param color1 The input unquantized color1 endpoint.
316 * @param[out] color0_out The output quantized color0 endpoint.
317 * @param[out] color1_out The output quantized color1 endpoint.
318 * @param quant_level The quantization level to use.
319 *
320 * @return Returns @c false on failure, @c true on success.
321 */
try_quantize_rgb_delta(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)322 static bool try_quantize_rgb_delta(
323 vfloat4 color0,
324 vfloat4 color1,
325 vint4& color0_out,
326 vint4& color1_out,
327 quant_method quant_level
328 ) {
329 // Transform color0 to unorm9
330 vint4 color0a = float_to_int_rtn(color0);
331 color0.set_lane<3>(0.0f);
332 color0a = lsl<1>(color0a);
333
334 // Mask off the top bit
335 vint4 color0b = color0a & 0xFF;
336
337 // Quantize then unquantize in order to get a value that we take differences against
338 vint4 color0be = quant_color3(quant_level, color0b);
339 color0b = color0be | (color0a & 0x100);
340
341 // Get hold of the second value
342 vint4 color1d = float_to_int_rtn(color1);
343 color1d = lsl<1>(color1d);
344
345 // ... and take differences
346 color1d = color1d - color0b;
347 color1d.set_lane<3>(0);
348
349 // Check if the difference is too large to be encodable
350 if (any((color1d > vint4(63)) | (color1d < vint4(-64))))
351 {
352 return false;
353 }
354
355 // Insert top bit of the base into the offset
356 color1d = color1d & 0x7F;
357 color1d = color1d | lsr<1>(color0b & 0x100);
358
359 // Then quantize and unquantize; if this causes either top two bits to flip, then encoding fails
360 // since we have then corrupted either the top bit of the base or the sign bit of the offset
361 vint4 color1de = quant_color3(quant_level, color1d);
362
363 vint4 color_flips = (color1d ^ color1de) & 0xC0;
364 color_flips.set_lane<3>(0);
365 if (any(color_flips != vint4::zero()))
366 {
367 return false;
368 }
369
370 // If the sum of offsets triggers blue-contraction then encoding fails
371 vint4 ep0 = color0be;
372 vint4 ep1 = color1de;
373 bit_transfer_signed(ep1, ep0);
374 if (hadd_rgb_s(ep1) < 0)
375 {
376 return false;
377 }
378
379 // Check that the offsets produce legitimate sums as well
380 ep0 = ep0 + ep1;
381 if (any((ep0 < vint4(0)) | (ep0 > vint4(0xFF))))
382 {
383 return false;
384 }
385
386 color0_out = color0be;
387 color1_out = color1de;
388 return true;
389 }
390
391 /**
392 * @brief Try to quantize an LDR RGB color using delta encoding and blue-contraction.
393 *
394 * Blue-contraction is only usable if encoded color 1 RGB is larger than color 0 RGB.
395 *
396 * @param color0 The input unquantized color0 endpoint.
397 * @param color1 The input unquantized color1 endpoint.
398 * @param[out] color0_out The output quantized color0 endpoint.
399 * @param[out] color1_out The output quantized color1 endpoint.
400 * @param quant_level The quantization level to use.
401 *
402 * @return Returns @c false on failure, @c true on success.
403 */
try_quantize_rgb_delta_blue_contract(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)404 static bool try_quantize_rgb_delta_blue_contract(
405 vfloat4 color0,
406 vfloat4 color1,
407 vint4& color0_out,
408 vint4& color1_out,
409 quant_method quant_level
410 ) {
411 // Note: Switch around endpoint colors already at start
412 std::swap(color0, color1);
413
414 // Apply inverse blue-contraction
415 color0 += color0 - color0.swz<2, 2, 2, 3>();
416 color1 += color1 - color1.swz<2, 2, 2, 3>();
417
418 // If anything overflows BC cannot be used
419 vmask4 color0_error = (color0 < vfloat4(0.0f)) | (color0 > vfloat4(255.0f));
420 vmask4 color1_error = (color1 < vfloat4(0.0f)) | (color1 > vfloat4(255.0f));
421 if (any(color0_error | color1_error))
422 {
423 return false;
424 }
425
426 // Transform color0 to unorm9
427 vint4 color0a = float_to_int_rtn(color0);
428 color0.set_lane<3>(0.0f);
429 color0a = lsl<1>(color0a);
430
431 // Mask off the top bit
432 vint4 color0b = color0a & 0xFF;
433
434 // Quantize then unquantize in order to get a value that we take differences against
435 vint4 color0be = quant_color3(quant_level, color0b);
436 color0b = color0be | (color0a & 0x100);
437
438 // Get hold of the second value
439 vint4 color1d = float_to_int_rtn(color1);
440 color1d = lsl<1>(color1d);
441
442 // ... and take differences
443 color1d = color1d - color0b;
444 color1d.set_lane<3>(0);
445
446 // Check if the difference is too large to be encodable
447 if (any((color1d > vint4(63)) | (color1d < vint4(-64))))
448 {
449 return false;
450 }
451
452 // Insert top bit of the base into the offset
453 color1d = color1d & 0x7F;
454 color1d = color1d | lsr<1>(color0b & 0x100);
455
456 // Then quantize and unquantize; if this causes either top two bits to flip, then encoding fails
457 // since we have then corrupted either the top bit of the base or the sign bit of the offset
458 vint4 color1de = quant_color3(quant_level, color1d);
459
460 vint4 color_flips = (color1d ^ color1de) & 0xC0;
461 color_flips.set_lane<3>(0);
462 if (any(color_flips != vint4::zero()))
463 {
464 return false;
465 }
466
467 // If the sum of offsets does not trigger blue-contraction then encoding fails
468 vint4 ep0 = color0be;
469 vint4 ep1 = color1de;
470 bit_transfer_signed(ep1, ep0);
471 if (hadd_rgb_s(ep1) >= 0)
472 {
473 return false;
474 }
475
476 // Check that the offsets produce legitimate sums as well
477 ep0 = ep0 + ep1;
478 if (any((ep0 < vint4(0)) | (ep0 > vint4(0xFF))))
479 {
480 return false;
481 }
482
483 color0_out = color0be;
484 color1_out = color1de;
485 return true;
486 }
487
488 /**
489 * @brief Try to quantize an LDR A color using delta encoding.
490 *
491 * At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
492 * we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
493 * non-negative, then we encode a regular delta.
494 *
495 * This function only compressed the alpha - the other elements in the output array are not touched.
496 *
497 * @param color0 The input unquantized color0 endpoint.
498 * @param color1 The input unquantized color1 endpoint.
499 * @param[out] color0_out The output quantized color0 endpoint; must preserve lane 0/1/2.
500 * @param[out] color1_out The output quantized color1 endpoint; must preserve lane 0/1/2.
501 * @param quant_level The quantization level to use.
502 *
503 * @return Returns @c false on failure, @c true on success.
504 */
try_quantize_alpha_delta(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)505 static bool try_quantize_alpha_delta(
506 vfloat4 color0,
507 vfloat4 color1,
508 vint4& color0_out,
509 vint4& color1_out,
510 quant_method quant_level
511 ) {
512 float a0 = color0.lane<3>();
513 float a1 = color1.lane<3>();
514
515 int a0a = astc::flt2int_rtn(a0);
516 a0a <<= 1;
517 int a0b = a0a & 0xFF;
518 int a0be = quant_color(quant_level, a0b);
519 a0b = a0be;
520 a0b |= a0a & 0x100;
521 int a1d = astc::flt2int_rtn(a1);
522 a1d <<= 1;
523 a1d -= a0b;
524
525 if (a1d > 63 || a1d < -64)
526 {
527 return false;
528 }
529
530 a1d &= 0x7F;
531 a1d |= (a0b & 0x100) >> 1;
532
533 int a1de = quant_color(quant_level, a1d);
534 int a1du = a1de;
535 if ((a1d ^ a1du) & 0xC0)
536 {
537 return false;
538 }
539
540 a1du &= 0x7F;
541 if (a1du & 0x40)
542 {
543 a1du -= 0x80;
544 }
545
546 a1du += a0b;
547 if (a1du < 0 || a1du > 0x1FF)
548 {
549 return false;
550 }
551
552 color0_out.set_lane<3>(a0be);
553 color1_out.set_lane<3>(a1de);
554
555 return true;
556 }
557
558 /**
559 * @brief Try to quantize an LDR LA color using delta encoding.
560 *
561 * At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
562 * we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
563 * non-negative, then we encode a regular delta.
564 *
565 * This function only compressed the alpha - the other elements in the output array are not touched.
566 *
567 * @param color0 The input unquantized color0 endpoint.
568 * @param color1 The input unquantized color1 endpoint.
569 * @param[out] output The output endpoints, returned as (l0, l1, a0, a1).
570 * @param quant_level The quantization level to use.
571 *
572 * @return Returns @c false on failure, @c true on success.
573 */
try_quantize_luminance_alpha_delta(vfloat4 color0,vfloat4 color1,uint8_t output[4],quant_method quant_level)574 static bool try_quantize_luminance_alpha_delta(
575 vfloat4 color0,
576 vfloat4 color1,
577 uint8_t output[4],
578 quant_method quant_level
579 ) {
580 float l0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
581 float l1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
582
583 float a0 = color0.lane<3>();
584 float a1 = color1.lane<3>();
585
586 int l0a = astc::flt2int_rtn(l0);
587 int a0a = astc::flt2int_rtn(a0);
588 l0a <<= 1;
589 a0a <<= 1;
590
591 int l0b = l0a & 0xFF;
592 int a0b = a0a & 0xFF;
593 int l0be = quant_color(quant_level, l0b);
594 int a0be = quant_color(quant_level, a0b);
595 l0b = l0be;
596 a0b = a0be;
597 l0b |= l0a & 0x100;
598 a0b |= a0a & 0x100;
599
600 int l1d = astc::flt2int_rtn(l1);
601 int a1d = astc::flt2int_rtn(a1);
602 l1d <<= 1;
603 a1d <<= 1;
604 l1d -= l0b;
605 a1d -= a0b;
606
607 if (l1d > 63 || l1d < -64)
608 {
609 return false;
610 }
611
612 if (a1d > 63 || a1d < -64)
613 {
614 return false;
615 }
616
617 l1d &= 0x7F;
618 a1d &= 0x7F;
619 l1d |= (l0b & 0x100) >> 1;
620 a1d |= (a0b & 0x100) >> 1;
621
622 int l1de = quant_color(quant_level, l1d);
623 int a1de = quant_color(quant_level, a1d);
624 int l1du = l1de;
625 int a1du = a1de;
626
627 if ((l1d ^ l1du) & 0xC0)
628 {
629 return false;
630 }
631
632 if ((a1d ^ a1du) & 0xC0)
633 {
634 return false;
635 }
636
637 l1du &= 0x7F;
638 a1du &= 0x7F;
639
640 if (l1du & 0x40)
641 {
642 l1du -= 0x80;
643 }
644
645 if (a1du & 0x40)
646 {
647 a1du -= 0x80;
648 }
649
650 l1du += l0b;
651 a1du += a0b;
652
653 if (l1du < 0 || l1du > 0x1FF)
654 {
655 return false;
656 }
657
658 if (a1du < 0 || a1du > 0x1FF)
659 {
660 return false;
661 }
662
663 output[0] = static_cast<uint8_t>(l0be);
664 output[1] = static_cast<uint8_t>(l1de);
665 output[2] = static_cast<uint8_t>(a0be);
666 output[3] = static_cast<uint8_t>(a1de);
667
668 return true;
669 }
670
671 /**
672 * @brief Try to quantize an LDR RGBA color using delta encoding.
673 *
674 * At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
675 * we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
676 * non-negative, then we encode a regular delta.
677 *
678 * This function only compressed the alpha - the other elements in the output array are not touched.
679 *
680 * @param color0 The input unquantized color0 endpoint.
681 * @param color1 The input unquantized color1 endpoint.
682 * @param[out] color0_out The output quantized color0 endpoint
683 * @param[out] color1_out The output quantized color1 endpoint
684 * @param quant_level The quantization level to use.
685 *
686 * @return Returns @c false on failure, @c true on success.
687 */
try_quantize_rgba_delta(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)688 static bool try_quantize_rgba_delta(
689 vfloat4 color0,
690 vfloat4 color1,
691 vint4& color0_out,
692 vint4& color1_out,
693 quant_method quant_level
694 ) {
695 return try_quantize_rgb_delta(color0, color1, color0_out, color1_out, quant_level) &&
696 try_quantize_alpha_delta(color0, color1, color0_out, color1_out, quant_level);
697 }
698
699 /**
700 * @brief Try to quantize an LDR RGBA color using delta and blue contract encoding.
701 *
702 * At decode time we move one bit from the offset to the base and seize another bit as a sign bit;
703 * we then unquantize both values as if they contain one extra bit. If the sum of the offsets is
704 * non-negative, then we encode a regular delta.
705 *
706 * This function only compressed the alpha - the other elements in the output array are not touched.
707 *
708 * @param color0 The input unquantized color0 endpoint.
709 * @param color1 The input unquantized color1 endpoint.
710 * @param[out] color0_out The output quantized color0 endpoint
711 * @param[out] color1_out The output quantized color1 endpoint
712 * @param quant_level The quantization level to use.
713 *
714 * @return Returns @c false on failure, @c true on success.
715 */
try_quantize_rgba_delta_blue_contract(vfloat4 color0,vfloat4 color1,vint4 & color0_out,vint4 & color1_out,quant_method quant_level)716 static bool try_quantize_rgba_delta_blue_contract(
717 vfloat4 color0,
718 vfloat4 color1,
719 vint4& color0_out,
720 vint4& color1_out,
721 quant_method quant_level
722 ) {
723 // Note that we swap the color0 and color1 ordering for alpha to match RGB blue-contract
724 return try_quantize_rgb_delta_blue_contract(color0, color1, color0_out, color1_out, quant_level) &&
725 try_quantize_alpha_delta(color1, color0, color0_out, color1_out, quant_level);
726 }
727
728 /**
729 * @brief Quantize an LDR RGB color using scale encoding.
730 *
731 * @param color The input unquantized color endpoint and scale factor.
732 * @param[out] output The output endpoints, returned as (r0, g0, b0, s).
733 * @param quant_level The quantization level to use.
734 */
quantize_rgbs(vfloat4 color,uint8_t output[4],quant_method quant_level)735 static void quantize_rgbs(
736 vfloat4 color,
737 uint8_t output[4],
738 quant_method quant_level
739 ) {
740 float scale = 1.0f / 257.0f;
741
742 float r = astc::clamp255f(color.lane<0>() * scale);
743 float g = astc::clamp255f(color.lane<1>() * scale);
744 float b = astc::clamp255f(color.lane<2>() * scale);
745
746 int ri = quant_color(quant_level, astc::flt2int_rtn(r), r);
747 int gi = quant_color(quant_level, astc::flt2int_rtn(g), g);
748 int bi = quant_color(quant_level, astc::flt2int_rtn(b), b);
749
750 float oldcolorsum = hadd_rgb_s(color) * scale;
751 float newcolorsum = static_cast<float>(ri + gi + bi);
752
753 float scalea = astc::clamp1f(color.lane<3>() * (oldcolorsum + 1e-10f) / (newcolorsum + 1e-10f));
754 int scale_idx = astc::flt2int_rtn(scalea * 256.0f);
755 scale_idx = astc::clamp(scale_idx, 0, 255);
756
757 output[0] = static_cast<uint8_t>(ri);
758 output[1] = static_cast<uint8_t>(gi);
759 output[2] = static_cast<uint8_t>(bi);
760 output[3] = quant_color(quant_level, scale_idx);
761 }
762
763 /**
764 * @brief Quantize an LDR RGBA color using scale encoding.
765 *
766 * @param color0 The input unquantized color0 alpha endpoint.
767 * @param color1 The input unquantized color1 alpha endpoint.
768 * @param color The input unquantized color endpoint and scale factor.
769 * @param[out] output The output endpoints, returned as (r0, g0, b0, s, a0, a1).
770 * @param quant_level The quantization level to use.
771 */
quantize_rgbs_alpha(vfloat4 color0,vfloat4 color1,vfloat4 color,uint8_t output[6],quant_method quant_level)772 static void quantize_rgbs_alpha(
773 vfloat4 color0,
774 vfloat4 color1,
775 vfloat4 color,
776 uint8_t output[6],
777 quant_method quant_level
778 ) {
779 float a0 = color0.lane<3>();
780 float a1 = color1.lane<3>();
781
782 output[4] = quant_color(quant_level, astc::flt2int_rtn(a0), a0);
783 output[5] = quant_color(quant_level, astc::flt2int_rtn(a1), a1);
784
785 quantize_rgbs(color, output, quant_level);
786 }
787
788 /**
789 * @brief Quantize a LDR L color.
790 *
791 * @param color0 The input unquantized color0 endpoint.
792 * @param color1 The input unquantized color1 endpoint.
793 * @param[out] output The output endpoints, returned as (l0, l1).
794 * @param quant_level The quantization level to use.
795 */
quantize_luminance(vfloat4 color0,vfloat4 color1,uint8_t output[2],quant_method quant_level)796 static void quantize_luminance(
797 vfloat4 color0,
798 vfloat4 color1,
799 uint8_t output[2],
800 quant_method quant_level
801 ) {
802 float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
803 float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
804
805 if (lum0 > lum1)
806 {
807 float avg = (lum0 + lum1) * 0.5f;
808 lum0 = avg;
809 lum1 = avg;
810 }
811
812 output[0] = quant_color(quant_level, astc::flt2int_rtn(lum0), lum0);
813 output[1] = quant_color(quant_level, astc::flt2int_rtn(lum1), lum1);
814 }
815
816 /**
817 * @brief Quantize a LDR LA color.
818 *
819 * @param color0 The input unquantized color0 endpoint.
820 * @param color1 The input unquantized color1 endpoint.
821 * @param[out] output The output endpoints, returned as (l0, l1, a0, a1).
822 * @param quant_level The quantization level to use.
823 */
quantize_luminance_alpha(vfloat4 color0,vfloat4 color1,uint8_t output[4],quant_method quant_level)824 static void quantize_luminance_alpha(
825 vfloat4 color0,
826 vfloat4 color1,
827 uint8_t output[4],
828 quant_method quant_level
829 ) {
830 float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
831 float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
832
833 float a0 = color0.lane<3>();
834 float a1 = color1.lane<3>();
835
836 output[0] = quant_color(quant_level, astc::flt2int_rtn(lum0), lum0);
837 output[1] = quant_color(quant_level, astc::flt2int_rtn(lum1), lum1);
838 output[2] = quant_color(quant_level, astc::flt2int_rtn(a0), a0);
839 output[3] = quant_color(quant_level, astc::flt2int_rtn(a1), a1);
840 }
841
842 /**
843 * @brief Quantize and unquantize a value ensuring top two bits are the same.
844 *
845 * @param quant_level The quantization level to use.
846 * @param value The input unquantized value.
847 * @param[out] quant_value The quantized value.
848 */
quantize_and_unquantize_retain_top_two_bits(quant_method quant_level,uint8_t value,uint8_t & quant_value)849 static inline void quantize_and_unquantize_retain_top_two_bits(
850 quant_method quant_level,
851 uint8_t value,
852 uint8_t& quant_value
853 ) {
854 int perform_loop;
855 uint8_t quantval;
856
857 do
858 {
859 quantval = quant_color(quant_level, value);
860
861 // Perform looping if the top two bits were modified by quant/unquant
862 perform_loop = (value & 0xC0) != (quantval & 0xC0);
863
864 if ((quantval & 0xC0) > (value & 0xC0))
865 {
866 // Quant/unquant rounded UP so that the top two bits changed;
867 // decrement the input in hopes that this will avoid rounding up.
868 value--;
869 }
870 else if ((quantval & 0xC0) < (value & 0xC0))
871 {
872 // Quant/unquant rounded DOWN so that the top two bits changed;
873 // decrement the input in hopes that this will avoid rounding down.
874 value--;
875 }
876 } while (perform_loop);
877
878 quant_value = quantval;
879 }
880
881 /**
882 * @brief Quantize and unquantize a value ensuring top four bits are the same.
883 *
884 * @param quant_level The quantization level to use.
885 * @param value The input unquantized value.
886 * @param[out] quant_value The quantized value in 0-255 range.
887 */
quantize_and_unquantize_retain_top_four_bits(quant_method quant_level,uint8_t value,uint8_t & quant_value)888 static inline void quantize_and_unquantize_retain_top_four_bits(
889 quant_method quant_level,
890 uint8_t value,
891 uint8_t& quant_value
892 ) {
893 uint8_t perform_loop;
894 uint8_t quantval;
895
896 do
897 {
898 quantval = quant_color(quant_level, value);
899 // Perform looping if the top four bits were modified by quant/unquant
900 perform_loop = (value & 0xF0) != (quantval & 0xF0);
901
902 if ((quantval & 0xF0) > (value & 0xF0))
903 {
904 // Quant/unquant rounded UP so that the top four bits changed;
905 // decrement the input value in hopes that this will avoid rounding up.
906 value--;
907 }
908 else if ((quantval & 0xF0) < (value & 0xF0))
909 {
910 // Quant/unquant rounded DOWN so that the top four bits changed;
911 // decrement the input value in hopes that this will avoid rounding down.
912 value--;
913 }
914 } while (perform_loop);
915
916 quant_value = quantval;
917 }
918
919 /**
920 * @brief Quantize a HDR RGB color using RGB + offset.
921 *
922 * @param color The input unquantized color endpoint and offset.
923 * @param[out] output The output endpoints, returned as packed RGBS with some mode bits.
924 * @param quant_level The quantization level to use.
925 */
quantize_hdr_rgbo(vfloat4 color,uint8_t output[4],quant_method quant_level)926 static void quantize_hdr_rgbo(
927 vfloat4 color,
928 uint8_t output[4],
929 quant_method quant_level
930 ) {
931 color.set_lane<0>(color.lane<0>() + color.lane<3>());
932 color.set_lane<1>(color.lane<1>() + color.lane<3>());
933 color.set_lane<2>(color.lane<2>() + color.lane<3>());
934
935 color = clamp(0.0f, 65535.0f, color);
936
937 vfloat4 color_bak = color;
938
939 int majcomp;
940 if (color.lane<0>() > color.lane<1>() && color.lane<0>() > color.lane<2>())
941 {
942 majcomp = 0; // red is largest component
943 }
944 else if (color.lane<1>() > color.lane<2>())
945 {
946 majcomp = 1; // green is largest component
947 }
948 else
949 {
950 majcomp = 2; // blue is largest component
951 }
952
953 // swap around the red component and the largest component.
954 switch (majcomp)
955 {
956 case 1:
957 color = color.swz<1, 0, 2, 3>();
958 break;
959 case 2:
960 color = color.swz<2, 1, 0, 3>();
961 break;
962 default:
963 break;
964 }
965
966 static const int mode_bits[5][3] {
967 {11, 5, 7},
968 {11, 6, 5},
969 {10, 5, 8},
970 {9, 6, 7},
971 {8, 7, 6}
972 };
973
974 static const float mode_cutoffs[5][2] {
975 {1024, 4096},
976 {2048, 1024},
977 {2048, 16384},
978 {8192, 16384},
979 {32768, 16384}
980 };
981
982 static const float mode_rscales[5] {
983 32.0f,
984 32.0f,
985 64.0f,
986 128.0f,
987 256.0f,
988 };
989
990 static const float mode_scales[5] {
991 1.0f / 32.0f,
992 1.0f / 32.0f,
993 1.0f / 64.0f,
994 1.0f / 128.0f,
995 1.0f / 256.0f,
996 };
997
998 float r_base = color.lane<0>();
999 float g_base = color.lane<0>() - color.lane<1>() ;
1000 float b_base = color.lane<0>() - color.lane<2>() ;
1001 float s_base = color.lane<3>() ;
1002
1003 for (int mode = 0; mode < 5; mode++)
1004 {
1005 if (g_base > mode_cutoffs[mode][0] || b_base > mode_cutoffs[mode][0] || s_base > mode_cutoffs[mode][1])
1006 {
1007 continue;
1008 }
1009
1010 // Encode the mode into a 4-bit vector
1011 int mode_enc = mode < 4 ? (mode | (majcomp << 2)) : (majcomp | 0xC);
1012
1013 float mode_scale = mode_scales[mode];
1014 float mode_rscale = mode_rscales[mode];
1015
1016 int gb_intcutoff = 1 << mode_bits[mode][1];
1017 int s_intcutoff = 1 << mode_bits[mode][2];
1018
1019 // Quantize and unquantize R
1020 int r_intval = astc::flt2int_rtn(r_base * mode_scale);
1021
1022 int r_lowbits = r_intval & 0x3f;
1023
1024 r_lowbits |= (mode_enc & 3) << 6;
1025
1026 uint8_t r_quantval;
1027 quantize_and_unquantize_retain_top_two_bits(
1028 quant_level, static_cast<uint8_t>(r_lowbits), r_quantval);
1029
1030 r_intval = (r_intval & ~0x3f) | (r_quantval & 0x3f);
1031 float r_fval = static_cast<float>(r_intval) * mode_rscale;
1032
1033 // Recompute G and B, then quantize and unquantize them
1034 float g_fval = r_fval - color.lane<1>() ;
1035 float b_fval = r_fval - color.lane<2>() ;
1036
1037 g_fval = astc::clamp(g_fval, 0.0f, 65535.0f);
1038 b_fval = astc::clamp(b_fval, 0.0f, 65535.0f);
1039
1040 int g_intval = astc::flt2int_rtn(g_fval * mode_scale);
1041 int b_intval = astc::flt2int_rtn(b_fval * mode_scale);
1042
1043 if (g_intval >= gb_intcutoff || b_intval >= gb_intcutoff)
1044 {
1045 continue;
1046 }
1047
1048 int g_lowbits = g_intval & 0x1f;
1049 int b_lowbits = b_intval & 0x1f;
1050
1051 int bit0 = 0;
1052 int bit1 = 0;
1053 int bit2 = 0;
1054 int bit3 = 0;
1055
1056 switch (mode)
1057 {
1058 case 0:
1059 case 2:
1060 bit0 = (r_intval >> 9) & 1;
1061 break;
1062 case 1:
1063 case 3:
1064 bit0 = (r_intval >> 8) & 1;
1065 break;
1066 case 4:
1067 case 5:
1068 bit0 = (g_intval >> 6) & 1;
1069 break;
1070 }
1071
1072 switch (mode)
1073 {
1074 case 0:
1075 case 1:
1076 case 2:
1077 case 3:
1078 bit2 = (r_intval >> 7) & 1;
1079 break;
1080 case 4:
1081 case 5:
1082 bit2 = (b_intval >> 6) & 1;
1083 break;
1084 }
1085
1086 switch (mode)
1087 {
1088 case 0:
1089 case 2:
1090 bit1 = (r_intval >> 8) & 1;
1091 break;
1092 case 1:
1093 case 3:
1094 case 4:
1095 case 5:
1096 bit1 = (g_intval >> 5) & 1;
1097 break;
1098 }
1099
1100 switch (mode)
1101 {
1102 case 0:
1103 bit3 = (r_intval >> 10) & 1;
1104 break;
1105 case 2:
1106 bit3 = (r_intval >> 6) & 1;
1107 break;
1108 case 1:
1109 case 3:
1110 case 4:
1111 case 5:
1112 bit3 = (b_intval >> 5) & 1;
1113 break;
1114 }
1115
1116 g_lowbits |= (mode_enc & 0x4) << 5;
1117 b_lowbits |= (mode_enc & 0x8) << 4;
1118
1119 g_lowbits |= bit0 << 6;
1120 g_lowbits |= bit1 << 5;
1121 b_lowbits |= bit2 << 6;
1122 b_lowbits |= bit3 << 5;
1123
1124 uint8_t g_quantval;
1125 uint8_t b_quantval;
1126
1127 quantize_and_unquantize_retain_top_four_bits(
1128 quant_level, static_cast<uint8_t>(g_lowbits), g_quantval);
1129 quantize_and_unquantize_retain_top_four_bits(
1130 quant_level, static_cast<uint8_t>(b_lowbits), b_quantval);
1131
1132 g_intval = (g_intval & ~0x1f) | (g_quantval & 0x1f);
1133 b_intval = (b_intval & ~0x1f) | (b_quantval & 0x1f);
1134
1135 g_fval = static_cast<float>(g_intval) * mode_rscale;
1136 b_fval = static_cast<float>(b_intval) * mode_rscale;
1137
1138 // Recompute the scale value, based on the errors introduced to red, green and blue
1139
1140 // If the error is positive, then the R,G,B errors combined have raised the color
1141 // value overall; as such, the scale value needs to be increased.
1142 float rgb_errorsum = (r_fval - color.lane<0>() ) + (r_fval - g_fval - color.lane<1>() ) + (r_fval - b_fval - color.lane<2>() );
1143
1144 float s_fval = s_base + rgb_errorsum * (1.0f / 3.0f);
1145 s_fval = astc::clamp(s_fval, 0.0f, 1e9f);
1146
1147 int s_intval = astc::flt2int_rtn(s_fval * mode_scale);
1148
1149 if (s_intval >= s_intcutoff)
1150 {
1151 continue;
1152 }
1153
1154 int s_lowbits = s_intval & 0x1f;
1155
1156 int bit4;
1157 int bit5;
1158 int bit6;
1159 switch (mode)
1160 {
1161 case 1:
1162 bit6 = (r_intval >> 9) & 1;
1163 break;
1164 default:
1165 bit6 = (s_intval >> 5) & 1;
1166 break;
1167 }
1168
1169 switch (mode)
1170 {
1171 case 4:
1172 bit5 = (r_intval >> 7) & 1;
1173 break;
1174 case 1:
1175 bit5 = (r_intval >> 10) & 1;
1176 break;
1177 default:
1178 bit5 = (s_intval >> 6) & 1;
1179 break;
1180 }
1181
1182 switch (mode)
1183 {
1184 case 2:
1185 bit4 = (s_intval >> 7) & 1;
1186 break;
1187 default:
1188 bit4 = (r_intval >> 6) & 1;
1189 break;
1190 }
1191
1192 s_lowbits |= bit6 << 5;
1193 s_lowbits |= bit5 << 6;
1194 s_lowbits |= bit4 << 7;
1195
1196 uint8_t s_quantval;
1197
1198 quantize_and_unquantize_retain_top_four_bits(
1199 quant_level, static_cast<uint8_t>(s_lowbits), s_quantval);
1200
1201 output[0] = r_quantval;
1202 output[1] = g_quantval;
1203 output[2] = b_quantval;
1204 output[3] = s_quantval;
1205 return;
1206 }
1207
1208 // Failed to encode any of the modes above? In that case encode using mode #5
1209 float vals[4];
1210 vals[0] = color_bak.lane<0>();
1211 vals[1] = color_bak.lane<1>();
1212 vals[2] = color_bak.lane<2>();
1213 vals[3] = color_bak.lane<3>();
1214
1215 int ivals[4];
1216 float cvals[3];
1217
1218 for (int i = 0; i < 3; i++)
1219 {
1220 vals[i] = astc::clamp(vals[i], 0.0f, 65020.0f);
1221 ivals[i] = astc::flt2int_rtn(vals[i] * (1.0f / 512.0f));
1222 cvals[i] = static_cast<float>(ivals[i]) * 512.0f;
1223 }
1224
1225 float rgb_errorsum = (cvals[0] - vals[0]) + (cvals[1] - vals[1]) + (cvals[2] - vals[2]);
1226 vals[3] += rgb_errorsum * (1.0f / 3.0f);
1227
1228 vals[3] = astc::clamp(vals[3], 0.0f, 65020.0f);
1229 ivals[3] = astc::flt2int_rtn(vals[3] * (1.0f / 512.0f));
1230
1231 int encvals[4];
1232 encvals[0] = (ivals[0] & 0x3f) | 0xC0;
1233 encvals[1] = (ivals[1] & 0x7f) | 0x80;
1234 encvals[2] = (ivals[2] & 0x7f) | 0x80;
1235 encvals[3] = (ivals[3] & 0x7f) | ((ivals[0] & 0x40) << 1);
1236
1237 for (uint8_t i = 0; i < 4; i++)
1238 {
1239 quantize_and_unquantize_retain_top_four_bits(
1240 quant_level, static_cast<uint8_t>(encvals[i]), output[i]);
1241 }
1242
1243 return;
1244 }
1245
1246 /**
1247 * @brief Quantize a HDR RGB color using direct RGB encoding.
1248 *
1249 * @param color0 The input unquantized color0 endpoint.
1250 * @param color1 The input unquantized color1 endpoint.
1251 * @param[out] output The output endpoints, returned as packed RGB+RGB pairs with mode bits.
1252 * @param quant_level The quantization level to use.
1253 */
quantize_hdr_rgb(vfloat4 color0,vfloat4 color1,uint8_t output[6],quant_method quant_level)1254 static void quantize_hdr_rgb(
1255 vfloat4 color0,
1256 vfloat4 color1,
1257 uint8_t output[6],
1258 quant_method quant_level
1259 ) {
1260 // Note: color*.lane<3> is not used so we can ignore it
1261 color0 = clamp(0.0f, 65535.0f, color0);
1262 color1 = clamp(0.0f, 65535.0f, color1);
1263
1264 vfloat4 color0_bak = color0;
1265 vfloat4 color1_bak = color1;
1266
1267 int majcomp;
1268 if (color1.lane<0>() > color1.lane<1>() && color1.lane<0>() > color1.lane<2>())
1269 {
1270 majcomp = 0;
1271 }
1272 else if (color1.lane<1>() > color1.lane<2>())
1273 {
1274 majcomp = 1;
1275 }
1276 else
1277 {
1278 majcomp = 2;
1279 }
1280
1281 // Swizzle the components
1282 switch (majcomp)
1283 {
1284 case 1: // red-green swap
1285 color0 = color0.swz<1, 0, 2, 3>();
1286 color1 = color1.swz<1, 0, 2, 3>();
1287 break;
1288 case 2: // red-blue swap
1289 color0 = color0.swz<2, 1, 0, 3>();
1290 color1 = color1.swz<2, 1, 0, 3>();
1291 break;
1292 default:
1293 break;
1294 }
1295
1296 float a_base = color1.lane<0>();
1297 a_base = astc::clamp(a_base, 0.0f, 65535.0f);
1298
1299 float b0_base = a_base - color1.lane<1>();
1300 float b1_base = a_base - color1.lane<2>();
1301 float c_base = a_base - color0.lane<0>();
1302 float d0_base = a_base - b0_base - c_base - color0.lane<1>();
1303 float d1_base = a_base - b1_base - c_base - color0.lane<2>();
1304
1305 // Number of bits in the various fields in the various modes
1306 static const int mode_bits[8][4] {
1307 {9, 7, 6, 7},
1308 {9, 8, 6, 6},
1309 {10, 6, 7, 7},
1310 {10, 7, 7, 6},
1311 {11, 8, 6, 5},
1312 {11, 6, 8, 6},
1313 {12, 7, 7, 5},
1314 {12, 6, 7, 6}
1315 };
1316
1317 // Cutoffs to use for the computed values of a,b,c,d, assuming the
1318 // range 0..65535 are LNS values corresponding to fp16.
1319 static const float mode_cutoffs[8][4] {
1320 {16384, 8192, 8192, 8}, // mode 0: 9,7,6,7
1321 {32768, 8192, 4096, 8}, // mode 1: 9,8,6,6
1322 {4096, 8192, 4096, 4}, // mode 2: 10,6,7,7
1323 {8192, 8192, 2048, 4}, // mode 3: 10,7,7,6
1324 {8192, 2048, 512, 2}, // mode 4: 11,8,6,5
1325 {2048, 8192, 1024, 2}, // mode 5: 11,6,8,6
1326 {2048, 2048, 256, 1}, // mode 6: 12,7,7,5
1327 {1024, 2048, 512, 1}, // mode 7: 12,6,7,6
1328 };
1329
1330 static const float mode_scales[8] {
1331 1.0f / 128.0f,
1332 1.0f / 128.0f,
1333 1.0f / 64.0f,
1334 1.0f / 64.0f,
1335 1.0f / 32.0f,
1336 1.0f / 32.0f,
1337 1.0f / 16.0f,
1338 1.0f / 16.0f,
1339 };
1340
1341 // Scaling factors when going from what was encoded in the mode to 16 bits.
1342 static const float mode_rscales[8] {
1343 128.0f,
1344 128.0f,
1345 64.0f,
1346 64.0f,
1347 32.0f,
1348 32.0f,
1349 16.0f,
1350 16.0f
1351 };
1352
1353 // Try modes one by one, with the highest-precision mode first.
1354 for (int mode = 7; mode >= 0; mode--)
1355 {
1356 // For each mode, test if we can in fact accommodate the computed b, c, and d values.
1357 // If we clearly can't, then we skip to the next mode.
1358
1359 float b_cutoff = mode_cutoffs[mode][0];
1360 float c_cutoff = mode_cutoffs[mode][1];
1361 float d_cutoff = mode_cutoffs[mode][2];
1362
1363 if (b0_base > b_cutoff || b1_base > b_cutoff || c_base > c_cutoff || fabsf(d0_base) > d_cutoff || fabsf(d1_base) > d_cutoff)
1364 {
1365 continue;
1366 }
1367
1368 float mode_scale = mode_scales[mode];
1369 float mode_rscale = mode_rscales[mode];
1370
1371 int b_intcutoff = 1 << mode_bits[mode][1];
1372 int c_intcutoff = 1 << mode_bits[mode][2];
1373 int d_intcutoff = 1 << (mode_bits[mode][3] - 1);
1374
1375 // Quantize and unquantize A, with the assumption that its high bits can be handled safely.
1376 int a_intval = astc::flt2int_rtn(a_base * mode_scale);
1377 int a_lowbits = a_intval & 0xFF;
1378
1379 int a_quantval = quant_color(quant_level, a_lowbits);
1380 int a_uquantval = a_quantval;
1381 a_intval = (a_intval & ~0xFF) | a_uquantval;
1382 float a_fval = static_cast<float>(a_intval) * mode_rscale;
1383
1384 // Recompute C, then quantize and unquantize it
1385 float c_fval = a_fval - color0.lane<0>();
1386 c_fval = astc::clamp(c_fval, 0.0f, 65535.0f);
1387
1388 int c_intval = astc::flt2int_rtn(c_fval * mode_scale);
1389
1390 if (c_intval >= c_intcutoff)
1391 {
1392 continue;
1393 }
1394
1395 int c_lowbits = c_intval & 0x3f;
1396
1397 c_lowbits |= (mode & 1) << 7;
1398 c_lowbits |= (a_intval & 0x100) >> 2;
1399
1400 uint8_t c_quantval;
1401
1402 quantize_and_unquantize_retain_top_two_bits(
1403 quant_level, static_cast<uint8_t>(c_lowbits), c_quantval);
1404
1405 c_intval = (c_intval & ~0x3F) | (c_quantval & 0x3F);
1406 c_fval = static_cast<float>(c_intval) * mode_rscale;
1407
1408 // Recompute B0 and B1, then quantize and unquantize them
1409 float b0_fval = a_fval - color1.lane<1>();
1410 float b1_fval = a_fval - color1.lane<2>();
1411
1412 b0_fval = astc::clamp(b0_fval, 0.0f, 65535.0f);
1413 b1_fval = astc::clamp(b1_fval, 0.0f, 65535.0f);
1414 int b0_intval = astc::flt2int_rtn(b0_fval * mode_scale);
1415 int b1_intval = astc::flt2int_rtn(b1_fval * mode_scale);
1416
1417 if (b0_intval >= b_intcutoff || b1_intval >= b_intcutoff)
1418 {
1419 continue;
1420 }
1421
1422 int b0_lowbits = b0_intval & 0x3f;
1423 int b1_lowbits = b1_intval & 0x3f;
1424
1425 int bit0 = 0;
1426 int bit1 = 0;
1427 switch (mode)
1428 {
1429 case 0:
1430 case 1:
1431 case 3:
1432 case 4:
1433 case 6:
1434 bit0 = (b0_intval >> 6) & 1;
1435 break;
1436 case 2:
1437 case 5:
1438 case 7:
1439 bit0 = (a_intval >> 9) & 1;
1440 break;
1441 }
1442
1443 switch (mode)
1444 {
1445 case 0:
1446 case 1:
1447 case 3:
1448 case 4:
1449 case 6:
1450 bit1 = (b1_intval >> 6) & 1;
1451 break;
1452 case 2:
1453 bit1 = (c_intval >> 6) & 1;
1454 break;
1455 case 5:
1456 case 7:
1457 bit1 = (a_intval >> 10) & 1;
1458 break;
1459 }
1460
1461 b0_lowbits |= bit0 << 6;
1462 b1_lowbits |= bit1 << 6;
1463
1464 b0_lowbits |= ((mode >> 1) & 1) << 7;
1465 b1_lowbits |= ((mode >> 2) & 1) << 7;
1466
1467 uint8_t b0_quantval;
1468 uint8_t b1_quantval;
1469
1470 quantize_and_unquantize_retain_top_two_bits(
1471 quant_level, static_cast<uint8_t>(b0_lowbits), b0_quantval);
1472 quantize_and_unquantize_retain_top_two_bits(
1473 quant_level, static_cast<uint8_t>(b1_lowbits), b1_quantval);
1474
1475 b0_intval = (b0_intval & ~0x3f) | (b0_quantval & 0x3f);
1476 b1_intval = (b1_intval & ~0x3f) | (b1_quantval & 0x3f);
1477 b0_fval = static_cast<float>(b0_intval) * mode_rscale;
1478 b1_fval = static_cast<float>(b1_intval) * mode_rscale;
1479
1480 // Recompute D0 and D1, then quantize and unquantize them
1481 float d0_fval = a_fval - b0_fval - c_fval - color0.lane<1>();
1482 float d1_fval = a_fval - b1_fval - c_fval - color0.lane<2>();
1483
1484 d0_fval = astc::clamp(d0_fval, -65535.0f, 65535.0f);
1485 d1_fval = astc::clamp(d1_fval, -65535.0f, 65535.0f);
1486
1487 int d0_intval = astc::flt2int_rtn(d0_fval * mode_scale);
1488 int d1_intval = astc::flt2int_rtn(d1_fval * mode_scale);
1489
1490 if (abs(d0_intval) >= d_intcutoff || abs(d1_intval) >= d_intcutoff)
1491 {
1492 continue;
1493 }
1494
1495 int d0_lowbits = d0_intval & 0x1f;
1496 int d1_lowbits = d1_intval & 0x1f;
1497
1498 int bit2 = 0;
1499 int bit3 = 0;
1500 int bit4;
1501 int bit5;
1502 switch (mode)
1503 {
1504 case 0:
1505 case 2:
1506 bit2 = (d0_intval >> 6) & 1;
1507 break;
1508 case 1:
1509 case 4:
1510 bit2 = (b0_intval >> 7) & 1;
1511 break;
1512 case 3:
1513 bit2 = (a_intval >> 9) & 1;
1514 break;
1515 case 5:
1516 bit2 = (c_intval >> 7) & 1;
1517 break;
1518 case 6:
1519 case 7:
1520 bit2 = (a_intval >> 11) & 1;
1521 break;
1522 }
1523 switch (mode)
1524 {
1525 case 0:
1526 case 2:
1527 bit3 = (d1_intval >> 6) & 1;
1528 break;
1529 case 1:
1530 case 4:
1531 bit3 = (b1_intval >> 7) & 1;
1532 break;
1533 case 3:
1534 case 5:
1535 case 6:
1536 case 7:
1537 bit3 = (c_intval >> 6) & 1;
1538 break;
1539 }
1540
1541 switch (mode)
1542 {
1543 case 4:
1544 case 6:
1545 bit4 = (a_intval >> 9) & 1;
1546 bit5 = (a_intval >> 10) & 1;
1547 break;
1548 default:
1549 bit4 = (d0_intval >> 5) & 1;
1550 bit5 = (d1_intval >> 5) & 1;
1551 break;
1552 }
1553
1554 d0_lowbits |= bit2 << 6;
1555 d1_lowbits |= bit3 << 6;
1556 d0_lowbits |= bit4 << 5;
1557 d1_lowbits |= bit5 << 5;
1558
1559 d0_lowbits |= (majcomp & 1) << 7;
1560 d1_lowbits |= ((majcomp >> 1) & 1) << 7;
1561
1562 uint8_t d0_quantval;
1563 uint8_t d1_quantval;
1564
1565 quantize_and_unquantize_retain_top_four_bits(
1566 quant_level, static_cast<uint8_t>(d0_lowbits), d0_quantval);
1567 quantize_and_unquantize_retain_top_four_bits(
1568 quant_level, static_cast<uint8_t>(d1_lowbits), d1_quantval);
1569
1570 output[0] = static_cast<uint8_t>(a_quantval);
1571 output[1] = c_quantval;
1572 output[2] = b0_quantval;
1573 output[3] = b1_quantval;
1574 output[4] = d0_quantval;
1575 output[5] = d1_quantval;
1576 return;
1577 }
1578
1579 // If neither of the modes fit we will use a flat representation for storing data, using 8 bits
1580 // for red and green, and 7 bits for blue. This gives color accuracy roughly similar to LDR
1581 // 4:4:3 which is not at all great but usable. This representation is used if the light color is
1582 // more than 4x the color value of the dark color.
1583 float vals[6];
1584 vals[0] = color0_bak.lane<0>();
1585 vals[1] = color1_bak.lane<0>();
1586 vals[2] = color0_bak.lane<1>();
1587 vals[3] = color1_bak.lane<1>();
1588 vals[4] = color0_bak.lane<2>();
1589 vals[5] = color1_bak.lane<2>();
1590
1591 for (int i = 0; i < 6; i++)
1592 {
1593 vals[i] = astc::clamp(vals[i], 0.0f, 65020.0f);
1594 }
1595
1596 for (int i = 0; i < 4; i++)
1597 {
1598 int idx = astc::flt2int_rtn(vals[i] * 1.0f / 256.0f);
1599 output[i] = quant_color(quant_level, idx);
1600 }
1601
1602 for (int i = 4; i < 6; i++)
1603 {
1604 int idx = astc::flt2int_rtn(vals[i] * 1.0f / 512.0f) + 128;
1605 quantize_and_unquantize_retain_top_two_bits(
1606 quant_level, static_cast<uint8_t>(idx), output[i]);
1607 }
1608
1609 return;
1610 }
1611
1612 /**
1613 * @brief Quantize a HDR RGB + LDR A color using direct RGBA encoding.
1614 *
1615 * @param color0 The input unquantized color0 endpoint.
1616 * @param color1 The input unquantized color1 endpoint.
1617 * @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
1618 * @param quant_level The quantization level to use.
1619 */
quantize_hdr_rgb_ldr_alpha(vfloat4 color0,vfloat4 color1,uint8_t output[8],quant_method quant_level)1620 static void quantize_hdr_rgb_ldr_alpha(
1621 vfloat4 color0,
1622 vfloat4 color1,
1623 uint8_t output[8],
1624 quant_method quant_level
1625 ) {
1626 float scale = 1.0f / 257.0f;
1627
1628 float a0 = astc::clamp255f(color0.lane<3>() * scale);
1629 float a1 = astc::clamp255f(color1.lane<3>() * scale);
1630
1631 output[6] = quant_color(quant_level, astc::flt2int_rtn(a0), a0);
1632 output[7] = quant_color(quant_level, astc::flt2int_rtn(a1), a1);
1633
1634 quantize_hdr_rgb(color0, color1, output, quant_level);
1635 }
1636
1637 /**
1638 * @brief Quantize a HDR L color using the large range encoding.
1639 *
1640 * @param color0 The input unquantized color0 endpoint.
1641 * @param color1 The input unquantized color1 endpoint.
1642 * @param[out] output The output endpoints, returned as packed (l0, l1).
1643 * @param quant_level The quantization level to use.
1644 */
quantize_hdr_luminance_large_range(vfloat4 color0,vfloat4 color1,uint8_t output[2],quant_method quant_level)1645 static void quantize_hdr_luminance_large_range(
1646 vfloat4 color0,
1647 vfloat4 color1,
1648 uint8_t output[2],
1649 quant_method quant_level
1650 ) {
1651 float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
1652 float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
1653
1654 if (lum1 < lum0)
1655 {
1656 float avg = (lum0 + lum1) * 0.5f;
1657 lum0 = avg;
1658 lum1 = avg;
1659 }
1660
1661 int ilum1 = astc::flt2int_rtn(lum1);
1662 int ilum0 = astc::flt2int_rtn(lum0);
1663
1664 // Find the closest encodable point in the upper half of the code-point space
1665 int upper_v0 = (ilum0 + 128) >> 8;
1666 int upper_v1 = (ilum1 + 128) >> 8;
1667
1668 upper_v0 = astc::clamp(upper_v0, 0, 255);
1669 upper_v1 = astc::clamp(upper_v1, 0, 255);
1670
1671 // Find the closest encodable point in the lower half of the code-point space
1672 int lower_v0 = (ilum1 + 256) >> 8;
1673 int lower_v1 = ilum0 >> 8;
1674
1675 lower_v0 = astc::clamp(lower_v0, 0, 255);
1676 lower_v1 = astc::clamp(lower_v1, 0, 255);
1677
1678 // Determine the distance between the point in code-point space and the input value
1679 int upper0_dec = upper_v0 << 8;
1680 int upper1_dec = upper_v1 << 8;
1681 int lower0_dec = (lower_v1 << 8) + 128;
1682 int lower1_dec = (lower_v0 << 8) - 128;
1683
1684 int upper0_diff = upper0_dec - ilum0;
1685 int upper1_diff = upper1_dec - ilum1;
1686 int lower0_diff = lower0_dec - ilum0;
1687 int lower1_diff = lower1_dec - ilum1;
1688
1689 int upper_error = (upper0_diff * upper0_diff) + (upper1_diff * upper1_diff);
1690 int lower_error = (lower0_diff * lower0_diff) + (lower1_diff * lower1_diff);
1691
1692 int v0, v1;
1693 if (upper_error < lower_error)
1694 {
1695 v0 = upper_v0;
1696 v1 = upper_v1;
1697 }
1698 else
1699 {
1700 v0 = lower_v0;
1701 v1 = lower_v1;
1702 }
1703
1704 // OK; encode
1705 output[0] = quant_color(quant_level, v0);
1706 output[1] = quant_color(quant_level, v1);
1707 }
1708
1709 /**
1710 * @brief Quantize a HDR L color using the small range encoding.
1711 *
1712 * @param color0 The input unquantized color0 endpoint.
1713 * @param color1 The input unquantized color1 endpoint.
1714 * @param[out] output The output endpoints, returned as packed (l0, l1) with mode bits.
1715 * @param quant_level The quantization level to use.
1716 *
1717 * @return Returns @c false on failure, @c true on success.
1718 */
try_quantize_hdr_luminance_small_range(vfloat4 color0,vfloat4 color1,uint8_t output[2],quant_method quant_level)1719 static bool try_quantize_hdr_luminance_small_range(
1720 vfloat4 color0,
1721 vfloat4 color1,
1722 uint8_t output[2],
1723 quant_method quant_level
1724 ) {
1725 float lum0 = hadd_rgb_s(color0) * (1.0f / 3.0f);
1726 float lum1 = hadd_rgb_s(color1) * (1.0f / 3.0f);
1727
1728 if (lum1 < lum0)
1729 {
1730 float avg = (lum0 + lum1) * 0.5f;
1731 lum0 = avg;
1732 lum1 = avg;
1733 }
1734
1735 int ilum1 = astc::flt2int_rtn(lum1);
1736 int ilum0 = astc::flt2int_rtn(lum0);
1737
1738 // Difference of more than a factor-of-2 results in immediate failure
1739 if (ilum1 - ilum0 > 2048)
1740 {
1741 return false;
1742 }
1743
1744 int lowval, highval, diffval;
1745 int v0, v1;
1746 int v0e, v1e;
1747 int v0d, v1d;
1748
1749 // Try to encode the high-precision submode
1750 lowval = (ilum0 + 16) >> 5;
1751 highval = (ilum1 + 16) >> 5;
1752
1753 lowval = astc::clamp(lowval, 0, 2047);
1754 highval = astc::clamp(highval, 0, 2047);
1755
1756 v0 = lowval & 0x7F;
1757 v0e = quant_color(quant_level, v0);
1758 v0d = v0e;
1759
1760 if (v0d < 0x80)
1761 {
1762 lowval = (lowval & ~0x7F) | v0d;
1763 diffval = highval - lowval;
1764 if (diffval >= 0 && diffval <= 15)
1765 {
1766 v1 = ((lowval >> 3) & 0xF0) | diffval;
1767 v1e = quant_color(quant_level, v1);
1768 v1d = v1e;
1769 if ((v1d & 0xF0) == (v1 & 0xF0))
1770 {
1771 output[0] = static_cast<uint8_t>(v0e);
1772 output[1] = static_cast<uint8_t>(v1e);
1773 return true;
1774 }
1775 }
1776 }
1777
1778 // Try to encode the low-precision submode
1779 lowval = (ilum0 + 32) >> 6;
1780 highval = (ilum1 + 32) >> 6;
1781
1782 lowval = astc::clamp(lowval, 0, 1023);
1783 highval = astc::clamp(highval, 0, 1023);
1784
1785 v0 = (lowval & 0x7F) | 0x80;
1786 v0e = quant_color(quant_level, v0);
1787 v0d = v0e;
1788 if ((v0d & 0x80) == 0)
1789 {
1790 return false;
1791 }
1792
1793 lowval = (lowval & ~0x7F) | (v0d & 0x7F);
1794 diffval = highval - lowval;
1795 if (diffval < 0 || diffval > 31)
1796 {
1797 return false;
1798 }
1799
1800 v1 = ((lowval >> 2) & 0xE0) | diffval;
1801 v1e = quant_color(quant_level, v1);
1802 v1d = v1e;
1803 if ((v1d & 0xE0) != (v1 & 0xE0))
1804 {
1805 return false;
1806 }
1807
1808 output[0] = static_cast<uint8_t>(v0e);
1809 output[1] = static_cast<uint8_t>(v1e);
1810 return true;
1811 }
1812
1813 /**
1814 * @brief Quantize a HDR A color using either delta or direct RGBA encoding.
1815 *
1816 * @param alpha0 The input unquantized color0 endpoint.
1817 * @param alpha1 The input unquantized color1 endpoint.
1818 * @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
1819 * @param quant_level The quantization level to use.
1820 */
quantize_hdr_alpha(float alpha0,float alpha1,uint8_t output[2],quant_method quant_level)1821 static void quantize_hdr_alpha(
1822 float alpha0,
1823 float alpha1,
1824 uint8_t output[2],
1825 quant_method quant_level
1826 ) {
1827 alpha0 = astc::clamp(alpha0, 0.0f, 65280.0f);
1828 alpha1 = astc::clamp(alpha1, 0.0f, 65280.0f);
1829
1830 int ialpha0 = astc::flt2int_rtn(alpha0);
1831 int ialpha1 = astc::flt2int_rtn(alpha1);
1832
1833 int val0, val1, diffval;
1834 int v6, v7;
1835 int v6e, v7e;
1836 int v6d, v7d;
1837
1838 // Try to encode one of the delta submodes, in decreasing-precision order
1839 for (int i = 2; i >= 0; i--)
1840 {
1841 val0 = (ialpha0 + (128 >> i)) >> (8 - i);
1842 val1 = (ialpha1 + (128 >> i)) >> (8 - i);
1843
1844 v6 = (val0 & 0x7F) | ((i & 1) << 7);
1845 v6e = quant_color(quant_level, v6);
1846 v6d = v6e;
1847
1848 if ((v6 ^ v6d) & 0x80)
1849 {
1850 continue;
1851 }
1852
1853 val0 = (val0 & ~0x7f) | (v6d & 0x7f);
1854 diffval = val1 - val0;
1855 int cutoff = 32 >> i;
1856 int mask = 2 * cutoff - 1;
1857
1858 if (diffval < -cutoff || diffval >= cutoff)
1859 {
1860 continue;
1861 }
1862
1863 v7 = ((i & 2) << 6) | ((val0 >> 7) << (6 - i)) | (diffval & mask);
1864 v7e = quant_color(quant_level, v7);
1865 v7d = v7e;
1866
1867 static const int testbits[3] { 0xE0, 0xF0, 0xF8 };
1868
1869 if ((v7 ^ v7d) & testbits[i])
1870 {
1871 continue;
1872 }
1873
1874 output[0] = static_cast<uint8_t>(v6e);
1875 output[1] = static_cast<uint8_t>(v7e);
1876 return;
1877 }
1878
1879 // Could not encode any of the delta modes; instead encode a flat value
1880 val0 = (ialpha0 + 256) >> 9;
1881 val1 = (ialpha1 + 256) >> 9;
1882 v6 = val0 | 0x80;
1883 v7 = val1 | 0x80;
1884
1885 output[0] = quant_color(quant_level, v6);
1886 output[1] = quant_color(quant_level, v7);
1887
1888 return;
1889 }
1890
1891 /**
1892 * @brief Quantize a HDR RGBA color using either delta or direct RGBA encoding.
1893 *
1894 * @param color0 The input unquantized color0 endpoint.
1895 * @param color1 The input unquantized color1 endpoint.
1896 * @param[out] output The output endpoints, returned as packed RGBA+RGBA pairs with mode bits.
1897 * @param quant_level The quantization level to use.
1898 */
quantize_hdr_rgb_alpha(vfloat4 color0,vfloat4 color1,uint8_t output[8],quant_method quant_level)1899 static void quantize_hdr_rgb_alpha(
1900 vfloat4 color0,
1901 vfloat4 color1,
1902 uint8_t output[8],
1903 quant_method quant_level
1904 ) {
1905 quantize_hdr_rgb(color0, color1, output, quant_level);
1906 quantize_hdr_alpha(color0.lane<3>(), color1.lane<3>(), output + 6, quant_level);
1907 }
1908
1909 /* See header for documentation. */
pack_color_endpoints(QualityProfile privateProfile,vfloat4 color0,vfloat4 color1,vfloat4 rgbs_color,vfloat4 rgbo_color,int format,uint8_t * output,quant_method quant_level)1910 uint8_t pack_color_endpoints(
1911 QualityProfile privateProfile,
1912 vfloat4 color0,
1913 vfloat4 color1,
1914 vfloat4 rgbs_color,
1915 vfloat4 rgbo_color,
1916 int format,
1917 uint8_t* output,
1918 quant_method quant_level
1919 ) {
1920 assert(QUANT_6 <= quant_level && quant_level <= QUANT_256);
1921
1922 // Clamp colors to a valid LDR range
1923 // Note that HDR has a lower max, handled in the conversion functions
1924 color0 = clamp(0.0f, 65535.0f, color0);
1925 color1 = clamp(0.0f, 65535.0f, color1);
1926
1927 // Pre-scale the LDR value we need to the 0-255 quantizable range
1928 vfloat4 color0_ldr = color0 * (1.0f / 257.0f);
1929 vfloat4 color1_ldr = color1 * (1.0f / 257.0f);
1930
1931 uint8_t retval = 0;
1932 float best_error = ERROR_CALC_DEFAULT;
1933 vint4 color0_out, color1_out;
1934 vint4 color0_out2, color1_out2;
1935
1936 switch (format)
1937 {
1938 case FMT_RGB:
1939 if (quant_level <= QUANT_160)
1940 {
1941 if (try_quantize_rgb_delta_blue_contract(color0_ldr, color1_ldr, color0_out, color1_out, quant_level))
1942 {
1943 vint4 color0_unpack;
1944 vint4 color1_unpack;
1945 rgba_delta_unpack(color0_out, color1_out, color0_unpack, color1_unpack);
1946
1947 retval = FMT_RGB_DELTA;
1948 best_error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
1949 }
1950
1951 if (try_quantize_rgb_delta(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level))
1952 {
1953 vint4 color0_unpack;
1954 vint4 color1_unpack;
1955 rgba_delta_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
1956
1957 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
1958 if (error < best_error)
1959 {
1960 retval = FMT_RGB_DELTA;
1961 best_error = error;
1962 color0_out = color0_out2;
1963 color1_out = color1_out2;
1964 }
1965 }
1966 }
1967
1968 if (quant_level < QUANT_256)
1969 {
1970 if (try_quantize_rgb_blue_contract(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level))
1971 {
1972 vint4 color0_unpack;
1973 vint4 color1_unpack;
1974 rgba_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
1975
1976 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
1977 if (error < best_error)
1978 {
1979 retval = FMT_RGB;
1980 best_error = error;
1981 color0_out = color0_out2;
1982 color1_out = color1_out2;
1983 }
1984 }
1985 }
1986
1987 {
1988 quantize_rgb(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level);
1989
1990 vint4 color0_unpack;
1991 vint4 color1_unpack;
1992 rgba_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
1993
1994 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
1995 if (error < best_error)
1996 {
1997 retval = FMT_RGB;
1998 color0_out = color0_out2;
1999 color1_out = color1_out2;
2000 }
2001 }
2002
2003 // TODO: Can we vectorize this?
2004 output[0] = static_cast<uint8_t>(color0_out.lane<0>());
2005 output[1] = static_cast<uint8_t>(color1_out.lane<0>());
2006 output[2] = static_cast<uint8_t>(color0_out.lane<1>());
2007 output[3] = static_cast<uint8_t>(color1_out.lane<1>());
2008 output[4] = static_cast<uint8_t>(color0_out.lane<2>());
2009 output[5] = static_cast<uint8_t>(color1_out.lane<2>());
2010 break;
2011
2012 case FMT_RGBA:
2013 if ((privateProfile == HIGH_QUALITY_PROFILE) && (quant_level <= QUANT_160)) // only full quality profile to try
2014 {
2015 if (try_quantize_rgba_delta_blue_contract(color0_ldr, color1_ldr, color0_out, color1_out, quant_level))
2016 {
2017 vint4 color0_unpack;
2018 vint4 color1_unpack;
2019 rgba_delta_unpack(color0_out, color1_out, color0_unpack, color1_unpack);
2020
2021 retval = FMT_RGBA_DELTA;
2022 best_error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
2023 }
2024
2025 if (try_quantize_rgba_delta(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level))
2026 {
2027 vint4 color0_unpack;
2028 vint4 color1_unpack;
2029 rgba_delta_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
2030
2031 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
2032 if (error < best_error)
2033 {
2034 retval = FMT_RGBA_DELTA;
2035 best_error = error;
2036 color0_out = color0_out2;
2037 color1_out = color1_out2;
2038 }
2039 }
2040 }
2041
2042 if (quant_level < QUANT_256)
2043 {
2044 if (try_quantize_rgba_blue_contract(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level))
2045 {
2046 vint4 color0_unpack;
2047 vint4 color1_unpack;
2048 rgba_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
2049
2050 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
2051 if (error < best_error)
2052 {
2053 retval = FMT_RGBA;
2054 best_error = error;
2055 color0_out = color0_out2;
2056 color1_out = color1_out2;
2057 }
2058 }
2059 }
2060
2061 {
2062 quantize_rgba(color0_ldr, color1_ldr, color0_out2, color1_out2, quant_level);
2063
2064 vint4 color0_unpack;
2065 vint4 color1_unpack;
2066 rgba_unpack(color0_out2, color1_out2, color0_unpack, color1_unpack);
2067
2068 float error = get_rgba_encoding_error(color0_ldr, color1_ldr, color0_unpack, color1_unpack);
2069 if (error < best_error)
2070 {
2071 retval = FMT_RGBA;
2072 color0_out = color0_out2;
2073 color1_out = color1_out2;
2074 }
2075 }
2076
2077 // TODO: Can we vectorize this?
2078 output[0] = static_cast<uint8_t>(color0_out.lane<0>());
2079 output[1] = static_cast<uint8_t>(color1_out.lane<0>());
2080 output[2] = static_cast<uint8_t>(color0_out.lane<1>());
2081 output[3] = static_cast<uint8_t>(color1_out.lane<1>());
2082 output[4] = static_cast<uint8_t>(color0_out.lane<2>());
2083 output[5] = static_cast<uint8_t>(color1_out.lane<2>());
2084 output[6] = static_cast<uint8_t>(color0_out.lane<3>());
2085 output[7] = static_cast<uint8_t>(color1_out.lane<3>());
2086 break;
2087
2088 case FMT_RGB_SCALE:
2089 quantize_rgbs(rgbs_color, output, quant_level);
2090 retval = FMT_RGB_SCALE;
2091 break;
2092
2093 case FMT_HDR_RGB_SCALE:
2094 quantize_hdr_rgbo(rgbo_color, output, quant_level);
2095 retval = FMT_HDR_RGB_SCALE;
2096 break;
2097
2098 case FMT_HDR_RGB:
2099 quantize_hdr_rgb(color0, color1, output, quant_level);
2100 retval = FMT_HDR_RGB;
2101 break;
2102
2103 case FMT_RGB_SCALE_ALPHA:
2104 quantize_rgbs_alpha(color0_ldr, color1_ldr, rgbs_color, output, quant_level);
2105 retval = FMT_RGB_SCALE_ALPHA;
2106 break;
2107
2108 case FMT_HDR_LUMINANCE_SMALL_RANGE:
2109 case FMT_HDR_LUMINANCE_LARGE_RANGE:
2110 if (try_quantize_hdr_luminance_small_range(color0, color1, output, quant_level))
2111 {
2112 retval = FMT_HDR_LUMINANCE_SMALL_RANGE;
2113 break;
2114 }
2115 quantize_hdr_luminance_large_range(color0, color1, output, quant_level);
2116 retval = FMT_HDR_LUMINANCE_LARGE_RANGE;
2117 break;
2118
2119 case FMT_LUMINANCE:
2120 quantize_luminance(color0_ldr, color1_ldr, output, quant_level);
2121 retval = FMT_LUMINANCE;
2122 break;
2123
2124 case FMT_LUMINANCE_ALPHA:
2125 if (quant_level <= 18)
2126 {
2127 if (try_quantize_luminance_alpha_delta(color0_ldr, color1_ldr, output, quant_level))
2128 {
2129 retval = FMT_LUMINANCE_ALPHA_DELTA;
2130 break;
2131 }
2132 }
2133 quantize_luminance_alpha(color0_ldr, color1_ldr, output, quant_level);
2134 retval = FMT_LUMINANCE_ALPHA;
2135 break;
2136
2137 case FMT_HDR_RGB_LDR_ALPHA:
2138 quantize_hdr_rgb_ldr_alpha(color0, color1, output, quant_level);
2139 retval = FMT_HDR_RGB_LDR_ALPHA;
2140 break;
2141
2142 case FMT_HDR_RGBA:
2143 quantize_hdr_rgb_alpha(color0, color1, output, quant_level);
2144 retval = FMT_HDR_RGBA;
2145 break;
2146 }
2147
2148 return retval;
2149 }
2150
2151 #endif
2152